Depot.com
 Location:  Home» Video Games » Star Wars » Star Wars Knights of the Old Republic II  
Categories
Books
Electronics
Toys
DVD
Video Games
Music
Software
Computers
Cameras
Pets
Apparel
Baby
Beauty
Automotive
Health
Home & Garden
Jewelry
Kitchen
Magazines
Office Products
Outdoor Living
Sporting Goods
Tools & Hardware
Cell Phones
Gourmet Food
Grocery
Musical Instruments
VHS
MP3
Movie Downloads
Free Stuff
US Flag
Related Categories
• Star Wars
Game Titles
Specialty Stores
Video Games
• Video Games Available for International Shipping
Specialty Stores
Video Games
• Action & Adventure
Game Genre of the Month
Custom Stores
Specialty Stores
Video Games
• All Games
Xbox
More Systems
Categories
Video Games
• Action
Xbox
More Systems
Categories
Video Games
• Action
Genre (feature_browse-bin)
Browse Refinements
Refinements
Video Games
Subcategories
Action
Fantasy
Fighting
Horror
Military & Espionage
Sci-Fi
Shooter
Action
Fantasy
Horror
Military & Espionage
Sci-Fi
Shooter

Star Wars Knights of the Old Republic II

Star Wars Knights of the Old Republic II
From: Lucas Arts Entertainment

Buy Used: $22.99



New (5) Used (11) Collectible (1) from $22.99

Rating: 3.5 out of 5 stars 206 reviews
Sales Rank: 884

Platform: Xbox
Genre: Action Games
ESRB: Teen
Media: Video Game
Autographed: No
Memorabilia: No
Number Of Items: 1
Batteries Included: No
Age: 12 - 20 years
Operating System: Xbox
Shipping Weight (lbs): 2
Dimensions (in): 7.5 x 5.3 x 0.6

MPN: 32675
Model: 23272326753
UPC: 023272326753
EAN: 0023272326753
ASIN: B0002B90SA

Release Date: December 6, 2004
Availability: Usually ships in 1-2 business days
Condition: (no sales to wa state) its complete disc is in playable shape

Features:
  • Multiple Jedi classes to choose from, to start each game with unique Jedi abilities
  • Incredible new Force powers, weapons, locations, characters and classes add to the richness of the game
  • As your character makes choices through the story, you'll choose the Light or Dark sides of The Force
  • Cameo appearances characters in the first game enhance the continuity and story flow
  • Special content will be available for The Sith Lords via Xbox Live

Accessories:

  • Lego Star Wars Death Star II
  • The Official Xbox Magazine [1-year]
  • LEGO Star Wars Imperial Dropship
  • LEGO Star Wars Rebel Scout Speeder
  • LEGO Star Wars Motorized Walking AT-AT

Similar Items:

  • Star Wars Knights of the Old Republic
  • Star Wars Knights of the Old Republic II: The Sith Lords (Prima Official Game Guide)
  • Fable: The Lost Chapters
  • Star Wars Republic Commando
  • Star Wars Battlefront II

Editorial Reviews:

Product Description
Star Wars Knights of the Old Republic II: The Sith Lords is the next chapter to Knights of the Old Republic saga. It's five years after the first game and the Jedi are being crushed by the Sith. The twisted wreck named Darth Sion will bring down the Republic, unless a lone Jedi can reconnect with the Force. You will guide this Jedi and make an important decision: Do you follow the Light or succumb to the Dark?


Customer Reviews:   Read 201 more reviews...

3 out of 5 stars Disappointing   December 17, 2004
Jonathan S. Haas (Redmond, WA United States)
111 out of 142 found this review helpful

Knights of the Old Republic II is a good game. Maybe even a very good game. Which is a pity, because its prequel was one of the greatest games of all time. The sequel doesn't live up.

The game mechanics are virtually identical to the original, which is fine. There are a few minor tweaks. The workbench can now be used to create items, not just upgrade them, and there's a new "lab station" that can make medical items and explosives. Both of these stations are much more common than the workbench was in the original. You can now switch among several "forms" which give bonuses to some attributes and penalties to others. Pazaak has been improved with the addition of some new cards, plus the first play alternates between the contestants. Other than that, there's not much in the engine that's new.

Which, again, is fine. The original's mechanics worked well and there's no need to change them. But the original achieved legendary status by building a powerful and compelling storyline on top of those mechanics, and here the sequel falls short.

The characters aren't as interesting. Your character's motivations are far less clear. There are times when a character's actions become cryptic for nothing more than the sake of being cryptic. The game shows you many cutscenes where your main character is not present, so you will gain knowledge that your character is unable to act on, which can be frustrating.

