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Age of Conan: Hyborian Adventures

Age of Conan: Hyborian Adventures


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From: Eidos

List Price: $49.99
Buy New: $32.00
You Save: $17.99 (36%)



New (24) Used (7) from $28.99

Rating: 3.0 out of 5 stars 133 reviews
Sales Rank: 640

Format: Cd-rom
Platforms: Windows Vista, Windows Xp
Genre: adventure_games
ESRB: Mature
Media: CD-ROM
Batteries Included: No
Age: 17 - 20 years
Operating System: Windows Vista
Shipping Weight (lbs): 0.8
Dimensions (in): 7.5 x 6.1 x 1.8

MPN: SAGECPUS00
Model: SAGECPUS00
UPC: 788687100670
EAN: 0788687100670
ASIN: B000RZPW9W

Release Date: May 20, 2008
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: Brand new sealed in plastic in the case! Will ship out from my home within 1-2 business days!

Features:
  • First Mature Rated MMORPG - Savage, bloody, violent and sexy; delivering the true essence of Robert E. Howard's original vision. Team up in battle formations and command others in epic multiplayer battles and massive sieges in real time.
  • Player vs. Player and Player vs. Environment - Crush the skulls of other players in arena fights, drunken brawls and sieges. Build cities, craft unique artifacts, explore a fantastic world, befriend others and master the use of magic, steel or bows.
  • True Conan Experience - Explore King Conan's amazing universe and roam in the brutal footsteps of the world's greatest fantasy hero. Battle terrifying demons and defeat devastating monsters known from 70 years of Conan lore.
  • Conan's World - Enter a gigantic and savage world spread across the three nations of Aquilonia, Cimmeria and Stygia. Explore jungles, deserts, mountains, valleys, dungeons and cities.
  • Advanced Technologies - Optimized for DirectX 10, Multi-core CPU and featuring Advanced Artificial Intelligence; AoC takes advantage of the Dream World, MMO Technology, delivering extremely detailed environments and real life physics. Works with DirectX 9.

Accessories:

  • Age of Conan: Hyborian Adventures Official Strategy Guide (Bradygames Official Strategy Guides)
  • Creative Fatal1ty Gaming Headset
  • PC Gamer (1-year)
  • Games for Windows: The Official Magazine
  • Age of Conan: Hyborian Adventures 60-Day Time Card

Similar Items:

  • Age of Conan: Hyborian Adventures Official Strategy Guide (Bradygames Official Strategy Guides)
  • Age of Conan: Hyborian Adventures Collector's Edition
  • Grand Theft Auto IV
  • Age of Conan: Hyborian Adventures 60-Day Time Card
  • The Coming of Conan the Cimmerian: The Original Adventures of the Greatest Sword and Sorcery Hero of All Time!

Editorial Reviews:

Amazon.com
Based on the events and characters of Robert E. Howard's Conan the Cimmerian stories, Age of Conan: Hyborian Adventures is a fantasy themed massively-multiplayer online role-playing game (MMORPG) that immerses players in a dark, expansive universe filled with ground-breaking brutal combat, dangerously intoxicating magical abilities, and the social and cooperative game features that MMORPG players crave.

'Age of Conan: Hyborian Adventures' game logo

The MMORPG finally matures
A troubled King Conan on his throne
A troubled King Conan on his throne.
View larger.
Test your metal in close combat
Test your metal in close combat.
View larger.
The War Mammoth & Killer Rhino
Straddle War Mammoths & Killer Rhinos.
View larger.
Lead your guild in massive player vs. player battles
Lead your guild in player vs. player battles.
View larger.
Explore the pleasures & pitfalls of the Hyborian Age
Explore the pleasures & pitfalls of the Hyborian Age.
View larger.
Set in the later years of Conan's life, after he has famously become king by his own hand, the game centers around the fragile state of Conan's rule in Aquilonia. Surrounded by enemies and hostile nations, Conan's rule hangs by a thread and in the end, it's up to players, either singly or backed by their guilds to turn the tide for or against the embattled king.

