Age of Conan: Hyborian Adventures Collector's Edition | 
| From: Eidos
List Price: $84.99 Buy New: $72.99 You Save: $12.00 (14%)
New (27) Used (5) from $64.95
Rating: 42 reviews Sales Rank: 1277
Format: Cd-rom Platforms: Windows Vista, Windows Xp Genre: adventure_games ESRB: Mature Media: CD-ROM Edition: Collector's Batteries Included: No Age: 17 - 20 years Operating System: Windows Vista Shipping Weight (lbs): 0.5 Dimensions (in): 12.1 x 11.1 x 3
MPN: SAGECPUS01 Model: SAGECPUS01 UPC: 788687100748 EAN: 0788687100748 ASIN: B000V1OUTU
Release Date: May 20, 2008 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: Brand New & Factory Sealed!!!!!!!!!!! FAST Shipping!!!!!!!!!!!!!
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| Features:
| • | First Mature rated MMORPG: Savage, bloody, violent and sexy; delivering the true essence of Robert E. Howard’s original vision. Real Combat System: Fight mounted or on the ground. Team up in battle formations | | • | Diverse Gameplay: Build cities, craft unique artifacts, explore a fantastic world, befriend others and master the use of magic, steel or bows. True Conan Experience: Explore King Conan's amazing universe. | | • | Conan’s World: Enter a gigantic and savage world spread across the three nations of Aquilonia, Cimmeria and Stygia. Explore jungles, deserts, mountains, valleys, dungeons and cities all depicted in rich, realistic detail. | | • | Form guilds and lay siege to hostile castles in massive PvP battles. Team up with other players in clans or face the Hyborian dangers all by yourself. Let your imagination run wild with thousands of options. |
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| Editorial Reviews:
Amazon.com Based on the events and characters of Robert E. Howard's Conan the Cimmerian stories, Age of Conan: Hyborian Adventures is a fantasy themed massively-multiplayer online role-playing game (MMORPG) that immerses players in a dark, expansive universe filled with ground-breaking brutal combat, dangerously intoxicating magical abilities, and the social and cooperative game features that MMORPG players crave.
The MMORPG finally matures |
 A troubled King Conan on his throne. View larger. |  Test your metal in close combat. View larger. |  Straddle War Mammoths & Killer Rhinos. View larger. |  Lead your guild in player vs. player battles. View larger. |  Explore the pleasures & pitfalls of the Hyborian Age. View larger. | Set in the later years of Conan's life, after he has famously become king by his own hand, the game centers around the fragile state of Conan's rule in Aquilonia. Surrounded by enemies and hostile nations, Conan's rule hangs by a thread and in the end, it's up to players, either singly or backed by their guilds to turn the tide for or against the embattled king.Massively Multiplayer Gaming for the Adult Player One of the most highly anticipated MMORPGs in recent years due to the strength and familiarity of the Conan franchise across a variety of major media, Age of Conan: Hyborian Adventures is the first of several releases planned for the franchise, all of which are aimed at an adult audience. Firmly rooted in the savage, bloody, violent and sexy Hyborian universe, players can expect a graphically beautiful game blended with gritty gameplay that is true to both the barbarian hero from Howard's writings and the Schwarzenegger influenced version from books, movies and comics.Available Cultures and Classes Although Age of Conan contains a wide range of peoples, its playable cultures are currently limited to Aquilonians, Cimmerians, and Stygians. Within each of these players can choose from a selection of archetypal character classes, although available classes and subsequent subclasses are not necessarily the same within each culture. For example, archetypal classes for Aquilonians and Cimmerians are Rogue, Priest and Soldier, while Stygians are represented by Rogue, Priest and Mage. Further differences exist within subclasses for each. See the basic breakdown of all three cultures below:Aquilonians: Internally divided, but united against their barbarian neighbors, the Aquilonians live lives on the edge. Their kingdom, with its prosperous cities, enlightened culture and religious freedom, is known as the "Flower of the West." Yet for all this and despite the power of King, Conan I, it is a land