Dragon Quest Heroes: Rocket Slime | 
| From: Square Enix
List Price: $14.99 Buy New: $10.89 You Save: $4.10 (27%)
New (24) Used (16) from $7.50
Rating: 44 reviews Sales Rank: 1201
Platform: Nintendo Ds Genre: Role Playing Games ESRB: Everyone Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 5 - 20 years Operating System: Nintendo DS Shipping Weight (lbs): 1 Dimensions (in): 5.4 x 4.9 x 0.7 Legal Disclaimer: Warranty does not cover misuse of product.
MPN: 90612 Model: 90612 UPC: 662248906126 EAN: 0662248906126 ASIN: B000GA8UAQ
Release Date: September 19, 2006 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: Brand New..Factory Sealed..Fast USPS 1st class shipping.. 100% Satisfaction guaranteed ,or your money back!!
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Product Description Set in the peaceful kingdom of Slimenia, Dragon Quest Heroes: Rocket Slime is suddenly invaded by a mysterious cartel called the Plob, who then proceed to kidnap all the slimes in the capital city of Boingburg. The only slime left behind, Rocket, must embark on a journey to save his friends and uncover the Plob's nefarious plot. Each adventure stage culminates in Rocket hopping aboard a colossal slime-shaped war machine called the Schleiman Tank and battling it out with the enemy's Monster Tanks. Customize tanks by collecting a vast array of weapons and items. Call upon allies, each with their own individual personality and abilities, to aid in the heated tank battles. Even shoot your fellow slimes so they can infiltrate and sabotage the enemy's Monster Tank. Pit tanks against a friend's in exciting player vs. player action, using the Nintendo DS wireless multiplayer game feature.
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| Customer Reviews: Read 39 more reviews...
Rocks November 29, 2006 neek (Singapore) 28 out of 28 found this review helpful
Those slimes from the Dragon Quest series get themselves a game, but unlike usual entries in the franchise, it's not a RPG. Instead, Dragon Quest Heroes: Rocket Slime plays like a cross between Zelda and Advanced Wars, especially with its puzzle-heavy over-world exploration, and epic tank battles. It's easy to dismiss this as a kid's game due to its cartoony presentations, but upon contact, you'll find Rocket Slime a surprisingly deep adventure that will require at least 30 hours of your time to engage - that is, if you intend to fully explore all the secrets and side missions beyond the main storyline. Rocket Slime is set in the kingdom of Slimenia (geddit?), where the hosts of slimy characters reside. The once peaceful land was soon invaded by a group of monsters known as the Plobs, and its inhabitants were "slime-napped" from the city of Boingburg. Rocket, the son of a warrior in the kingdom, escaped the ordeal, and soon embarked on an adventure to rescue all the 100 captured slimes. The journey sees the little warrior exploring seven locations in Slimenia, each filled with a designated numbers of slimes to rescue. Some of these slimes are easy to get to, but many others will require Rocket to solve puzzles, defeat enemies, down bosses, and even engage in tank battles before they show themselves. Tank battles are refreshing inclusions into an otherwise generic adventure game. While the "adventure" element of Rocket Slime is interesting enough (solving puzzles like unlocking doors and such), it's the tank battles that will keep you going on and on in Rocket's bid to rescue his family and friends. Each of the seven locations consists of a certain number of tank fights, and Rocket will have to use whatever ammunition at his disposal to reduce the HP of these opponent tanks to zero. That's not the end to a fight though, because reducing a tank to zero HP only serves to open up its engine room, where the "heart" of the tank rests. Rocket will then have to infiltrate the tank, break whatever last line of defence it has, before landing a final blow at its "heart" to finish the fight. I mentioned earlier that these tank battles remind me of Advanced Wars, but of course, the affairs in Rocket Slime happen very much faster due to their real-time nature. Some time into the game, Rocket can add members to his tank crew. This is where the strategy part of these battles comes in. Rocket can choose from a total of 32 members, but for each battle, he can only use three of them. Some of these members will offer their help upon being rescued, but others will take more convincing (meaning side quests, duh!). Rocket can also add monsters to his helpers list, but he has to collect enough numbers of these enemies before they're willing to help. Each of these members has unique abilities. Some are experts in loading cannons. Some are good at keeping enemies out of Rocket's premises. Some can even infiltrate enemy tanks, sabotage their engine, steal their ammos, and even take out their commander. Depending on the situation, Rocket may have to switch between crew members to fully exploit enemies' weaknesses. Beyond the rescue of the 100 slimes, Rocket will encounter several side quests. They are optional, and don't impact the flow of the story. However, some of these missions do reward the slime with some powerful ammunition, which will definitely come in useful in a tank battle. The Tank Masters Tournament, for example, pits Rocket and his crew against 13 powerful tank opponents in four different categories. Winning this tournament will unlock the Hero Sword, which is one of the most powerful ammos in the game. The game also has a handful of collection-based side quests, which will take up a large amount of time (often more than playing through the main quest once) to complete. One of these includes collecting all gold trophies of all enemies, which requires you to send 100 each of the game's 20 monsters back to the museum at Boingburg. Another is the collection of all 40 of the game's Alchemy Recipes, which allow Rocket to fully master the trick of combining items to make new ones. All these quests add much value to the game as the player will inadvertently find many things to do after fulfilling the mandatory rescue of 100 slimes. It's easy to enjoy doing them too, because the game's quirky presentations blend in perfectly with its quirky nature - kiddish but surprisingly detailed graphics, catchy and lively music, and dialogue that continuously offers puns so bad that they're actually funny simply speak volumes of the game's production values. So, here we've it, a kids' game that actually rocks. The marriage between adventure and war game elements make Rocket Slime more than just a run of the mill money-milker bearing the Dragon Quest label. Action-adventure lovers will find this an endearing title that will keep them glued to their DS screens for weeks to come.
