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Doom 3

Doom 3


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From: Activision

List Price: $39.99
Buy Used: $4.99
You Save: $35.00 (88%)



New (19) Used (34) from $4.99

Rating: 4.0 out of 5 stars 570 reviews
Sales Rank: 2779

Platforms: Windows Xp, Windows 2000
Genre: shooter_action_games
ESRB: Mature
Media: CD-ROM
Edition: Standard
Autographed: No
Memorabilia: No
Number Of Items: 1
Batteries Included: No
Age: 17 - 20 years
Operating System: Windows 2000
Shipping Weight (lbs): 0.3
Dimensions (in): 7.4 x 5.4 x 1.2

MPN: 047875323773
Model: 32377
UPC: 047875323773
EAN: 0047875323773
ASIN: B00006C2HA

Release Date: August 3, 2004
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: Software is in good shape, however packing/case shows some wear. CD is in lightly used shape.

Features:
  • First-person shooter
  • Fight back against a demonic invasion of a Mars research facility
  • Built with id Software's newest 3D graphics engine
  • Cinema-quality visuals and 5.1 surround sound
  • Single-player and online

Accessories:

  • PC Gamer (1-year)
  • Microsoft Windows XP Professional FULL VERSION with SP2
  • ACT! 2005 [Old Version]
  • Halo: Combat Evolved

Similar Items:

  • Doom 3: Resurrection of Evil Expansion Pack
  • Quake 4
  • Far Cry
  • Halo: Combat Evolved
  • F.E.A.R.: First Encounter Assault Recon

Editorial Reviews:

Product Description
Doom 3 continues the incredible shooter action of the first two Doom games! The Mars Research Facility has been invaded by demons from Doom, leaving only chaos and horror in their wake. You're one of the only survivors - to stay alive you'll have to fight your way to Hell and back.

Amazon.com Review
The wait is over. After five years of development, Lead Programmer John Carmack and the id Software team have put together a revolutionary visual experience. Although Doom 3 is not perfect, the 3D graphics engine upon which it is built sets a new, jaw-dropping standard that makes this game a must-have. In addition to adding multi-player action via xBox live, or via networked consoles, the Xbox version of Doom 3 also adds a great two-player cooperative mode.

Hell on Mars
Your character is a low ranking Marine on a routine rotation to the United Aerospace Corporation's (UAC) Mars Research Facility. That's pretty much all the back-story you need. Doom 3 is a bit skimpy in the story-line department, but rich plotting and character development have never been the focus of the Doom franchise. Action is the name of the game here, and we found plenty. After a few minutes of wandering through the facility, listening to rumors about impending catastrophe from the staff (remember Half-Life?) it was time to start shooting. We fought our way through dark, lavishly detailed environments until finally doing battle with pure evil in the depths of hell. Although the game offers no opportunities to explore the Martian setting apart from the linear corridors of the research facility, good level design and well crafted sound effects were successful at scaring the living heck out of us all the way through.



Fearsome monsters. Dimly-lit environments. The perfect recipe for horror.
Creature Discomforts
Groaning zombies and the sudden leaping attack of an eleven-eyed Imp are just the beginning of the horror and anxiety in Doom 3. Floating Cacodemons attack from above with a mouthful of teeth, ethereal Revenant fire flesh-seeking missiles with deadly accuracy, a swarm of spider-like Trites skitter down the corridor, hungry for blood. Although the enemy AI in Doom 3 is less crafty than we would have liked, the incredible variety of enemies--each with a unique style of attack--outweighs this shortcoming somewhat.

Guns, Guns, Guns
While there are many powerful weapons in the game, they are designed to force players to anticipate and plan for firefights. For instance, we liked wielding the chaingun to shred enemies at longer ranges, but the weapon devours ammo and using it on close-range targets was a waste of bullets. We quickly learned to switch to the shotgun or the chainsaw to dispatch foes at close range.

One piece of hardware, the flashlight, was a point of both salvation and frustration for us. Doom 3 is a dark game and many enemies know how to take advantage of it. You'll find yourself switching back and forth between your weapons and your flashlight often just to see what's lurking ahead. This problem might be easily solved by duct taping the flashlight to your equipped weapon, but, alas, we found no duct tape on Mars.

Multiplayer
While Doom 3 is no Halo 2 when it comes to multi-player action, there are some respectable multi-player arenas and modes including death match, team death match, last man standing and tournament. Five maps serve to keep things interesting, and you'll want to look for special tricks in some arenas to give you a leg up on enemies. Cooperative multi-player proved to be a hoot as we teamed up with friends to try to make our way through the levels. The intensity of gameplay ramps up significantly in the cooperative mode, as the levels are designed to be harder. They're also designed to force players to work together, so you'll want to communicate with your partner as much as possible.

Looking Good
Doom 3 is incredible looking. Every room is exquisitely detailed, from the shimmer of the air near a heat source to the texture of a hamburger sitting on the counter of the company mess hall. Id obviously went all out designing every creature in the game and their realism makes them all the more horrifying. Get ready to jump out of your couch cushions!--Joshua Gunn

Pros

  • Stunning display of graphics technology
  • Strong level design with lots of spookiness
  • Great cooperative mode
  • Plenty of hours of single-player gameplay
Cons
  • Thin storyline
  • No headlamps or gun-mounted lighting in the 22nd century
  • Fairly basic multi-player options



Customer Reviews:   Read 565 more reviews...