where culture clashes and unrest are always a threat.Cimmerians: As the Hyborian Age comes to an end the northern barbarian clans of the Cimmerians know that the end of their time is drawing near too. King Conan I of Aquilonia is himself a Cimmerian, though not typical of his people. Although his life has been filled with wanderlust, his Kin care nothing for what occurs outside their clan territories.Stygians: Masters of the magical arts and ruled by their consuming worship of the serpent-god Set, the Stygians excel at occult and diabolic lore. They learned long ago that true power lies in knowledge and in pacts with dark powers. This single-mindedness has allowed them become the only culture to harness the secrets of the Mage class and power that comes with it.Modes Singleplayer as well as Multiplayer Unlike most MMORPGs, Age of Conan: Hyborian Adventures includes a significant singleplayer experience as well as deep overarching multiplayer gameplay. This is an atypical MMORPG feature, but one that has a purpose. Players enter the game as a lowly galley slave with no memory of his/her past, and over the first five to 20 levels of singleplayer action build the skills necessary to survive in the game's multiplayer levels. During this time you will traverse a variety of rich environments including jungles, deserts, mountains, valleys, dungeons and cities packed with NPCs, beasts and monsters, before eventually leveling up and moving back to your chosen culture's homeland. Because the only character-related choices that players have to make at the game's opening are their looks, clothing and culture, this singleplayer mode is important in deciding what class and subclass to pursue and thus the level of impact your character will have in greater multiplayer portions of the game.In-game levels 20 and above are strictly multiplayer. 20-40 introduce players to guilds. 40-60 deal with large scale combat. 60-80 have the player interacting with King Conan and levels 80 and up represent end-game play. Here gameplay changes as social aspects of MMORPG gameplay take over on a large scale.Real-time Combat That Takes Queues from the FPS Traditionally MMORPGs have utilized a mix of auto and turn-based functionality in their combat systems, but Age of Conan dispenses with that, instead drawing inspiration from FPS/action games. Firmly rooted in the brutality of the Hyborian universe, game developer Funcom has devised an action-based system that not only provides the sense of actually being in the fight, but also requires the player to participate in it. That means no simple targeted attacks. Players can attack and defend from nearly any position in real-time, whether on the ground or atop a mount, while standing still or on the move. It's a recipe for carnage and one that fits right into the world of Conan.The combat system in Age of Conan comes in three forms: drunken brawling, mini games like CTF and massive Player vs. Player battles, which lets you engage in siege combat to defend or attack a city. All are easy to learn, but difficult to master, providing hours worth of play and replay value and are the core of this new cutting edge MMORPG.Additional items included in the Collector's Edition - Hand-finished, metal-embossed oversized collector's box with inlay page and individually numbered holographic sticker
- Leather map of Hyboria (faux) 14" x 20"
- The Ring of Acheronia (exclusive in-game item)
- Unique Bonus DVD featuring trailers, behind the scenes, developer diaries, and rich artwork
- Official Age of Conan soundtrack CD
- Art Book (128 pages)
- Five free guest passes giving friends online access to the game for a limited time
- The Drinking Cape (bonus in-game item)
System Requirements: | Minimum Specifications: | Recommended Specifications: | | OS: | Windows XP Service Pack 2 or Windows Vista | | Processor: | Intel Pentium 4 3Ghz or equivalent | Intel Core 2 Duo 2.4GHz or equivalent | | RAM: | 1GB | 2048MB Dual Channel DDR2 | | Video Card: | NVIDIA GeForce 6600 or better | NVIDIA GeForce 7900 GTX or equivalent | | Video Memory: | 128MB | 512MB | | DVD-ROM: | Quad-speed (4x) DVD-ROM drive | | Hard Drive Space: | 30GB of Free Space | | Other: | Broadband connection required for online gameplay |
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| Customer Reviews: Read 37 more reviews...
