Super Mario Galaxy | 
| From: Nintendo
List Price: $49.99 Buy Used: $25.00 You Save: $24.99 (50%)
New (60) Used (41) from $25.00
Rating: 330 reviews Sales Rank: 34
Platform: Nintendo Wii Genre: Air Racing and Flying Games ESRB: Everyone Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 5 - 20 years Operating System: Nintendo Wii Shipping Weight (lbs): 3 Dimensions (in): 0 x 0 x 0
MPN: WI-RVLPRMGE UPC: 045496900434 EAN: 0045496900434 ASIN: B000FQ9QVI
Release Date: November 12, 2007 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: Disk like new, manual has a few very minor scuffs, outside cover has some slight scuffs and a few minor dings.
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| Features:
| • | Join Mario as he ushers in a new era of video games, defying gravity across all the planets in the galaxy | | • | Players can run, jump, and battle enemies as they explore the many planets | | • | Press buttons, swing the Wii Remote and Nunchuk controllers, and use the Wii Remote to point at and drag things on-screen | | • | Perform mind-bending, low-gravity jumps across wild alien terrain | | • | For 1 to 2 players |
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| Editorial Reviews:
Product Description Every hundred years a comet passes over the Mushroom Kingdom and rains down stars and stardust, and as Princess Peach andthe citizens of the kingdom are celebrating the centennial event, Bowser and his legions attack by launching asteroids at the Mushroom Kingdom and crystalizing the Toads! Knowing that Bowser is after Princess Peach, Mario runs to save her. Things go awry as Bowser summons a massive spaceship, abducts Peach's entire castle and hits Mario with a massive magical attack. The next thing he knows, he finds himself on a mysterious moon high above the Mushroom Kingdom! Navigate Mario through a bevy of exciting new worlds and the depths of space, with all new enemies, power-ups and attack skills, as he collects the Stars needed to save Princess Peach! Two player functionality ESRB Rated RP for Rating Pending
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| Customer Reviews: Read 325 more reviews...
Mario In The Sky November 12, 2007 Michael Kerner (Brooklyn, New York U.S.A.) 248 out of 268 found this review helpful
When it comes to anticapated games for the Nintendo Wii, many of them have wanted one thing, Mario. It has been nearly a year though since the Wii was launched with The Legend Of Zelda: Twilight Princess as the main attraction, but many die hard fans have been anxious for a game that has delivered the appeal of Super Mario 64 from Mario's hay day. Although Super Mario Sunshine was also a fun game for the Nintendo Gamecube, it just didn't deliver as well as the Nintendo 64 classic had proven. But, Mario has proven his strength earlier this year on the Wii with gems like Super Paper Mario & Mario Party 8 which both worked well as great buys for the Nintendo system, but this is the one that reaches to the stratosphere. Super Mario Galaxy for the Nintendo Wii, brings in the big guns, as Mario does whatever it takes to save Princess Toadstool a.k.a. Peach from the clutches of Bowser. This time around, Mario takes to the sky to help him in his quest. Along the way, Mario has to collect star bits, which can help him beat enemies and bosses of all kinds, from the classics like Thwomps and goombas, to bigger than life boss battles like a vulgar spider who shoots venom at you, and even a mecha robot that fires bullet bills at you from all different angles. There are also a few new features here that Mario shines through as well in the game, like specialty suits like the bee suit, which transforms Mario into a bumble bee, that can make mario fly through the Honeycomb stage, where he can collect coins and stars from each of the levels. There is also the boo suit, where Mario can actually become the ghostly menace, Boo in the haunted house level to help him enter ghostly portals that Mario couldn't normally enter, but it also can make the other Boo ghosts quickly fall in love with Mario in the blink of an eye. There are also some returns of classic items to use as well like the Fire Flower, and a new ice flower that Mario could use to freeze his foes on ice. The graphics in the game are absolutely breathtaking and appeal well to the Wii's eyes, while the music is simplistic and elequent to the ears of Mario fans, especially as he surfs the galaxy. The control is also very simple to manuver, and stays mainly relevant to the palms of the Wii remote and nunchucks' hands. You can also use the Wii remote to help you grapple onto trees and meteors that can help you launch from one platform to another, and you can also use to help you collect star bits, and perform new attacks like the spin move. There is also a new co-op mode where for the first time, two people can play, as you can use another player to help you collect star bits, to help you along your quest, and defeat tougher foes like a giant octopus in the lava, and even giant goombas that are beyond the heights of the world. All in all, what I love about Super Mario Galaxy is that it is everything Wii owners have wanted in a great game, and more. It is a definite must buy for the Wii that is sure to bring a lot of excitement into die hard Mario fans. This is one game that really brings out the heart at being the best of what the Nintendo Wii has delivered, and that has still shown to die hard Mario fans of all ages. I absolutely recommend it as a great buy on a star-spectacular scale. Graphics: A Sound: A+ Control: A- Fun & Enjoyment: A Overall: A
A Mario above all Marios... November 17, 2007 Jon Brooks (Nampa, Idaho United States) 83 out of 88 found this review helpful
I had very high expectations from this game and so far it has exceeded them. Graphically it's just beautiful, stunning and just plain amazing. Screenshots just don't do justice for the game. In many ways it plays like Mario 64. And don't take that as a bad thing, what I mean is that the game feels very intuitive as to how the mechanics work which makes the learning curve nearly nonexistent. Some of music and sound in the game are a kickback to all of the older Marios that we have all played. What is a Mario game without some Super Mario 3 music? But the main thing for me is how fun and different it is. Even though it seems like you might have already done this or that in another game, it adds a completely different twist to it that makes it more exciting and fun then anything you have ever played. Super Mario Galaxy has completely revolutionized the way you think of a platformer. And at this point the bar has been pushed so high it's galaxies (pun intended) beyond any other platformer I have played or probably will play for years to come. Plain and simple, this is the game to own on the Wii!