I found KotOR II much easier than the original. Virtually none of the enemies provided a challenge. I frequently found myself opening a door, facing up to a dozen foes, and slicing through them like butter, only to open the next door and do it all over again. There is an adjustable difficulty level, which I left on Normal... I can't imagine what Easy must be like.

While leaving the engine pretty much alone, Obsidian abused it by throwing more at it than it can handle. Occasions where the frame rate drops are frequent, sometimes unacceptably so. In a few instances, it dropped to less than one frame per second. I also encountered one hard crash while playing. Fortunately, the game autosaves frequently.

Ironically, I was compelled to play the game almost continuously through and completed it in a single weekend. This was because I kept waiting for it to get better, waiting for the dramatic improvement that would make it a worthy sequel. It never came, and the ending was as disappointing as the rest of the game.

My advice to those who played and loved the prequel is to play KotOR II, but keep your expectations low. Perhaps then the disappointment won't be as bitter.



4 out of 5 stars The Sith Strike Back: Return of the Exile   April 4, 2005
Strategos (In Space above Planet Earth)
64 out of 73 found this review helpful

A New RPG

The first Knights of the old Republic (KOTOR), was one heck of a game. It took everything that people loved about the classic trilogy and expanded universe of Star Wars, and packed it neatly into an epic RPG where everything you did had either light side or dark side properties. Sure there was light-saber combat, but the game was more about storyline and immersion than anything else. The countless hours of voice-acting and intriguing dialog choices, to say nothing of conversations that would or would not take place depending on what you did, created an experience that sent shockwaves through the video game world. Of course there were also some bugs to be found (okay, a LOT of bugs), and some of the mini games were pointless (anyone else get tired of playing gunner when it's almost impossible to lose?), but on the whole, that game was awesome, giving you everything from jedi mind-tricks and choking of smart-mouths with the force to dancing with twileks and finding out your own dark "Luke, I AM your father" secret. So naturally, the second KOTOR has a lot to live up to.

You Should Not Have Come Back

If the first KOTOR was A New Hope with the plot twist from Empire Strikes back, this one is probably Empire Strikes back with the plot and pacing of A New Hope. In a move that sits particularly well with me, the dialog and plot are both much darker and much funnier this time around. I knew that from the moment I found myself half-naked tallking to a prisoner in a cell in a station where hundreds lie dead on the ground and psycho droids roam the halls. As the title of the game suggests, this time around everything revolves around the Sith (well, that and finding out why you were banished in the first place). Pretty much the whole has you playing cat-and-mouse with the Sith, trying to figure out who exactly the real bad guys are. Is is the tortured zombie Darth Sion, who is only kept alive by his own hatred and dark-side power, lusting for revenge on his old master? Is it Sith Lord who wears the creepy Sith Mask, so consumed with hunger for force energy that entire planets are devoured by his hunger as he roams the galaxy in his ghost-ship? Or is the true villain the one who manipulates these Sith fools, using them to make YOU stronger?

Pluck of an Old (Fashioned) Sith

Instead of the same old questions of simple "Do I kill the guy or give him ALL of my money" good and evil, a lot of situations in this game are grey areas. You COULD help someone, but it may hurt them more in the long run. You COULD listen to someone's innocent comments, only to discover that they are pure evil. And you COULD hurt someone very much by allowing them to get too close to you. Really, if there is one thing that makes this game fascinating, is the way that puts such a wonderful spin on things, making you repeatedly question your actions and why you are doing the things that you are, forcing nice people to kill when YOU are the good guy, making people betray their master to serve YOU. Perhaps the ultimate question of the game (and it's proved by the very end) is just how far are you willing to go in order to help someone you believe in or destroy something that you hate. Far more is at stake than just the Jedi and the Sith, or even just the Republic. What will you do? Sacrifice your soldiers or save the galaxy?

The Weapon of a Jedi Knight

Some people will undoubted become irked at the fact that they can't have a light saber from the get-go. But storyline is key here, and now that almost all the Jedi are dead, and most of the Sith as well, light sabers are becoming a little rare. And what with people hunting Jedi down and all, well you get the picture. Consider this though, what is a Jedi without his light saber? Have you ever thought about it? A jedi who's an expert marksman would be a dangerous foe, and a jedi with a sword is kind of like a samurai... And much to my delight, when you begin the game you DO have force powers.