Welcome to the 4th Generation of MMORPGs May 1, 2008 M. Nastasi (Grand Forks, ND United States) 46 out of 55 found this review helpful
Age of Conan is a well-constructed, beautifully-rendered, multi-layered MMORPG that includes features for every playstyle in the genre. For those adventurers who prefer to explore solo, the world is vast, beautiful, and dangerous! In addition to the creatures, beasties and wild humans providing nail-biting combat with a fantastic AI, on two of the server types (FFA (free-for-all) PvP (Player vs. Player) and RP (roleplaying)-PvP), there is the added danger of edge-of-your-seat combat with player characters. There is, of course, a Player vs. Environment (PvE) ruleset on some servers that will allow the more reticent to get their game on in style without the added fear of being ganked. Solo gamers who join AoC will find that all of the classes are solo-friendly to some extent. Funcom has included robust potion play for those OMG moments, though it's not so over-powering that it feels like going into god-mode. Though Solo play is encouraged through many game-mechanic devices (such as the level 1-20 "destiny quests" which are 100% solo), the real meat of the game is in the group and guild play. The character classes compliment each other well - none is so overpowered as to have the proverbial "I Win" button. Healing is mostly over time, so priests can get into the fray and smack it up with the best of them without having to stand back and spam heals. Caster, range, stealth and melee classes round out the options, with choices offered being determined by race. PvP, in addition to "out in the world" fights, can take place in "mini-games," similar to the Battlegrounds of WoW, but at a much faster pace. The options available in the beta were "Capture the Flag" and "Annihilate Opponents," both of which were engaging and fast-paced. The learning curve isn't too steep - We found with a little organization and an understanding that thr group needed to stay together, we won more times than lost. There is crafting at level 40 (the cap is currently level 80) but I haven't seen that part yet. Crafting professions include armor, weapons, gemcutting, architecture, and alchemy. As crafting is one of those things that can make or break a game economy, I'm really looking forward to getting involved in it as soon as possible. Questing is really rich in this game - dialogues are played like cut scenes, and the voice acting is top-notch. The quests include single runs and long storylines. Rewards are appropriate and always helpful depending on your level. The cities are teeming with NPCs, and most will have somethign to say to you or some quest to offer. All-in-all, a fantastic game with a lot of potential for deep involvement. My final score, heading into launch, is 4.5 out of 5 stars, with .5 off for restricting crafting to the later levels. ****UPDATE**** I received the collector's edition from Gamestop yesterday, and I am overall very pleased with both the presentation and the contents! The art book is not hardbound as advertised, which is a disappointment, but both the artwork and behind-the-scenes storytelling are phenomenal. The leatherette map is a nice touch - it's not really readable for the small fonts, but it's nice looking is a cool piece of Conan memoribilia. The soundtrack, on the other hand, is the real gem in this collection. Atmospheric, often moving, sometimes even heartwrenching, this soundtrack is fantastic. We've had it in heavy rotation since we got up this morning, and it's lovely. I recommend this collector's edition for the true fans of the genre - it's a great immersion into the AoC world, and I'm glad I spent the extra cash on it. Thanks for reading!
