Cranium Whoonu (Tin) | 
| Brand: Cranium
List Price: $14.99 Buy New: $12.50 You Save: $2.49 (17%)
New (13) Collectible (1) from $12.50
Rating: 33 reviews Sales Rank: 2398
Autographed: No Memorabilia: No Batteries Included: No Age: 8 - 0 months Shipping Weight (lbs): 1.7 Dimensions (in): 2.5 x 7 x 9.4
MPN: 23034 Model: 102040001.100E ISBN: 1893028771 UPC: 667792230345 EAN: 9781893028777 ASIN: B000AK9E66
Release Date: September 15, 2005 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: Brand NEW from smoke free home--fast shipping!
| |
| Features:
| • | Great way to celebrate friendships: You'll have a blast getting to know your friends and family better as you discover and celebrate their favorite things | | • | Full of fun surprises: In each game of Whoonu, you'll uncover fun surprises about the people you think you know best! | | • | Also great for teambuilding or icebreaker workshops! | | • | Cranium Whoonu includes 300 cards, 36 scoring tokens and a secret envelope, all packed in a colorful tin | | • | Best of all, it's just as fun to play with people you've known for five minutes as with people you've known forever! |
|
| Similar Items:
|
| Editorial Reviews:
Product Description Your dad likes poodles more than pickles' Your best friend likes bubblegum more than museums' Whoonu! In Cranium Whoonu, you're sure to have unforgettable fun as you reveal your favorite things, share hilarious stories and bond over surprising connections. You'll be amazed at what you'll learn about your friends and family -- especially those you think you know best. Whoonu is easy to learn and quick to play, so it's the perfect game for any occasion. And best of all, it's just as fun to play with people you've known for five minutes as it is with people you've known forever!
|
| Customer Reviews: Read 28 more reviews...
Not Bad--But Not As Fun As I Thought It Would Be October 22, 2006 Janet Boyer (Pennsylvania) 83 out of 93 found this review helpful
I was out shopping last night, and was debating between several Cranium games. I finally decided on Whoonu, because it seemed like a game that anyone can play, including my 8 year old son. Based on the packaging, I figured it was a "guess how well you know the other person" type game. You pick two cards and ask someone "What do you like better--roller coasters or building snowmen?" Well, it's a little more complicated than that. One person--who's birthday is coming up the soonest--becomes the first Whoozit. Everyone EXCEPT the Whoozit is given four cards and, out of the four cards, you have to guess which two would be the Whoozit's favorite. Each person puts their two selected card in the Whoonu envelope and gives the envelope to the Whoozit. (This is for 3-4 players. Games with 5 or 6 players require only ONE card to be selected.) The Whoozit then takes out the cards and puts them in order of least favorite to most favorite. Depending on how many people are playing, there are stacks of chips ranging from 1 point to 6 points--the least favorite being worth 1 point with the most favorite earning the highest point. (For example, if you're playing with 3-4 players, the highest chip would be 4 points.) The other two players get chips that correspond to the placement (favorites) of the Whoozit. For example, if I chose Bugs and Black Licorice for the Whoozit's favorites and he places Bugs as most favorite, then I get a 4 point chip. If he chooses Black Licorice as his LEAST favorite, I get the 1 point chip. Here's the tricky (and not so fun) part: the NEXT Whoozit (the person on the left of the previous Whoozit) gets the DISCARDED cards from the other players PLUS 2 or 3 new cards (depending on how many people are playing). Not only can this get confusing, but it can get FRUSTRATING. If a card that NO ONE likes is in play (say, Watching Race Car Driving), then that card stays in play. My family and I played last night, but we had to help our son with some parts. He grew tired after ONE game, so my husband and I decided to play. We realized that AT LEAST 3 players are required for gameplay, so we made up our own rules. It's not a bad game, but not as fun as I thought it would be. I can't see how people think this would be a good game for strangers--or for team building and ice breaking. I mean, guessing the favorites of a total stranger is NOT fun (for me, anyway). Who CARES what the favorites are of a complete stranger?! It's much more fun to learn more about people you actually KNOW--friends, family, and romantic partners. If the premise sounds appealing to you, you'll likely enjoy this game. There are 3 packs of cards--300 in all--so there's plenty for playing according to rules without much repeats...or for playing according to your own rules.
Another Winner January 31, 2007 Eric Wilson (Nashville, TN United States) 28 out of 28 found this review helpful
Those in my family have become big fans of the Cranium games, and Whoonu is another winner. It's simple enough to be learned in minutes, yet engaging enough to keep the interest of our 12- and 14-year old daughters. The basic concept: after receiving a hand of cards that spell out different activities or subjects (example, "skydiving," "ice cream," "little dogs,"), you choose those that would be the favorite of the person featured for that hand. You score more points for guessing most accurately. There are always laughs, and a few half-hearted arguments--"but you told me you loved olives!" If you play with strangers, you'll find out more about them. If you play with close companions, you'll still find nuances to their interests that you never knew before. Whoonu! The main drawback to the game is its lack of 2-person rules. My wife and I created our own. We both draw four cards, then place them facedown in the order we think fits the other best. The ones that are in the right order earn point chips. The bottom line with this game is fun, interaction, and connection. These are the same elements that have drawn us to the Cranium line in the first place, and we were not disappointed.
Whoonu it could be so much fun?!?! April 9, 2007 Saavy Mommy (New Jersey) 11 out of 11 found this review helpful
I bought this game for my family after playing it at my daughter's friend's house. It was a blast. My dad is not a big game-board type player, but he loved this game. We had so much fun. It gets especially "challenging" when the cards you are holding do not really describe any favorite of the Whoozit...makes you really think about what they could like out of the cards you are holding. We even played choosing the card we think the Whoozit would like the least, and then putting them in front of the coins least favorite to best (highest points for least favorite coin to lowest coin for most favorite card). Either way we had lots of fun! My daughter is 7 1/2 and loves this game, as well as the other Cranium games we have (Cadoo, Balloon Lagoon, and Hullabaloo).[...]
My 6 year old looooves this game November 18, 2006 Anissa Stringer 10 out of 11 found this review helpful
My 6 year old really loves this game. It's not my favorite, however. While I love the concept, even though you're provided with tons of cards, it doesn't take more than a dozen or so games before every game seems the same since you've seen all the cards. It's not a BAD game, just one that gets old fast. On the other hand, you learn a bit about the people you're playing with and OCCASSIONALLY their answers/choices will surprise you. We usually play the game 4 or 5 times when we play, because it takes less than 5 min. to finish a game. That's part of what makes it get old so fast, I think.
Disappointed October 18, 2006 liz 9 out of 18 found this review helpful
I love games but this one fell way short of being fun. The idea of the game sounded great but when we actually played the game, we were bored before we started. It was too short. And we were like, "That's it?!" The game took like maybe ten minutes to play. We played again and modified it so it would be longer but it was just boring. And the winner only wins by sheer luck of the draw - so there is no skill or ability or even thought that would go into winning the game. You could win this game while sleeping. Quite unsatisfactory. [...]
|
|
|