Depot.com
 Location:  Home» Software » Adventure » Star Wars Knights of the Old Republic 2: The Sith Lords  


Categories
Books
Electronics
Toys
DVD
Video Games
Music
Software
Computers
Cameras
Pets
Apparel
Baby
Beauty
Automotive
Health
Home & Garden
Jewelry
Kitchen
Magazines
Office Products
Outdoor Living
Sporting Goods
Tools & Hardware
Cell Phones
Gourmet Food
Grocery
Musical Instruments
VHS
MP3
Movie Downloads
US Flag
Related Categories
• Adventure
PC Games
Categories
Video Games
• Role-Playing
PC Games
Categories
Video Games
• Sci-Fi
Action
PC Games
Categories
Video Games
• All Games
PC Games
Categories
Video Games
• Star Wars
Game Titles
Specialty Stores
Video Games
• Video Games Available for International Shipping
Specialty Stores
Video Games
• Role Playing Games
Game Genre of the Month
Custom Stores
Specialty Stores
Video Games
• Sci-Fi Video Games
Specialty Stores
Video Games
• Role-Playing
Genre (feature_browse-bin)
Browse Refinements
Refinements
Video Games
• Windows 98
Operating System (feature_two_browse-bin)
Browse Refinements
Refinements
Video Games
• Windows 2000
Operating System (feature_two_browse-bin)
Browse Refinements
Refinements
Video Games
• Windows ME
Operating System (feature_two_browse-bin)
Browse Refinements
Refinements
Video Games
• Windows XP
Operating System (feature_two_browse-bin)
Browse Refinements
Refinements
Video Games
• Role-Playing
PC Games
Software Available for International Shipping
Custom Stores
Specialty Stores

Star Wars Knights of the Old Republic 2: The Sith Lords

Star Wars Knights of the Old Republic 2: The Sith Lords


Other Views:
From: LucasArts Entertainment

List Price: $49.99
Buy Used: $10.38
You Save: $39.61 (79%)



New (18) Used (25) from $10.38

Rating: 3.0 out of 5 stars 208 reviews
Sales Rank: 320

Platforms: Windows Xp, Windows Me, Windows 2000, Windows 98
Genre: role_playing_games
ESRB: Teen
Media: CD-ROM
Autographed: No
Memorabilia: No
Number Of Items: 1
Batteries Included: No
Age: 12 - 20 years
Operating System: Windows 2000
Shipping Weight (lbs): 0.6
Dimensions (in): 7.4 x 5.4 x 1.1
Legal Disclaimer: Warranty does not cover misuse of product.

MPN: 32618
Model: 32618
UPC: 023272326180
EAN: 0023272326180
ASIN: B00027CXEM

Release Date: February 8, 2005
Availability: Usually ships in 1-2 business days
Condition: ONLY INCLUDES 3 CDs - CD 1 is missing. CDs are in excellent condition.

Features:
  • Sequel to the award-winning role-playing game
  • All-new Force powers, weapons, locations, characters and classes
  • Cameo appearances from memorable characters of the first game
  • Choose the light or the dark side of the Force based on your characters actions as you progress through the story
  • For 1 player

Accessories:

  • Lego Star Wars Death Star II
  • LEGO Star Wars Imperial Dropship
  • PC Gamer (1-year)
  • LEGO Star Wars Rebel Scout Speeder

Similar Items:

  • Star Wars Knights of the Old Republic
  • Star Wars: The Best of PC (Empire at War, Knights of the Old Republic, Star Wars Battlefront, Republic Commando)
  • Star Wars Knights of the Old Republic II: The Sith Lords (Prima Official Game Guide)
  • Star Wars Empire At War: Forces Of Corruption
  • Star Wars Battlefront II

Editorial Reviews:

Product Description
Star Wars Knights of the Old Republic II: The Sith Lords is the next chapter to Knights of the Old Republic saga. It's five years after the first game and the Jedi are being crushed by the Sith. The twisted wreck named Darth Sion will bring down the Republic, unless a lone Jedi can reconnect with the Force. You will guide this Jedi and make an important decision: Do you follow the Light or succumb to the Dark?


Customer Reviews:   Read 203 more reviews...

3 out of 5 stars A Half Great Game   February 14, 2005
Vappour (SYLMAR, CALIFORNIA United States)
220 out of 254 found this review helpful

Oh, man, here we go with the name calling already. Re reviews below: Ray is not an "idiot" L.L., he just expected his game to run since Kotor I ran okay on his system, and the engine is basically the same. I've had the opportunity to play Kotor II on the Xbox (friend's copy and console), and now I've just finished the PC version (hoping Obsidian/Lucas had learned something in the last two months). No such luck. The game is inexcusably buggy (even after all the feedback from the Xbox version players). This is a serious and distracting problem throughout the game (and Lucas/Obsidian tech support is not good) -- beware!