Not your Kid's Next WoW May 21, 2008 B. Ford 23 out of 28 found this review helpful
First off, there are several folks upset about not getting the advertised 3 day early access but there are a few logical reasons for them not getting into the program. The biggest reason is the folks who had the ability to get into the program didn't because they waited too long to act on the offer. The second falls onto the shoulders of the online companies where the game was pre-ordered from - the companies did not provide the pre-order keys to the customers until EA was already closed out. Amazon provided the keys right away so there wasn't much worry with Amazon falling into this group. On to the game.. For those used to clicking on a target and letting your avatar doing all the work, you are in for a bit of a learning curve. Age of Conan (AoC) is more action oriented. The player must click on a directional attack button for each swing of his sword. The directional attack comes into play as the opponent has directional shielding. In mini game terms, the player needs to attack the opponent where the opponent is least sheilded in order to inflict maximum damage. The player can also adjust his shielding to minimize damage from his opponent. Although most MMORPG players are used to eating popcorn while grinding away and such a method detracts from eating said popcorn, the whole method ties into the games ability to draw the player into the game and present the felling of making a difference in the outcome of a battle. For those interested, sword swings do cary onto opponets in the sword attack arc, two handed weapons have more reach, and yes, the rumors are true that a properly timed combo will send a head flying. This brings us to combo's. AoC does use a combo - most folks would call them buffs - attack system. There are the 3 non-combo attack directions complimented with various combo's that deal more damage, knock opponents back, cause bleed damage, or a mix of both. It is possible to win a battle without using combo's, but combo's do help speed them along. Unlike WoW, AoC combos seem more complimentary than required in battle. With 12 different classes and 3 different factions (more like origins), there should be at least one to fit the play style of any player. Be it a mage, rouge, priest, or warrior, there is a flavor for you. Of note, AoC has gone a long way in helping clothies (cloth armor wearing classes, such as mages) survive combat. Starting off, clothies usually deal more damage than melee or other ranged classes, have a good chance of not dying 10 times before making level, and are actually not a burden to play. Overall, the game is graphically amazing, the quests make sense, and the gameplay (including pvp) a rush. If you are tired of your bored, stale, and kiddie infested MMORPG give AoC a try. Note, there are slightly beefy system requirements to fully enjoy the game.
Great game May 13, 2008 Andy H (Silver Spring, MD USA) 12 out of 18 found this review helpful
I've played many, many MMOs over the years and AoC has definitely provided some of the best synthesis of previous MMO gameplay and new and innovative gameplay. All of the classes are soloable and are more interactive and at minumum subtly different than classes in other MMOs. The graphics are beautiful, but I'm truly only rating the game high because of its well-thought out gameplay.
A New Age MMO May 19, 2008 J. Bumby (Redlands, CA United States) 11 out of 13 found this review helpful
EDIT: I'm editing my review after over a month of playing AoC. This is mainly because the higher in level I get and the more "content" I've explored, my opinion of the game has dropped. After reading and waiting for months for Age of Conan (AoC), I finally was able to get into Early Access (EA) on Saturday, May 17th. On Saturday morning, imagine my disappointment when Funcom delays opening the servers by 3 hours! 3 hours?? What am I supposed to do now? Well, I got over my delay disappointment and on the specified hour, I promptly logged in, chose my server (Set) and started creating my character. I had no idea what I should choose so I went with a Stygian Ranger. The character customization is OK in AoC. I spent about 15 minutes constructing facial features, tattoos, scars, hair, and body type. Unfortunately there is a limit to the body and hair styles and there are some of the ugliest facial defaults I've ever seen in my life with one good looking one. Guess which one most people will be choosing? There is a lack of a color palette to choose from as well. As the intro played, my poor Ranger washes up on the beach of Tortage and is greeted by a creepy old man. Here is where I learned the basics of fighting and interacting with the environment. While combat is tricky at first, I eventually got the hang of it. The main thing I like about combat are the fatalities. I've already had the pleasure of gutting and cutting off the heads of my opponents. I've also gotten some sweet fatality deaths from my bow and arrow. It does my heart good to see enemies fall with an arrow in their throat and blood spewing from their mouths! This leads me to the "mature" content. Granted, by the end of the weekend I was just level 21 but the mature content is really negligible. The most risque stuff I witnessed was in general world chat (or OOC). Sure, the blood and decapitations are cool and the half-naked women rock, but AoC would get a PG-13 rating instead of an R if it were a movie. EDIT: After a month of playing, there are some topless women and toons which would earn this game an R-rating. Back to my first day, it was tough. While I had no problems with lag, fps, or any of