4 out of 5 stars Fantastic Engine, Potential, but Big Mistakes   August 6, 2004
R. L. Hodges (Seattle, WA United States)
295 out of 322 found this review helpful

I, like so many others, was an original Doom 1 & 2 customer back in the "download it from the local BBS" days. I couldn't wait for Doom 3 after learning about it a few months back.

Now that it's been out a few days (I bought it the morning it was released), here's the deal:

1. The engine is incredible. The sound and graphics are top notch, as is the overall environment, physics, etc. These guys at id always show everyone else how games are done. Everyone will now copy them for the next 5 years until id does it again. However, it's far more of a hog than we're being told. This is a game that forces you to buy a new computer (much to the industry's delight), just like all of id's other games (each Quake release forced us to buy new machines). I have a brand new Dell 3.2 GHz machine with a GeForce FX and 7200rpm drives. For Doom 3, I had to kick all the detail and graphics settings down to rock bottom, and also down to 640X480 jsut to keep it from being a slideshow. It's now merely "playable" (still looks great!). As computers and graphics cards get faster, this is really going to be cool, so id was wise to go way over the top detail, performance and feature-wise. Technically speaking, this game will enjoy along life (if other things are fixed - keep reading).

2. Creep factor - not nearly the frightfest we were hyped up on. This is basically you walking around in an "Alien" movie. Not a single goosebump while playing it at work. If I have to play it at night to get goosebumps, then it's not that scary. Fright factor of the old DOS Doom was way more scary than this one. The original Doom game truly SCARED us, and scared us JITTERY. It was mesmerizing and all-encompassing. It was a combination of atmosphere (the levels were downright intimidating and revolutionarily epic) and originality. Doom 3 just feels like you're a pest control guy from Orkin who's wandered into an "Alien" movie.

3. The gameplay is great, but monotonous. Here we are in the 22nd century, and still holding flashlights? Heck, I strap on a little battery-powered head lamp when going out to my wood pile so I can use my hands and have light AT THE SAME TIME. A high-tech space marine doesn't have a combat helmet with a light on it? Or nightvision? I've played this game less than 6 hours and I'm already sick to death of getting killed because I'm holding a flashlight instead of a weapon. This aspect of the game is not only ridiculous and unbelievable, but downright stupid.

4. The monsters are great. Too bad you don't get to appreciate them. They're so fast you never get a good look at them. It's so dark when you drop your flashlight to shoot them that you never get a look at them. You have to kill them so fast that you don't get a good look at them. And when you do kill them, they vaporize, so again, you never get a good look at them. This is a real bummer, because the game is all about the monsters. One of the fun aspects fo the original Doom games, at least when it was "new", was seeing that pile of guts laying there after you rearranged his internals with a rocket.

5. I agree with the "Doomed 3" review - this game is all about finding PDAs to get through doors. Boring, redundant, and gets in the way of playing the game. This is a lame attempt to add storyline and "cerebral content" to a game that, for obvious reasons, needs none. I mean - a revolutionary computer game forcing you to use a simulated PDA to get through a door? It's ridiculous, tedious and interruptive. Give me Quake 2 any day, where every door works so I can go in there and waste monsters. There is such a thing as too much realism, such as flight simulators being so complex that they're no longer fun. Doom 3 gets very close to this problem - not good for any game, especially a shooter.

6. Hallways. As brilliant as the surroundings in this game are, I'm sick to death of hallways. Doom 1 and 2 had wide open areas where you could enjoy really fun long-range shots with rocket launchers and get good views of your enemies before pulling the trigger. You got to see huge hoardes of monsters out in the open and have lots of fun blowing those groups apart with long range rockets, plasma and BFG. Atmosphere is incredibly important, and hallways get boring really really really fast. What's the point of having a rocket launcher in this game when you're always in rooms too small to use it without blowing your own face off? This forces a very boring "pick them off one at a time as they jump you" gameplay scenario.

7. Weapons - fantastic. I love the reloading function. They did a great job on the weapons, and it couldn't be better. Now they need to give us some wide-open spaces with daylight to actually use them to their full potential. One thing I mes sis the bodies flying. When you hit an Imp in Doom1/2, the body went flying as it came apart. I haven't seen that in this game so far, and I really miss it. That was not only realistic, but VERY realistic.

8. Speaking of daylight, we're on MARS, for crying out loud! Let's get out there in the Martian terrain and have some fun! THAT would be atmosphere! Enough with all this crappy "dark hallway" stuff. It's putting me to sleep. Now, I confess I'm not all the way through the game yet, so hopefully the whole game isn't like this. I have faith that it eventually improves.

9. Speaking of darkness and gameplay, the endless darkness everywhere seems rather obvious that it's otherwise a very boring game without the suspense of being in the dark. Not good. This game is all engine and little fun in the sense that the original doom games were. Again, hopefully this improves as you go through the game.