I Want to Learn the Ways of the Force

When I heard about how this game was going to have all these new force powers, at first I was irritated. Great, more confusion, more head-scratching and decision making distracting me from the game. But as the game progressed I discovered something wonderful. Instead of forcing you to choose, the game helps you along by making the choices far more obvious. Certain types of Jedi gain certain abilities automatically (bonuses that come from leveling up in a certain style), and certain super-cool powers can only be obtained by types. In other words, a weapons master can't throw lightening around like a jedi master. More choices, but the impossible ones aren't shown, and the crucial ones are automatic. Nice.

Fastest Ship in the Galaxy

Really you've got to love most of the changes that have been made in this game. The card game has been expanded and so has the racing (and both have gotten a lot more sophisticated). You can break down components, build new ones, create upgrades, choose fighting styles You have three extra levels of Jedi on top of the old for dark side and light side, and dialog options change depending on your skills. Of course the game is also a lot easier on normal now (which some may not like), and there is a lot more soloing this time (which adds to the narrative, but forces you to use certain characters). I particularly loved the fact that Jedi can now equip armor of certain types and still use force powers. That and the fact that I never ran out of money (like I frequenly did in the first game the first time around).

From a Certain Point of View

What really makes this game shine though, is the story. Granted, it may not be as ambitious as the first game, and a few critical moments could have been better (I wanted a LONG battle with the main villains, not a quick death for one of us), but on the whole I think the story of this game is better. Essentially you start the game full of questions and end it in a similar way, but along the way to the answers to your main questions you pick up a variety of characters who are just full of surprises, and keep you guessing as to how you should play things out.

You can try to get close to one character or another, but inevitably you're going to alienate someone, and as certain characters will give you bonuses as you teach each other various techniques, you're likely to quickly start playing favorites. While some characters will just plain shut up if you have nothing to talk about, and others will allow you (glitch time) to have the same conversations over and over again, on the whole the character interaction is incredible, augmented by some wonderful voice-acting. Depending on what you say and do, you may find yourself with not only a love interest, but a love TRIANGLE, and in this game no one is quite what they seem (even the droids).

While the influence you exert over others (turning them light or dark side and opening them up to you) is great, many will doubtless be delighted with the prospect of training their own apprentice(s) in the ways of the Force. There is just something insanely cool about training your own private army of Jedi, don't you think? Of course it can go so many ways depending on how you play...

It also seems to me that the characters in this game have a much stronger sense of identity and personal agenda than in the first game, and the conversations feel more personal. In particular I found the new female characters fascinating, as the manipulate Kreia tries to teach you, protect you, and control you, the Handmaiden tries to preach to you, learn from you, and respect you, Mira tries to decypher you, and Visas just plain worships you (or does she?). The frustrating but interesting thing about the characters is that you'll only get certain ones if you are light side/dark side and you can only figure out what they're really up to if you use your powers of persuation in a concentrated effort. And of course there are also characters that will or will not join you depending on whether you are male or female (how about that?). Some people will comepletely overlook this part of the game and not talk to anyone, but they will never understand the true motivations of the characters, and certain won't have any padawan learners to educate in the ways of the force.

All in all, the story and characters are pretty great, and definitely worth playing the game through more than once to see the full scope of. Your fist time through will doubtless still leave you wondering about the future at the end of the game, as some big questions are still left unanswered (can you say KOTOR III?).

The Droids You're Looking For

And then there's the droids. Is it possible for our psychotic assasin droid to get any more sarcastic and cynical (and demented)? And what about our little astromech droid? Now you can converse with the cute little guy the way Luke and Obi-Wan did with R2 (how cool is that?). In addition to these guys though, you also have a floating orb that follows your resident mechanic/melee expert, and a new floating torture/assasin droid that is more than he seems.

What a Piece of Junk

Alright, I'll admit it. While this game has better facial detail and probably more terrain detail than the previous game (and better battle animations to boot), there are some glitches that are simply inexcusable. Yeah, there are a LOT of load times that shouldn't be there (the ones for races are particularly bad), and while you get used to them, they still are irritating. But that's nothing. During battles with vast amounts of baddies, the frame rate occasionally drops to about 0, and you'll have no idea how you (or someone else) just died. Sometimes (and I thought this most irritating of all), the dialog will be cut off and the cinematic (in-game not pre-rendered) will go black. Ugh. THAT ruins drama. And then there's times when your characters will just stand and do nothing in a battle (not good), or someone who is supposed to follow you won't (ARGH!). And of course the graphics aren't exactly state-of the-art. I mean they are better, but they're still look more like something from the N64 or Playstation than the X-Box. Do these flaws (and others) make the game unplayable? No. But they do take away that vital fifth star...