Massively Multiplayer Gaming for the Adult Player
One of the most highly anticipated MMORPGs in recent years due to the strength and familiarity of the Conan franchise across a variety of major media, Age of Conan: Hyborian Adventures is the first of several releases planned for the franchise, all of which are aimed at an adult audience. Firmly rooted in the savage, bloody, violent and sexy Hyborian universe, players can expect a graphically beautiful game blended with gritty gameplay that is true to both the barbarian hero from Howard's writings and the Schwarzenegger influenced version from books, movies and comics.

Available Cultures and Classes
Although Age of Conan contains a wide range of peoples, its playable cultures are currently limited to Aquilonians, Cimmerians, and Stygians. Within each of these players can choose from a selection of archetypal character classes, although available classes and subsequent subclasses are not necessarily the same within each culture. For example, archetypal classes for Aquilonians and Cimmerians are Rogue, Priest and Soldier, while Stygians are represented by Rogue, Priest and Mage. Further differences exist within subclasses for each. See the basic breakdown of all three cultures below:

Aquilonians: Internally divided, but united against their barbarian neighbors, the Aquilonians live lives on the edge. Their kingdom, with its prosperous cities, enlightened culture and religious freedom, is known as the "Flower of the West." Yet for all this and despite the power of King, Conan I, it is a land where culture clashes and unrest are always a threat.

Cimmerians: As the Hyborian Age comes to an end the northern barbarian clans of the Cimmerians know that the end of their time is drawing near too. King Conan I of Aquilonia is himself a Cimmerian, though not typical of his people. Although his life has been filled with wanderlust, his Kin care nothing for what occurs outside their clan territories.

Stygians: Masters of the magical arts and ruled by their consuming worship of the serpent-god Set, the Stygians excel at occult and diabolic lore. They learned long ago that true power lies in knowledge and in pacts with dark powers. This single-mindedness has allowed them become the only culture to harness the secrets of the Mage class and power that comes with it.

Modes Singleplayer as well as Multiplayer
Unlike most MMORPGs, Age of Conan: Hyborian Adventures includes a significant singleplayer experience as well as deep overarching multiplayer gameplay. This is an atypical MMORPG feature, but one that has a purpose. Players enter the game as a lowly galley slave with no memory of his/her past, and over the first five to 20 levels of singleplayer action build the skills necessary to survive in the game's multiplayer levels. During this time you will traverse a variety of rich environments including jungles, deserts, mountains, valleys, dungeons and cities packed with NPCs, beasts and monsters, before eventually leveling up and moving back to your chosen culture's homeland. Because the only character-related choices that players have to make at the game's opening are their looks, clothing and culture, this singleplayer mode is important in deciding what class and subclass to pursue and thus the level of impact your character will have in greater multiplayer portions of the game.

In-game levels 20 and above are strictly multiplayer. 20-40 introduce players to guilds. 40-60 deal with large scale combat. 60-80 have the player interacting with King Conan and levels 80 and up represent end-game play. Here gameplay changes as social aspects of MMORPG gameplay take over on a large scale.

Real-time Combat That Takes Queues from the FPS
Traditionally MMORPGs have utilized a mix of auto and turn-based functionality in their combat systems, but Age of Conan dispenses with that, instead drawing inspiration from FPS/action games. Firmly rooted in the brutality of the Hyborian universe, game developer Funcom has devised an action-based system that not only provides the sense of actually being in the fight, but also requires the player to participate in it. That means no simple targeted attacks. Players can attack and defend from nearly any position in real-time, whether on the ground or atop a mount, while standing still or on the move. It's a recipe for carnage and one that fits right into the world of Conan.

The combat system in Age of Conan comes in three forms: drunken brawling, mini games like CTF and massive Player vs. Player battles, which lets you engage in siege combat to defend or attack a city. All are easy to learn, but difficult to master, providing hours worth of play and replay value and are the core of this new cutting edge MMORPG.