To be fair, I should note that Kotor II is a darker, more complex, more philosophical story than Kotor I. The GAMEPLAY is somewhat better with a whole new system to build a great Jedi character (Dark or Light) and to handle combat more effectively (new Dark/Light Force powers are available along with new moves, feats and Jedi or Sith "prestige classes"). But the STORY, as realized, is often tedious, confusing and even puzzling (read boring) -- it often simply doesn't make sense (Like why am I doing this?). Quests end for no apparent reason without resolution or explanation. The ending sequences are especially bad. Storylines begin involving NPC's in your party who you care about, but you have no idea how they're resolved. The ending just creeps up, and then it's suddently game over (credits roll). It's almost as if they didn't get a chance to finish the last 25% of the game completely (time constraints?). This looks like a rush job for the Christmas 2004 (Xbox) shopping season which is really a shame. With a little more development time, testing and polish, this game could have really been great. I guess it's all about money.

The new characters/party members are okay, but not quite as interesting as Kotor 1. You do have a "bond" with one of the NPC's, but she's not a pretty young Jedi -- just the opposite in fact. For those of you who enjoyed the "romance" and other sidequests involving party members in Kotor 1, there will be major disappointment. If you liked the random dialog (sometimes very funny) between certain NPC's in the first Kotor, forget it. Most of the dialog in Kotor 2 seems to be pretty much scripted. The new "influence" system is a nice touch if you like to talk a lot (and know how to say the right things). If you handle things exactly right, you can even make apprentices (Jedi or Sith) out of certain party members.

In a couple places the game forces you to split up your party and use party members you don't like, don't want and didn't equip (this really bothered me). If you like combat, you can build a real "tank" type Jedi and mow down scores of "enemies" (this can get a little old after a while). I often felt my character was actually too powerful -- even with the game setting on "difficult". Remember, this time your character starts the game as a Jedi exile with some Force powers (but no light saber -- you must acquire the components and construct it). The weapons balance (melee vs. ranged) is MUCH improved as is the ability to switch weapon types during combat.

So, as I said in my Xbox review, this is a half great game. The gameplay is great, but the story/quests/characters are not so great. There's no way this game deserves 5 stars (except to real Star Wars fans who admit the game has problems but still give it 5 stars. Hmmm). For more objective people, I'd give it 3-1/2 stars if I could. It's a pretty good game. Perhaps upcoming patches will fix the bugs; perhaps not. I loved Kotor I but felt kind of let down by this one. Consider carefully before you buy.



3 out of 5 stars Might have been great, had they finished it   March 3, 2005
Steven Myers (SF Bay Area)
164 out of 181 found this review helpful

Knights of the Old Republic 2 is, in most ways, extraordinarily similar to the original. All the gameplay mechanisms are the same. There are a few new force powers, more feats to acquire, and more items and upgrades. This is not a criticism: the original KOTOR was a great game.

This is not, for one simple reason: it isn't finished. By this, I don't mean that the door is left wide open for a sequel, although it is. I don't even mean that the game is buggy, although it is. The game is literally not finished.

Plot points appear and disappear at random. For example, and without spoiling anything, in the first part of the game, your actions cause a significant problem on one of the other worlds in the game. You get a quest to fix the problem. You find a way to do so. The quest abruptly ends there--there is no way to let anyone know you've solved the problem. Then, at the end game, people complain to you that you never solved this quest. And that's a minor example. Frankly, more of the end game is explained by the brief blurbs on the loading screens than anything that happens in the game itself.

The game is filled with "Huh?" moments as a result. The end game, in particular, expects you to know things that are never revealed anywhere because those aspects were cut. Side plots are built up and suddenly dropped. One of the end-game cutscenes suggests a critical decision is about to be made, then is completely ignored.

Then there's the ending itself. Sheer garbage. There's no payoff for wading through the disjointed story. There's nothing but a brief little dialog that goes nowhere.

What's particularly sad is that, what story is there is very interesting. This game was designed by the designer for Planescape: Torment, one of the great RPGs. It has a similar feel, full of regret and melancholy, and the weight of decisions made in the past. I'm quite sure a complete story was developed. Some genius decided to start cutting so the game could get out the door sooner. It's a sad waste of potential, and leaves a bitter taste.



5 out of 5 stars Star Wars Knights of the Old Republic 2 The Sith Lords.   October 29, 2004
Robin B. Haruna (Oregon Coast, Usa)
78 out of 116 found this review helpful

Story Line: Five years after the events from the award winning Knights of the Old Republic, the Sith Lords have hunted the Jedi to the edge of extinction and are on the verge of crushing the Old Republic. With the Jedi Order in ruin, the Republic's only hope is a Jedi Knight struggling to reconnect with the Force and faced with the galaxy's most dire decision: To follow the light or succumb to the dark side...