Incredibly Charming June 11, 2007 Seppo Helava (Oakland, CA USA) 6 out of 6 found this review helpful
This may seem strange to you, but I can summarize this review in one sentence: If you like the cover art, you'll like the game. Here's the thing - it's charming. It's full of puns, both terrible and great, often both at the same time. The gameplay is offbeat, the characters are funny, and the game was clearly made by people who loved making it. It has a certain ... verve that almost no other game has, and if there's something about that cover art that catches you - the bright colors, the irrepressible smile on the face of the blue blob leaping out at you - then you'll probably find things in the game that you'll like in a similar fashion. If, on other other hand, you look at the cover art and think, "Man, that looks stupid," you probably won't like the game all that much. Which is sort of a pity, because it's really quite excellent. For me, it's one of the games that gets the most time in my DS, and despite not really using the touchscreen aspect of the system (save for "customizing" some artwork), it's a perfect game to pass a little time. Charming through and through.
Rocket Slime is the best adventure on the DS yet October 19, 2006 C. Bakehorn (Bloomington, IN) 5 out of 6 found this review helpful
Last November's Dragon Quest VIII initiated the series' return to western shores and flew off of store shelves, offering dozens upon dozens of hours of traditional RPG gameplay and a Final Fantasy XII demo disc to boot. With that game's popularity, it's no surprise to me that SquareEnix has stuck around in 2006 to offer American gamers two spin-offs of their Dragon Quest/Dragon Warrior series. The first of these two spin-offs, with the latter Dragon Quest Swords coming to the Wii in November, is Dragon Quest Heroes: Rocket Slime. This is a DS game that captures familiar Zelda-like gameplay with its own cutesy charm and intuitive control style, and it does all of this very well, rounding off one of the best DS carts to come out in 2006. As its name implies, Dragon Quest Heroes: Rocket Slime puts you in the...er...goo of a slime, one of the Dragon Quest series' most iconic monsters. Rather than serve as experience fodder as they have in previous Dragon Quest games, the slimes in this game are friendly and peaceful as they go about their slimy lives in Slimenia. One day, the Plob, an evil gang of monsters, wreaks havoc on Slimenia and captures all of the slimes. Rocket, the slime you'll take control of, remains untouched. It's up to you and your bouncy virtual avatar to save the slimes and stop the Plob. The story, while not totally original or inventive in itself, gives way to cute dialogue, funny cut-scenes, and more slime puns than you could ever imagine. In short, the story isn't the greatest but the comedy that stands above it does more than a fair amount of entertaining, and it would be a sin for me to ruin any of the humor for you. Dragon Quest Heroes: Rocket Slime plays a lot like the classic 2D Legend of Zelda games. I'll just get that out of the way as quickly as possible. Don't expect a 2D epiphany while playing through this one-anyone who's touched one of those older games will be familiar with how Dragon Quest Heroes: Rocket Slime works. It would be a travesty to write it off as a copycat game, though, and it's not-Rocket Slime introduces a lot of intuitive and innovative things to the mix. While you don't use the stylus or touch screen at all, Rocket Slime has a handling perk-you only use the directional pad to move Rocket, and you'll interact with and attack things in the environment with the A button. Holding down the A button in combination with pressing a direction on the d-pad will elastically stretch out your slime, and letting go of the button will send him "Elasto Blasting" forward, knocking anything in his path into the air. By Elasto Blasting, you can "catch" objects or enemies and throw them around with the B button. This simple mechanic is what 60% of Rocket Slime consists of. It's this simple control that will ease gamers into the gameplay, but the design of the game goes much further. Dragon Quest Heroes: Rocket Slime, like the Legend of Zelda games before it, has simple control mechanics but a level design that will sometimes have you scratching your head and trying hard to figure out just what to do next. You'll interact with objects in the environment, and you'll do things like go underground through water wells and fire cannons to proceed through the environment. Anything that is found (objects, items, enemies) can also be thrown onto rail cars that are located throughout each level. This is useful for tank battles, and before I lose track and go on a tangent, I must discuss this second gameplay feature. Dragon Quest Heroes: Rocket Slime takes a bite out of Advance Wars' book and combines dual-screen battles with its adventure portions. These battles, initiated at certain times and locations throughout the game, are a lot of fun and are the more involving parts of Rocket Slime's