System Requirements:

Minimum Specifications:Recommended Specifications:
OS:Windows XP Service Pack 2 or Windows Vista
Processor:Intel Pentium 4 3Ghz or equivalentIntel Core 2 Duo 2.4GHz or equivalent
RAM:1GB2048MB Dual Channel DDR2
Video Card:NVIDIA GeForce 6600 or betterNVIDIA GeForce 7900 GTX or equivalent
Video Memory:128MB512MB
DVD-ROM:Quad-speed (4x) DVD-ROM drive
Hard Drive Space:30GB of Free Space
Other:Broadband connection required for online gameplay



Customer Reviews:   Read 128 more reviews...

5 out of 5 stars Amazing Game- Ignore the negative reviews on Amazon   May 20, 2008
Pipsqueak (NJ)
112 out of 157 found this review helpful

I look to Amazon not always to buy, but also to get reviews on a product. When I looked at the Age of Conan review, I was shocked to see that there were only two stars as this game is absolutely amazing... and then I read the reviews. Folks, if you are against Amazon for whatever they did, that's one thing- but don't blame it on the game itself. It's neither constructive, nor is it helpful to those of us coming on here to make a decision on the QUALITY of the actual video game. Now, me personally, I pre ordered from Amazon on the 27th of April, knowing full well that this game was going to be amazing, got my pre order code off of my account page, and was in EA the first day. Did Amazon send me an e-mail explaining where I could find my code? No, which is definitely a shame on them. However, I did look through every post with regards to Conan on the Amazon site. Sometimes, when we really want something, we need to be proactive and get it ourselves- not expect it to be handed to us.

Anyway- about the game. The game is unbelievable. It is definitely the next generation of MMO's. Beautiful graphics (yes, an upgrade on the computer was necessary in my case) amazing storyline and game play. No lag, and the combat system is fantastic.

Graphics 10/10: Though they have announced that DX10 will not be released till later on this year, I am extremely impressed with the graphics in their current state, and can not wait to see how much better they get once it is released. The scenery is beautiful, the rendering and overall detailing is amazing. You really FEEL like you are there in the jungles- and the character movement itself is smooth. In this game, you run into actual characters- not like a lot of games out there where you run through them. The collision detection enhances the overall experience, making it seem more realistic.

Character Creation 9/10: Amazing. I can spend hours just doing this part of the game. Similar to EQ2, you are able to customize a great deal- body type and size of certain parts of your body, as well as facial reconstruction. You can even make your nose appear as if it had been broken and healed incorrectly. The only thing lacking in this department is hair styles. There aren't a great deal of them. Also, depending on the race you pick your colors are very limited i.e. Complexion, eye and hair color.

Story Line 10/10: From the moment your slave ship crashes, and you are washed up on an island, the game takes off immersing you in the world of Conan. You have to help escort someone to the major town (a lot easier than other escort quests) and right away you feel a sense of urgency with making certain you get out of the jungle. Once you arrive in the town, you have a series of quests that you need to complete in addition to your own class questline. Once you complete this, you move on to your home area... I unfortunately have not yet gotten this far.

Game Play 10/10: The combat system does take a little bit of figuring out, but once you do- wow. Not only does the AI (Artificial Intelligence) respond to what you do, but its amazing how you are able to effect multiple opponents with a single hit of your weapon. The spell casting graphics are quite impressive as well.

In the game play, when you converse with the characters, you're perspective changes and the camera angle zooms into the conversation, making you feel like you are actually there. I really like this about the game as it incorporates the player right from the start. You do have to listen to the dialog and make choices which I know will not appeal to some gamers who don't really care about the lore of the game, however when I play a video game I tend to immerse myself in it... and this game definitely allows one to do that.

Sound: The score in this game truly sets the scene. At night as you run around through the jungles outside of town, the music makes you sit on the edge of your seat in anticipation, waiting for something to jump out from around a corner and grab you. The character voice acting is wonderful- the speech inflection makes you believe that you are actually talking to a live person. You CARE about what happens to the characters, versus them just being paper dolls just standing there doing the same thing over and over again.

So as a recap, I definitely recommend this game, however, I suggest if you don't meet the minimum system specs to a T, to upgrade your system to the maximum specs. The minimum will get you there, but if you upgrade, you may as well go for the best of the best. Gaming is my hobby and I have already realized that I have a very expensive hobby. :)

I hope this helps others and clears up the negative reviews for this game... the ones that really are negative reviews about Amazon.