I Have a Bad Feeling About This

There were times early in the game where I was so incredible sucked-in that I could think of nothing else except that I hadn't played a game I enjoyed this much in ages. The storyline really is that good. There were moments when I thought this was going to be the greatest game I ever played (the flying creature from The Phantom Menace who faked being fooled by my mind-trick was one for the ages, as was Mira's description of how to deal with a guy that a girl likes). Some of the lines characters said were so close to classic Star Wars lines I was laughing hysterically (not to mention some of the wacky things you could say in reply). And no matter how slice it, saving the galaxy, fighting dark lords and wielding light sabers is mighty cool. Sadly though, glitches, gameplay flaws, and weak confrontations with the biggest bosses left this one a bit short of perfect. It's still definitely worth playing though. Especially if you liked the first KOTOR. It's also nice and long. It took me 50 hours to beat the first time through. May the force be with you...



3 out of 5 stars More of the same plus More bugs, More loading time   December 30, 2004
errorfound482 (Walla, walla Washington)
20 out of 39 found this review helpful

Continues the fun from the first game -- except the new story is like a pale copy of the first KOTOR, the loading times are actually worse (I eat during loading times) and the bugs are horrible. My XBox has crashed at least twice a day. They don't even have an XBOX Live component to download patches or new material.

KOTOR I was an incredibly great game. KOTOR II is an okay, sloppy game. (Guess they had to rush it out for Christmas shopping season).



5 out of 5 stars LOVE THE FIRST ONE YOU'LL LOVE THIS ONE TOO   December 8, 2004
Jeremy U. Day (Doyle, California United States)
18 out of 23 found this review helpful

I just started playing last night, made it to level 4 before going to bed, I put in about 2 and half hours or so. This game just has you wondering what is going on right from the get go. It may feel like deja vu, but I'll tell it to you like this, if it's not broken don't fix it. There are so many new force powers and feats it's like how do you choose. The story line is orignal and intriguing. Plot: you barely escape with your life and wake up on a mining conlony in sick bay, you a fallen jedi who ran with Revan Mr. BAD*** himself during the mandlorian wars.

JUST SOME TID BITS
The engine is the same.
Same screens with a make over. stats, feats etc.
Load times are about the same, but hey this is a console game, have you ever heard of compression, duh so get over it.
There are 11 different fighting styles for lightsabre and can be change during combat to better hand your opponent or opponents that can of whupa**, is that the s*** or what.
To start you choose from the main three jedi classes, consular, guardian, or sentinel later in the game there are sub classes three for light side and three for dark side(IT'S GOOD TO BE DARK).
But hey buy the game and judge for you self I don't think you'll be disapointed. KOTOR I and II RULE!!!!!



5 out of 5 stars You won't have to force the fun.   December 18, 2004
Fred Radloff (USA)
16 out of 18 found this review helpful

If you love KOTOR (Knights of the Old Republic) you will love this. Might be because this is KOTOR 2. It has the qualities that we loved from the last game. However, there are a few changes. For one I have not noticed any dialogue between my party while traveling. All dialogue between party members is now done on the Ebon Hawk. Workbenches now creat items as well as customizing them. Skills have more use now because they are used to create better items in the workbench. Speaking of customizing lightsabers are now much more customizable with 5 slots for upgrades. Party memebers gain or lose influence points depending on how you treat them and if they agree with you. The more influence you have over them the closer their alignment is to yours and also other benefits may arise.

Well I think you must've heard plenty of good things about this game, but here are a few things I didn't like. The biggest of which is the ending. Don't worry I won't give it away. Suffice to say that it was highly anti-climatic as well as being a cliffhanger. In fact it is anti-climatic in a few more areas other than the ending. However, the story was still engaging if you can follow it. It is a bit cryptic at times and confusing, but if you could follow Metal Gear Solid 2 you can follow this. Another big problem is that it is glitchy. I didn't have any problems, but I've heard many others complain about it. Especially those with modded Xboxes. The romance options in this game never really come to fruition. Except for one, there never seems to be any resolution to the romances. Also you do not get your lightsaber until a good long way into the game. This wasn't a problem to me and added a sense of importance to obtaining one. Also lightsabers are much more powerful than in the first so it makes sense to make them rarer.

Despite all that this game is great! It is definitely worth buying if you are a fan of Star Wars and the first game. The quests are new and interesting. There are quite a few moral dilemmas. Not much if any of the quests from the previous game were recycled. Which is a good thing...



We'll be adding even more exciting features to assist you in the coming year.
Thank you for shopping at the Depot.com online shopping depot.

©2008 Depot.com