The Sith Lords is the next chapter to Knights of the Old Republic; winner of more than 35 "Game of The Year Awards" featuring an all-new and perilous storyline set approximately 4,000 years before Star Wars Episode I.

New Characters:
Mira: A bounty hunter scout who combs the Republic and the Outer Rim for anyone and anything with a price on its head, Mira reels them in and cashes them out. While driven by a mercenary need for cash, she avoids contract killing. In the past, she has killed only in self-defense, and even then reluctantly.
Mira comes equipped with bounty hunter-specific weaponry, including a versatile wrist-mounted rocket launcher that allows her to target a single opponent with concussion or tranquilizer darts, or decimate hordes of enemies with buster or ion rockets-the ideal way to level the playing field when you're outnumbered.

Atton Rand: Disaster follows Atton Rand wherever he goes. While his primary talent is cheating death just long enough to stumble into the next crisis, Rand is also a skilled pilot, mechanic, gambler and liar. He thinks of self-preservation before all else; barring that, his most pressing concern is finding the next cantina with a Pazaak game. Initially imprisoned on Peragus, he is one of the first companions the player encounters.
Rand is a solid fighter. He possesses a wide range of armor and weapon proficiencies and non-combat skills, while his preservation instinct actually makes him stronger the more dire the situation becomes. So long as another party member is standing, Rand cannot be knocked down, and he will stave off unconsciousness and keep fighting if he has party support. This survival instinct also makes Rand very difficult to stun, paralyze or poison.

Kreia: The elderly mentor Kreia forms a powerful telepathic bond with the player, determined to help him rediscover the ways of the Force. She is, in fact, quite willing to sacrifice herself if it means the player will survive and reconnect with his teachings. Throughout the game, Kreia will teach the player new ways to listen to the Force, permitting him to gain new powers and abilities.
When she is an active party member, Kreia gives everyone an earned experience bonus. Even better, the unique bond she shares with the player allows him to Force Chain attacks and defense. Any Force Power cast on Kreia or the player will be automatically applied to the other party members as well.

Old Characters:
T3-M4: His chassis dented and scored by blaster fire, T3 looks as if he's narrowly missed a proton core explosion or two. This battered astromech droid is the first character to appear in The Sith Lords. His opening mission is to repair the Ebon Hawk and pilot it to safety before it's crushed into space dust in the wilds of the Peragus asteroid field. Once docked at the Peragus mining facility, however, a much greater threat confronts the crew.
The talkative T3 communicates only with clicks and beeps, but he's got a grand story to tell and plays a pivotal role in the conflicts to come. He is an expert in security, demolitions, computers and mechanical repair, acting as a portable workbench for the player. The player uses him to break down equipment into its component parts, clearing inventory and assembling more powerful weapons and items.

New Planets:
Dxun and Onderon.
Peragus II.
Telos.
Dantooine.
Korriban.

New Force Powers:
Force Crush: This power enables a character to call upon the dark side of the Force to telekinetically shatter an opponent's body. With a single gesture, the character can lift an opponent into the air, then shatter the bones in his body, bypassing any armor or other defenses and leaving the opponent a quivering, bloody wreck. If the opponent is especially strong-willed or tough, they may fight off some of the effects by sheer force of will, but this power often kills any lesser beings it hits.

Battle Meditation: Battle Meditation is a rare and powerful skill that allows a Jedi to influence the outcome of even a large battle. The Jedi develops an image of the battle in their mind and projects it to both sides of the conflict, inspiring their own troops while demoralizing the enemy. Used in both small skirmishes and larger conflicts, Battle Meditation can turn the tide when needed most.


Force Scream: Masters of the dark side have learned to focus their rage into a primal scream that penetrates the very hearts of their enemies, leaving them crippled, weak, and confused - perfect victims for a more conventional massacre at the hands of the dark Jedi's minions.


Force Furry: Sith Marauders learn to feed upon their own hatred, filling themselves with the essence of the dark side until they erupt in a terrifying rage. While in this horrifying state, the marauder slaughters all nearby foes with furious abandon, their power growing with every kill.

Force Sight: This power allows a Jedi to see using the Force. Some obstacles can be seen through and sentients glow with an inner light based on their current alignment.

New Jedi Classes:
Jedi Master (Consular Type).
Jedi Weapons Master (Guardian Type).
Jedi Wathman (Sentinal Type).

New Sith Classes:
Sith Lord.
Sith Maurader.
Sith Assasin.