See you all in Hyboria!



2 out of 5 stars The Game-killing "Feature"   May 28, 2008
Richmix
102 out of 126 found this review helpful

When I heard about AoC, I was excited about an alternative to the MMO garbage that's out there right now. Lineage II was ruined by botters, UO is long dead compliments of EA, SWG was beaten to death by its devs, and anything or everything that has ever been a genuinely amazing experience in this industry is dead. AoC promised to relieve that with world PvP, mature content, and a compelling storyline. Great. Right? Well, sing us a dirge for poor implementation.

Let's start with the implementation of the game world. You start in Tortage, a large island that plays very much like an interactive movie. The content is rich and engaging but not very liberal--Tortage does not feel like a real MMO. Consequentially, the island and its zones don't give you a good feel for the zones, but they do give you an opportunity to learn the fundamentals of the game. Once you get used to character movement, combat, and NPC interaction, the game is much more fun. But still, until you leave Tortage, it just feels empty, like a single-player game.

After Tortage, you find a bigger, badder world in front of you. This world is more like an MMO than your noob streak was, which is great, because it makes it easier to find people, group up, and socialize. Not so great are some of the "features" that probably didn't bother you so much early on. Age of Conan, you see, isn't really an MMO. It's set up similar to a combination of Guild Wars and EverQuest: the game is heavily zoned AND heavily instanced. The consequences for this, when mixed with world PvP, are incredibly frustrating. Here are a few:

Instanced zones means that a particular zone is allowed a maximum number of character inside of it. When the maximum capacity is reached, another "copy" of the zone is created, so you can have six or seven different instances of your favorite hunting forest. It also means that you have six or seven different places to look if you want to group with a friend who doesn't know what instance he's in. It seriously impacts the social aspect of the game, too, because you will very rarely see the same people in PUGs (pick-up groups) while leveling (which means you won't be making as many in-game friends or allies).

Instanced zones also give PvP gankers or fair-game attackers six or seven different places to run and hide. A favorite tactic of griefers in games like this is to sit at a zone line, gank someone who just zoned in or is on the way out, and then slip through the zone line. Your only hope to track them down is to pray that when you zone through to look for them, you enter the right instance. Good luck! Odds are you won't find him no matter how long you look.

Another frustrating aspect of PvP is fixed resurrection points. When you die in AoC, there are fixed points in the zone where you can revive, but these points are not guarded or secured in any way. Thus, many griefers have taken up the hobby of rez point camping--which basically makes it impossible for you to bring your character back to life until a GM or higher level player intervenes. The staff have deemed this tactic illegal, but it still happens, and often. Support response takes awhile, too, so by the time you get an answer from a GM, the attacker will probably have vanished. Still, even if he gets caught, you could spend a good half hour or longer just wanting to get your character back to life. And this will happen more than once. A lot more. GG.

The graphics in the game, however, are very pretty. The world is beautiful, the animations are smooth, and the item and character models are very well done. Combat is fluid and involved--you can't just sit back and button mash--but this can be a detriment for some people as it is a serious deviation from even active combat games like Dungeons and Dragons Online--nevermind traditional MMOs like EverQuest, Dark Age of Camelot, or WoW.

World gameplay feels a bit lacking, too, as many previous posters have noted. Your best leveling methods are killing eight hundred million mobs or doing quests, which incidentally require you to kill seven hundred million mobs and acquire one hundred million pelts. I mention this in contrast to games such as Lineage II and, again, WoW, which in their mid-level ranges introduce enhanced encounters such as raid bosses and scripted dungeons. Because AoC is a public world like EQ's Norrath, dungeons are bland (in terms of gameplay--graphically they look awesome) and accomplishments are few and far between.

Consequentially, this game gets a thumbs down from me overall. Even if the issues with mid-game accomplishment and rez camping are somehow fixed, I can't stand this world's heavy instancing. Yes, it is necessary to maintain good performance with an engine as taxing as this game's, but this does not feel like an MMO to me--more like a successor to the Diablo series. My advice: if you buy the game, don't hope on the AoC band-wagon. Play it, see if you like it, and if you don't, stop playing it. Warhammer Online will be out soon, and after it, Aion will be released. I have high hopes for both games. Those of you who are truly enjoying AoC, congrats on your new home. Those who aren't--well--you're not alone. Not by any means.