that stuff (I have a relatively top shelf computer), dealing with so many people scrambling for slow spawning mobs became a chore. Imagine trying to gather 40 hides of crocodile leather and you are competing with twenty other players in one small section of an island where maybe 15 crocs spawn. Remember when I wrote "slow spawning" well, yeah, there you go. I eventually completed these tasks as well as my destiny quests and moved on to my homeland starting area. As for the environments of Tortage, they are rich and detailed. There is a lot of eye candy and you can move around fairly easily in it though you are limited to specific zones. More on that below. Cons movement wise can be filtered down to a "climbing" skill. I'm not particularly sure why this is here and why it's not user friendly. I have to hit "U" or right click on a ladder or vine to scramble up it. If I don't keep my eye on the chat window and catch the alarm "YOU CAN CLIMB HERE!!" I would have missed climbing opportunities. Zones. The bane of my existence! AoC is instance/zone heavy. This is a bit disappointing especially since you may find yourself repeatedly going back and forth between them which eats up real time of watching a loading screen. What I would do was gather all the quests I could find and just head to a specific zone (White Sands for example) and stay there until all my quests were complete. I'm sure this is what most people did. EDIT: The more I play this, the more I hate instance/zones. Sometimes they load fast but more often than not lately, they load extremely slow which makes me a frustrated panda and more disheartened. Anyhoo, toons don't just walk through each other like ghosts but can actually block you. This may prove to be very cool when higher level PVP kicks in as formations would actually mean something. Imagine a bunch of conquerors forming up a shield wall to prepare and defend their battlekeep. God that's awesome. Not to mention that line of sight issues appear to be right on track so far. I can get on high ground and fire down into my enemies without LOS errors or those annoying "evades" you'd always see in WoW. This would make for excellent ambush opps in PVP play as well as full scale battles. I'm really looking forward to it! EDIT: The latest is that full on battlekeep PVP is still borked limiting organized PVP engagements. Another disappointing item that makes it seem that Funcom really did rush this out without completing the Beta. So far from what I've seen, despite some of the cons I pointed out from my own perspective, this is a fun game. I look forward to discovering more features of AoC as I progress because I know I'm just at the tip of the iceberg! EDIT: As of this date (July 2, 2008), the playability and fun of the game is decreasing for me. Big patches are now being released once a week but some of the updates I've seen, seem irrelevant to the big picture. Fixing the look on an NPC's face over fixing the obvious memory leaks which causes crashing even on high end computers makes me scratch my head in puzzlement. I'm going to continue to play, but come September, if nothing has significantly changed, I will probably be quitting AoC and moving on to Warhammer Online. If Warhammer turns out to be a stinker as well, I guess I'll head back to WoW and wait for the expansion.
Entertaining game, unprofessional service from Amazon. May 23, 2008 Kent D. Kelly (Denver, CO USA) 11 out of 16 found this review helpful
Allow me to preface this by saying that I have been a loyal and steadfast Amazon customer for over 10 years now. Despite a few bumps in the road, they have remained as paragons of exceptional service in virtually all of my dealings. Until now. For those who are not aware, Amazon accepted pre-orders of the Collector's Edition for months. And yet, after the projected ship date of the game, I have now received an e-mail stating that they overestimated demand for the game and my order is going to be held indefinitely while they get their act together. Meanwhile, I'm unable to claim my special items from my Age of Conan account, because I don't have access to the code on the manual. FunCom is e-mailing me to let me know that my account will be suspended for not entering a retail code in short order. The odds that I will receive what I ordered (the CE) diminish by the day, with no follow-up other than a meekly-presented $10 gift certificate and reassurances that this does not happen very often. The game itself is rather fun. It lacks flavor and is overly instanced for the first 20 levels. It runs clunkily and needs more optimization for anyone not running it on a late 2007-2008 computer. But the atmosphere is great and some of the features are truly innovative. That, however, is not the point of this review. The point of this review is to warn anyone and everyone who is considering using Amazon as a pre-order service on any item that is either (a) time-sensitive, (b) in limited supply or (c) reliant on physical hardcopy for access to online features. As of now I will be moving all of my future business from Amazon to several of their competitors. Why? Because Amazon messed up, and they had so much information prior to this that they could have easily avoided this entire fiasco with a little more careful planning and a little less greed. Sadly the old Amazon where I received personalized service is dead. I'm left with a series of form-emails offering me ten bucks to shut my mouth and suck up their mistake as my own. It's beyond disappointing, it's an irrevocable and final severance between myself and a once-great company. Caveat emptor.
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