10. This game REQUIRES serious multiplayer network ability, and id really blew it here. After giving us the Quake games, Return to Wolfenstien, etc., there's just no excuse for this limited, wimpy 4-player-only stuff. Shame on you, id. You guys know darned well that this would piss us off. And DOOM 3, of all games. If there was a game that needed to be perfect in network multiplayer capabilities, it's this one. And after games like the Quake series, I can't believe id botched multiplayer up so badly - the one function that makes their games legendary. If it would have taken another year to get Doom 3 out the door with the multiplayer abilities it deserves, we all would have been more than happy to wait for it.

11. This game is REALLY going to shine when the general public starts creating new levels for it. That is, if the guys at id release a level editor (have they?). Also multiplayer networking MUST be brought up to at least Quake 3 capability. This MUST happen, or Doom 3 will be a flash in the pan due to boring environment, lack of industry standard multiplayer networking, monotonously predictable monster attacks and ridiculous darkness darkness darkness.

12. Game's awesome, but only because of it's potential once people start creating custom levels for it and the assumption that multiplayer will be fixed. Doom 3 without multiplayer "warfare" capability just will not do.

I highly recommend the game, it's great. Could be better, but it's still top notch, especially for the single player.



5 out of 5 stars It's a freak show.   August 7, 2004
J. M Quiggins (Owensboro, Ky. USA)
115 out of 152 found this review helpful

I've seen some scathing reviews on this game here. Some go into so much length you won't even finish reading them. I don't see what the problem is, myself. I have an ATHLON XP 2800 with a GeForce FX 5600 and a Sound Blaster Audigy 2 ,plus 512 meg of DDR ram, and this thing ran perfectly. Even on 1024X768 with *most* of the features turned all the way up. As far as fear factor, give me a break guys! I catch myself jumping every couple of minutes. That never happenned to me with the original Doom. That game was awesome, but suffered only because of 'when' it was created. Computers just couldn't truly deliver what ID wanted for the game. This program has outstanding graphics, great physics, and LOADS of atmosphere. And they throw literally DOZENS of different freak-show baddies at you throughout this game. Great detailing on the faces too. The best vocal lip-syncing I've seen yet. I just got out of the labs and am about to find out what my next step is. I can't wait to finish this game! I couldn't be more satisfied than i am with this. The only point i wish were followed deeper is the fact that you are 'ON' Mars But you do very little on the surface. Most of this takes place in different 'compounds' on the surface. But, that's not a gripe worth worrying about. Anyone who can handle gore and the extreme haunted house environment should try this out. It's truly amazing!


5 out of 5 stars I Went to try the Alpha   April 20, 2004
88 out of 133 found this review helpful

But All I got was 360 megs of Lesbian Porn, which imo, is definatly 5 stars


5 out of 5 stars DOOM III ALPHA LEAK------ WOW!!   November 15, 2002
Dr. Noob (Chicago, IL USA)
87 out of 124 found this review helpful

Hi my name is Thorns,
I was one of the few lucky ones to be able to play Doom III Using the 3 level Demo that E3 released. I must say that the game accomplished what it was intended for, to scare the living daylights out of you. I played the Alpha Leak on a 1.8Ghz 512mb ram with a Geforce 4. It was laggy but I'm sure it will run better once the retail is out. Doom III has the best lighting and shading I've ever seen in a game ever. The game is like walking around in a scary haunted house with a gun. The models for the zombies and monsters are insanely realistic. It's dark, bloody, and scary and I look forward to playing the retail version. One word of advice, if you think the zombie is dead, he is not!



5 out of 5 stars The 'Next Generation' of FPS   January 7, 2003
A. Turner (United States)
67 out of 101 found this review helpful

Misunderstood genius in the works? Possibly. Hardcore multiplayer deathmatch junkies abound choke, jaw dropping, and eyes tearing up in addict style form. "Did someone just say... D3 will only support FOUR players in multiplayer???! OMG!"

Well sorry to drop the news, but yes, id Software has announced they will indeed be abandoning the near legendary theme of 'deathmatch' mayhem in upcoming Doom III: The Legacy, the very same theme that previously ensured Doom and id a permanent spot of PC gaming infamy.

So does this mean it's the end of the world? Hardly. Check out any popular online PC game review group site (PC IGN, Gamespot, Gamespy, just to name a few). The purpose behind D3 was to scare the living daylights out of the player -- in a SINGLE PLAYER setting. Goal accomplished. Don't be disappointed in a lack of emphasis on multiplayer action. If Doom 1, 2, Quake 1, 2, 3, Unreal and Unreal 2003 weren't enough to quench your need for constant, uninterrupted, mindless slaughter of the closest living creature over and over and over again, hey, Quake 4's coming up soon. Why would a company with a series like Quake on its roster bother to make another game of the same concept with a different title, i.e. Doom? Afterall, boys and girls, that -is-what Quake is for.

Drool. Shudder. Buy the game. Covet your lovely BFG reincarnation and all will be well with the world. ;)


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