New Bad Guys:
Darth Sion: His body has been torn and knitted back together into a patchwork of mutilated flesh. His skeleton has been shattered and meticulously rebuilt. Darth Sion is a Sith Lord in eternal pain, his broken body held together by sheer force of will. Only his hatred and the power of the dark side keep him alive.
Sion is exceedingly difficult to kill-his mastery over his own battered body has lent him supernatural vitality, and his enduring agony has given him a threshold for pain and bodily harm far beyond that of a normal human. Or a Jedi.
Sion leads a sect of Sith assassins sent to wipe out the Jedi Order; his path and the player's will inevitably cross. Like most of the Sith, he is cold, calculating and brutal, delighting in the pain and suffering he inflicts.

New and Improved Additions:
New pazzak, swoop racing, and a new work bench.
New Character faces to choose from.
Characters follow the paths you choose (Light and Dark Side).

Update Information:
Star Wars Knights of the Old Republic 2 The Sith Lords has launched an official sight. Just go to www.LucasArts.com, double-click the picture of Kotor 2, and WHALA.

I do hope this is usefull information.



5 out of 5 stars Buckfutter   May 28, 2004
28 out of 61 found this review helpful

I really don't know why they let anyone rate a game before its release. I mean what am I rating... hype. I give Bob in marketing a perfect 5 stars for this game, AWESOME job Bob!

On a more positive note, I'm pretty excited about this game. I played the first one till my DVD drive on the Xbox burned out and then replaced it and kept on playing. BTW playing dark side was a blast. Anyone gives you flak and CHOKE, AGGHGHGHGHGHGG. Moooowaahhahahhahahahahaha. Quick note, no matter how much people in real life tick you off, choke does not work outside of the game. And its not from lack of trying. It does however make for some funny antics when your stuck in traffic or in line behind an annoying person.


5 out of 5 stars Just as good, and sometimes better, than the original!   December 8, 2005
John Salerno (Hoboken, NJ USA)
22 out of 27 found this review helpful

At the time of this writing, the average Amazon.com rating for KOTOR II is 3 stars out of 5. I simply can't believe this! There were a few reasons I held off getting this game (after playing and very much enjoying the first):

1. I knew it was so much like the first that I didn't want to start it right after the first, because I feared I might get tired of too much of the same thing.

2. I bought KOTOR for $19.99 and I hoped KOTOR II would drop in price as well (from $49.99).

3. So many reviews I read about KOTOR II criticized it to the point that I worried it wasn't even a good game.

Well, reason #1 stopped being an issue after a couple of months. Reason #2 disappeared when Amazon had the game for around $23. So I was stuck wondering if the game was still worth playing despite the negative reviews -- and the answer is yes!

In all honesty, I don't understand the criticism leveled against this game when it is so much like the original. Yes, you can argue that it does not improve the graphics much (it uses the same engine, Bioware's Odyssey engine) and so the game does have a sort of "more of the same" feel to it. But I enjoyed this game even more than the first, if that's possible, and here are some reasons why:

1. I was a little put off by the combat system in the first game. Either minor tweaks have been made in KOTOR II, or I'm just used to it now, but it seemed to be a lot smoother in the second game (although still the same system).

2. Many small improvements that really enhance gameplay:
- Level cap is now 50 (although you'll only get to around 28) which means you can become so much more powerful
- New Force powers: tweaks to the old powers, and new powers that you learn automatically based on your class
- Force "Forms" (sort of like abilities that you learn) that enhance your ability with a lightsaber and that improve your mastery of your Force powers

3. And most importantly: a huge, long and involved story. What I like about the story in KOTOR II, and what I think is better than even KOTOR I, is that the story plays out on two levels. First, it is a story about your character and his/her motivations. Depending on if you play Light or Dark side, you will have certain reasons for doing the things you do, and it is these reasons that drive the story forward. There is also a villain in the story (or perhaps two), but in a way this takes second place to the mystery surrounding your character. The driving force behind making progress in the game is fulfilling the desires of your character, not just chasing some Sith Lord around the galaxy until you reach the final battle with him. This makes the story very involving.

One minor complaint I had was that unlike in the first game, where you have amnesia and only learn things about yourself later, the character in KOTOR II remembers most of his past right in the beginning. Unfortunately, *you* as a player do not know his story, and many times you are presented with dialogue choices about things that happened to you. At first I thought that I had to choose the "right" answer, but I think it helps to consider it more as "whichever answer you choose *becomes* the right answer," so you are basically creating your characters past as you see fit. But still, I always had a slight sense that I didn't always know what was quite going on, but perhaps this is a result of the choices I made in the game, and maybe other paths would have revealed more information.

At any rate, if you enjoyed the first game, do not be put off by any negative reviews of this one. It is just as good as, and probably I would say it's ultimately better, than the first game.





We'll be adding even more exciting features to assist you in the coming year.
Thank you for shopping at the Depot.com online shopping depot.

©2008 Depot.com