4 out of 5 stars By Crom!! What has happened??   May 21, 2008
J. Bumby (Redlands, CA United States)
38 out of 46 found this review helpful

EDIT: I'm editing my review after over a month of playing AoC. This is mainly because the higher in level I get and the more "content" I've explored, my opinion of the game has dropped.

After reading and waiting for months for Age of Conan (AoC), I finally was able to get into Early Access (EA) on Saturday, May 17th.

On Saturday morning, imagine my disappointment when Funcom delays opening the servers by 3 hours! 3 hours?? What am I supposed to do now? Well, I got over my delay disappointment and on the specified hour, I promptly logged in, chose my server (Set) and started creating my character. I had no idea what I should choose so I went with a Stygian Ranger. The character customization is OK in AoC. I spent about 15 minutes constructing facial features, tattoos, scars, hair, and body type. Unfortunately there is a limit to the body and hair styles and there are some of the ugliest facial defaults I've ever seen in my life with one good looking one. Guess which one most people will be choosing? There is a lack of a color palette to choose from as well.

As the intro played, my poor Ranger washes up on the beach of Tortage and is greeted by a creepy old man. Here is where I learned the basics of fighting and interacting with the environment. While combat is tricky at first, I eventually got the hang of it. The main thing I like about combat are the fatalities. I've already had the pleasure of gutting and cutting off the heads of my opponents. I've also gotten some sweet fatality deaths from my bow and arrow. It does my heart good to see enemies fall with an arrow in their throat and blood spewing from their mouths!

This leads me to the "mature" content. Granted, by the end of the weekend I was just level 21 but the mature content is really negligible. The most risque stuff I witnessed was in general world chat (or OOC). Sure, the blood and decapitations are cool and the half-naked women rock, but AoC would get a PG-13 rating instead of an R if it were a movie. EDIT: After a month of playing, there are some topless women and toons which would earn this game an R-rating.

Back to my first day, it was tough. While I had no problems with lag, fps, or any of that stuff (I have a relatively top shelf computer), dealing with so many people scrambling for slow spawning mobs became a chore. Imagine trying to gather 40 hides of crocodile leather and you are competing with twenty other players in one small section of an island where maybe 15 crocs spawn. Remember when I wrote "slow spawning" well, yeah, there you go. I eventually completed these tasks as well as my destiny quests and moved on to my homeland starting area.

As for the environments of Tortage, they are rich and detailed. There is a lot of eye candy and you can move around fairly easily in it though you are limited to specific zones. More on that below. Cons movement wise can be filtered down to a "climbing" skill. I'm not particularly sure why this is here and why it's not user friendly. I have to hit "U" or right click on a ladder or vine to scramble up it. If I don't keep my eye on the chat window and catch the alarm "YOU CAN CLIMB HERE!!" I would have missed climbing opportunities.

Zones. The bane of my existence! AoC is instance/zone heavy. This is a bit disappointing especially since you may find yourself repeatedly going back and forth between them which eats up real time of watching a loading screen. What I would do was gather all the quests I could find and just head to a specific zone (White Sands for example) and stay there until all my quests were complete. I'm sure this is what most people did. EDIT: The more I play this, the more I hate instance/zones. Sometimes they load fast but more often than not lately, they load extremely slow which makes me a frustrated panda and more disheartened.

Anyhoo, toons don't just walk through each other like ghosts but can actually block you. This may prove to be very cool when higher level PVP kicks in as formations would actually mean something. Imagine a bunch of conquerors forming up a shield wall to prepare and defend their battlekeep. God that's awesome. Not to mention that line of sight issues appear to be right on track so far. I can get on high ground and fire down into my enemies without LOS errors or those annoying "evades" you'd always see in WoW. This would make for excellent ambush opps in PVP play as well as full scale battles. I'm really looking forward to it! EDIT: The latest is that full on battlekeep PVP is still borked limiting organized PVP engagements. Another disappointing item that makes it seem that Funcom really did rush this out without completing the Beta.