gameplay. The items found throughout the world are used as ammunition, and you'll defend your Schlieman tank from other creatively-designed (and hilariously named) enemy tanks. These portions of the game can be very intense, as you'll fire off ammo in real-time by doing what Rocket does best-Elasto Blasting into objects, carrying them to your cannons, and throwing them into the cannons. Once the enemy tank is weakened, Rocket can travel over to the enemy tank and sabotage its engines to end the battle. These tank battles are almost always exciting, they're always fun, and they're my favorite part of the game. They've even got their own fully-featured multiplayer mode, as Dragon Quest Heroes: Rocket Slime supports the Nintendo DS multiple game card multiplayer functions. The tank battles get much deeper about halfway through the game when you start finding bigger, more powerful items that serve as ammo; not to mention you can upgrade your tank's health meter to make it sturdier in those long-winded conflicts. Besides the ammo and health upgrades, you can actually recruit friendly slimes that have specific in-battle strengths and weaknesses. For example, Hooly, one of your slime friends, will fire himself at incoming projectiles, knocking them out of the air. Other characters will run around throughout the Schlieman tank, collecting ammo and firing away at enemies. Some characters even play a defensive role and protect the tank from intruding Plob monsters. All of these abilities are controlled by AI, but it's a great feature nonetheless, and adds a lot of depth and strategy to the already-exciting tank battles. Visually, Dragon Quest Heroes: Rocket Slime is, again, very similar to Legend of Zelda games. It has its own charm, though-it's very bright and colorful, and everything, even the Plob, looks bouncy and happy. In fact, I'd say this is one of the most ridiculously cutesy and happy games I've ever found myself being gripped by. The sprites are big, bright, and perfectly animated. Visually, you couldn't ask for more from a top-down 2D adventure game. The sound is appropriate, with cutesy music that never gets annoying. The tank battle music is fitting to the gameplay, and in hand is more reminiscent of Advance Wars. Overall, Dragon Quest Heroes: Rocket Slime doesn't go unscathed. Though there is a lot of depth to be found in the tank battle system, and the game has an undeniable pick-up-and-play feel to it, Rocket Slime ends shortly around the dozen-hour mark. The lack of WiFi multiplayer and downloadable play hurts, but Rocket Slime does have a multiplayer mode that is loaded with features like playable tanks, characters, and settings. All-in-all, for anything bad I could say about Rocket Slime, I could say about ten good things about it. As if Rocket Slime needed another piece of proof, that's a sign of a good, fun game; one of the better handheld titles this year. If your DS has been dormant since New Super Mario Bros. and Tetris DS stole the show earlier this year, Dragon Quest Heroes: Rocket Slime will definitely satiate your appetite for handheld gaming until Final Fantasy III attacks this November and Legend of Zelda: Phantom Hourglass sets sail next spring.
More slime! November 18, 2006 To Be Simple 5 out of 5 found this review helpful
If you are looking for a fun game that does not take itself too seriously then this is the game to get. The tank battles in Rocket Slime are wonderfully designed and have a good amount of strategy involved. The main gameplay is somewhat like the SNES Zelda days in some sense, which is a very good thing in my book. The difficulty of the game is not too bad, so younger gamers will have no problem being successful with this title. Even after you complete the main quest there is quite a bit of stuff to collect, plus there is a tank tournament of sorts to win. I have not played multiplayer yet, but I would think head-to-head tank battles have to be some of the greatest multiplayer contests ever. I cannot recommend this game enough.
Way to repetitive March 31, 2007 M. Frankie (New Paltz, NY USA) 5 out of 9 found this review helpful
I'm writing this review simply because I was shocked to see this game had a 5 star review. This game is fun... at first. However, you begin to realize that the game has you doing the same thing over and over again. body slam enemies and items and throw them onto a train for stocking, or into a cannon for ammo. I played this game for about 5 days. The first day I really enjoyed It, and found it both engaging and different. By the second day I was wondering when it was going to start to get more challenging. and by the fifth day I had beaten it and was so sick of the repetitive game play that I had no interest in the tank master mode or any other replay value and returned it to the store. I think children under the age of 10 will get alot out of this game, and it might even be a good introduction to the RPG genre. Anyone looking for a game with substance will be thoroughly dissapointed.
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