A crowning achievement November 13, 2007 N. Durham (Philadelphia, PA) 60 out of 70 found this review helpful
The classic Super Mario 64 re-defined the platformer for a new generation of gamers. The long anticipated Super Mario Galaxy, what I consider to be the true sequel to Super Mario 64 (sorry Super Mario Sunshine!) re-defines the modern day platformer once again, and is a crowning achievement for the license, Nintendo, the Wii, and video games in general. Princess Peach is in dire straits once again in Bowser's clutches, and Mario embarks on an interstellar quest to save her. The first thing you'll no doubt notice are the game's incredibly stellar graphics. The Wii is far from a technical powerhouse, but Super Mario Galaxy is by far the absolute best looking game to hit the Wii yet. The game's new take on gravity, physics, and puzzles combine to make for some of the most excellent level designs you'll ever come across in your mission to save Peach and collect stars, and the flawless Wii-mote controls only make the gameplay experience even better. There are a bunch of new Mario suits to enhance your abilities (some are easier to get a hang of than others), and the platforming elements, even though they've been taken to new levels here, are a Mario fan's dream come true. If there's any downsides to Super Mario Galaxy, it's that the gravity and physics of the environments may cause some nautiousness for some, and the semi-co-op mode could have been done better, but the overall game is so good that these are extremely minor negatives. All in all, Super Mario Galaxy is undoubtedly the best game to hit the Wii yet, and needless to say is an essential addition to your Wii library. For those that don't own a Wii, give Super Mario Galaxy a try, you'll be quite happy you did.
Disappointing November 15, 2007 Infinity 29 out of 235 found this review helpful
Mario has lost his way since the days of the 8 bit nintendo. While Super Mario Galaxy is an improvement from Sunshine, I think that Mario 64 is better than Galaxy. The best of the Super Mario series of course being 1 and 2. I found the orientation of Galaxy to be disorienting and uncomfortable. As Mario, you move from planet to planet as levels. The object typically being to find and collect the Super Star. Each planet is like a ball that you run around on, but the camera does not change perspective. [..] Graphically, this game looks good for a Wii game, though only somewhat better than what you would expect from a Gamecube. The music scores are orchestrated, but uninspired. The music from the old 2D Mario games were much more spirited.
Fun but frustrating....a step back to arcade Mario January 20, 2008 Diesel Cat (Connecticut, USA) 29 out of 38 found this review helpful
If you are a great fan of the days of pure Mario platform gaming, then you will love this game. It is platform gaming at its finest...and most frustrating. My complaints are these: The camera angles are often locked, but when the camera is not fixed, your control over it is extremely limited. This can be quite toublesome, considering you are in a fully 3D environment, and to make a successful jump - especially onto a moving target - can depend entirely on your view. This also can make spotting extras and secrets a matter of luck. Since Mario 64, the first two Paper Marios, and, most signifiantly, Super Mario Sunshine, I have come to expect a certain level of RPG gaming in my Mario games. There is virtually none of that in this game. And there are no side quests to speak of. Many folks who love the original Mario platform games will be thrilled with this aspect. I, however, was disappointed. Along the lines of RPGing, you do go around collecting stars and coins. But these lead to another complaint of mine. The stars you collect become superfluous by the time you are done with the first set of galaxies. You'll never, ever need as many of those stars as you collect. Unlike Donkey Kong 64, where you needed to find all the bananas or never meet up with all the bosses, you will have more than enough stars to open up all the special galaxies many times over. And although collecting 50 stars will give you extra lives, as soon as you turn off your game, those lives are gone. You start at 3 lives each time. The coins, too, are barely useful. As soon as you die in a level, your coin count drops to 0. So although you may be vigilant and capture every coin leading up to a point, once you restart a level midway through, you've lost all that work, AND you cannot go back and recollect without restarting the entire level. To me, this means there is just no point in wasting time and effort collecting the darn things in the first place. I also found the loss of control of Mario to be too frequent, and very frustrating. Spring Mario has a mind of his own; there are no subtle movements with him. The best you can hope for is that he lands about where you meant him to. And, as always, any Mario hit by flame runs around like a madman, and if you are trying to navigate some small platforms at this point, you can kiss your life goodbye. I do fully realize this is not exclusive to this game, but because of the 3D environment and difficult camera angles, there is very little you can do to save the idiot once he's been burned and is not near a rather large piece of land. And finally, a problem I found most irritating with the Wii Super Paper Mario, and now this game - there is no getting around cut scenes or dialog. Grrrr! You're fighting Bowser at the last level. You die. Again. You start from the beginning. Again. And you have to watch the cut scene. AGAIN. And you have to read the dialog. AGAIN! And all you want to do is get back on that stupid planet and have it out with Bowser! The best you can do is to slightly speed up the dialog by holding down the A button, but that is small consolation. Heck, just getting to the last Bowser fight forces you to sit through the same cinema, again and again. Okay, what DID I like? It was beautiful. Thriving, lively graphics. Some clever levels (oh, a complaint is coming on - not nearly enough puzzles...heck, were there really any puzzles?....you were lead right to the goal, with nothing really to solve or figure out in order to get there, just some fast hand-eye coordination needed). Bottom line...I found this game to have more things that were irritating than were fun. For those of you who loved Super Mario Sunshine and Donkey Kong 64, maybe Ratchet and Clank and Spyro, but are not such fans of the first three Super Mario Bros. games, or other strictly platforming games, you might also be disappointed and find this game frustrating.
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