So far from what I've seen, despite some of the cons I pointed out from my own perspective, this is a fun game. I look forward to discovering more features of AoC as I progress because I know I'm just at the tip of the iceberg! EDIT: As of this date (July 2, 2008), the playability and fun of the game is decreasing for me. Big patches are now being released once a week but some of the updates I've seen, seem irrelevant to the big picture. Fixing the look on an NPC's face over fixing the obvious memory leaks which causes crashing even on high end computers makes me scratch my head in puzzlement.

I'm going to continue to play, but come September, if nothing has significantly changed, I will probably be quitting AoC and moving on to Warhammer Online. If Warhammer turns out to be a stinker as well, I guess I'll head back to WoW and wait for the expansion.



5 out of 5 stars Finally an MMORPG not aimed at the teen/tween market   May 20, 2008
Lunacat141 (Travelers Rest, SC USA)
37 out of 45 found this review helpful

I'm glad that a corporation is finially taking note that people over 18 enjoy MMORPG's too. from my experience, most MMORPG's are dumbed down, or are cutesy, like the cartoon feel of WoW or the over simplified Guild Wars. Conan is a bit more complicated. The combat systems feels like an RPG, meaning it makes players pay attention to which physical attacks they use-- unlike the typical auto attack you can get by with in many situations in other MMORPGS.

Thus far, i haven't been to impressed story wise due to Age of Conan using a rather trite plot device to begin the game: warrior with lost memory slowly regains skills. But, then again, most MMORPGS have odd convoluted plot, if they didnt the game wouldn't strech for 80 levels.
The Conan world is vast, and it has been worked on by many authors: [...]

I am looking foward to playing more of this game for the following reasons: it seems to be inovative, compaired to most MMORPGS; it is designed for adults; it is designed to give players more single player options; and finially, who wouldnt want to ride a mammoth that can knock your enemies away with it tusks.

As a side note for those who own/buy this game, the JuLY issue of PC Gamer Magazine has a code in it for a free Age of Conan item.



1 out of 5 stars Worse MMO I've ever played   June 2, 2008
C. Combs
35 out of 49 found this review helpful

It has great graphics, and the combat system seems unique and like it might take skill - at first.

But as you get into the game, you find that many things are actually completely broken, and other things just aren't well thought out at all. If you like to gank people, you might like this game, because the combat system is setup in a way that makes ganking extremely easy.

All damage is AoE damage, which makes combat sloppy. Unless you are grouped with someone, you damage them. Thus, it is near impossible for people to team up against a ganker without making a formal group, because if you attack the ganker, you also attack the guy who is getting ganked and would be your temporary help at dealing with the guy. There are no single target spells that all you to control your damage. AoE is great a good bit of the time, but in some situations it downright is awful and crowd control and other things which require working together are non-existant. If you are a healer, you do not have any single target heals. You have only group AoE heals. Thus, you can't heal anyone not in your group at all. Again, all these things work in favor of gankers, and if you are a ganker you will be in hog heaven.

Which btw, my first time stepping into the game outside single player mode is exactly what happened. I spent the first hour of the game getting camped by groups of people 10 lvls higher than me. It does however get better after lvl 20 for the most part. But if you can't handle being ganked repeatedly while trying to level, make sure you roll on a PvE server. Even those who come from other MMO's and play PvP servers might want to do so. Yes, it is that bad because of the way the system works that promotes it.

Extremely immature community as well. I think that might have a good bit to do with the time of the year, and the promoting of gankers.

The forums of the game are extremely monitored. Not for bad language, trolls or anything that makes a community suck. But rather for anything they think makes them look bad. Even mentioning you've cancelled your account in a thread will result in the thread being deleted, and the person possibly banned.

I've played MMO's for years, dealt with many releases and understand the problems. I'm also a developer, and thus also have an understanding from the other side. Current release is what you would likely expect to see in beta testing 6 months to a year before release. Even the stats on items don't half way work, so getting gear doesn't even do much of anything.

Don't recommend it at all for atleast 1 year.



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