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Crisis Core: Final Fantasy VII with Limited Edition UMD Case

Crisis Core: Final Fantasy VII with Limited Edition UMD Case


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From: Square Enix

Buy New: $68.98



New (5) Used (3) from $68.98

Rating: 4.5 out of 5 stars 63 reviews
Sales Rank: 4689

Platform: Sony Psp
Genre: role_playing_games
ESRB: Teen
Media: Video Game
Edition: Limited
Age: 12 - 20 years
Operating System: Sony PSP
Shipping Weight (lbs): 0.3
Dimensions (in): 7 x 4.1 x 0.6

MPN: 90722
UPC: 662248907253
EAN: 0662248907253
ASIN: B0010YOQIW

Release Date: March 25, 2008
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: Brand new Item. CD, DVD, Book, VHS more than 400 000 titles to choose from. ALL days Low Price !

Features:
  • Complete the FINAL FANTASY VII experience and reunite with the most recognized RPG characters created by world-renowned character designer Tetsuya Nomura
  • Witness stunning graphics, inspiring visuals, and gorgeous CG cut scenes coupled with top-notch voice acting in a 16:9 widescreen presentation, made possible by the PSP system hardware
  • Innovative D.M.W (Digital Mind Wave) system enhances the action-packed, engaging, real-time battle system, allowing players to unleash special attacks or call upon iconic Final Fantasy summons
  • Take on challenges with the all-new “Hard Mode” developed exclusively for the North American audiences
  • Acquire unique accessories made available through 300 side missions to further enrich the gameplay experience

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Editorial Reviews:

Product Description
MODEL- 90722 VENDOR- SQUARE ENIX FEATURES- Crisis Core: Final Fantasy VII PSP Seven years prior to the events of FINAL FANTASY VII -- The Shinra Company is rapidly increasing its influence through its monopoly on mako energy and military might. With the burgeoning city of Midgar as its base and symbol of prosperity Shinra is on the verge of establishing absolute dominance over the world. SOLDIER is a group of skilled combat operatives within Shinra. The elite within the group -- those strong enough to be deemed SOLDIER 1st Class -- are respected and idolized by the citizenry. Zack is a young SOLDIER 2nd Class who aspires to become a 1st. He spends his days carrying out assignments under the guidance of his 1st Class mentor Angeal. During an operation in Wutai a large number of SOLDIER members led by 1st Class operative Genesis go missing. The severity of the situation prompts Shinra executives to deploy even more SOLDIER operatives in hopes of bringing an end to the war with Wutai--and conducting an investigation into the mass desertion. The ones assigned to the mission are Zack Angeal and the 1st Class hero who is known the world over as Sephiroth.. What truths lie behind Genesiss disappearance? What secrets bind the three SOLDIER 1st Class operatives? For Zack a cruel and fateful struggle awaits.. * Complete the FINAL FANTASY VII experience and reunite with the most recognized RPG characters created by world-renowned character designer Tetsuya Nomura.* Witness stunning graphics inspiring visuals and gorgeous CG cut scenes coupled with top-notch voice acting in a 16:9 widescreen presentation made possible by the PSP system hardware.* Innovative D.M.W (Digital Mind Wave) system enhances the action-packed engaging real-time battle system allowing players to unleash special attacks or call upon iconic FINAL FANTASY summons.* Take on challenges with the all-new Hard Mode developed exclusively for the North American audiences.* Acquire unique...


Customer Reviews:   Read 58 more reviews...

5 out of 5 stars Spectacular   March 26, 2008
N. Durham (Philadelphia, PA)
29 out of 29 found this review helpful

I was never too fond of RPG's when I was younger, no matter how much I loved video games. Final Fantasy VII changed that, along with how I looked at the genre, as I, like many others, became addicted to the game's emotional storyline and well-rounded characters. Since then, we have seen a number of tie-ins, spin-offs, and even feature films based on the Final Fantasy VII universe, and now, Crisis Core has finally arrived. Crisis Core: Final Fantasy VII is a prequel to the game, where you play as Cloud's old friend and partner Zack, and uncover secrets and revelations that are full of surprises, and lead up to the events of Final Fantasy VII. First off, the game is is simply gorgeous to look at. Not just the cut-scenes, which themselves are beautiful and stunning, but even the in-game graphics look great, making this undoubtedly the best looking RPG to hit the PSP, and the game's voice acting is even better. The game's combat system is also worth mentioning because it isn't quite turn based, and isn't quite real time. Instead, it is a fast moving system that is quite fun in itself, even if it may come off as a bit too easy for some. Leveling up and performing Limit Breaks is now determined by the slot machine-esque DMW system, which is a fun little twist as well. There are familiar characters abound as well: Cloud, Aerith, Tifa, and of course, Sephiroth. The game's story wonderfully weaves into FFVII mythology, and offers some new perspectives on Zack and Sephiroth, and those respects alone, Crisis Core is worth picking up. All in all, Crisis Core: Final Fantasy VII is a stunning achievement that is an absolute essential addition to your PSP library, and needless to say, if you love everything Final Fantasy VII and you own a PSP, you have to pick up Crisis Core.


4 out of 5 stars Cinematic and beautiful, but...   March 26, 2008
James Roman (Houston, Texas United States)
17 out of 26 found this review helpful

When Square-Enix puts out a numbered Final Fantasy title, it never disappoints. But it's been painfully clear that any Final Fantasy spin-offs based on those games will miss the mark. Such is the case with Crisis Core: Final Fantasy VII. If you're expecting the same engrossing gameplay and engagement you had playing the original Final Fantasy VII, you'll be sorely disappointed.

The bad:
-Horrible, and I do mean HORRIBLE play control. You can seriously play through the battles blindfolded. All you do is simply hit the X button. The character moves on his own. Square-Enix should've either given us traditional turn-based battles or fully controllable God of War-style battles, not this weak combination of both.

-The actual game is very short, with only 10 chapters. After two hours of play, I was already in chapter 4, and that's after taking a good chunk of time doing side-missions as well.

-Side missions extend the game slightly, but they're also very short and not very engaging.

-DMW, which is a slot-machine-type meter that spins throughout the battle. The player has no control over it, and this is what determines if you or your attributes level up, or if you perform a limit break or use a summon. Basically, your progress and level is determined entirely at random (A level up happens when the first and last symbol match AND this corresponds to a 777). No skill is required.

So why, you ask, did I give this game 4 stars?

The good:
Story - Plain and simple, the story is absolutely incredible. The cutscenes are stunning, especially for the PSP. The voice acting is the best I've ever heard...period. The characters are convincing and engrossing. The atmosphere throughout the game is classic FFVII, and this alone is why you won't be able to put the game down.

A review from GameInformer said that it's well worth trudging through some of the worst gameplay ever just to see this story to the end, and I whole-heartedly agree. I'm hooked on it, and I'll gladly waste hours on side missions in the hope that I'll randomly level up, just so I can be strong enough to beat the final boss and bridge this story with Final Fantasy VII.



5 out of 5 stars 4.5 Stars: An Amazing Addition to the Final Fantasy VII Collection   March 26, 2008
Sean A. Rhodes (Aurora, Colorado)
8 out of 11 found this review helpful

Pros:
+Amazing storyline
+Impressive graphics and CGI
+Easy to learn combat system
+Plenty of side missions
+Remixed music sounds great

Cons:

-Gameplay can be repetitive
-Not always the best voice acting

Whether you care to believe it or not, Final Fantasy VII became one of the most influential video games ever made. More than ten years later, the game is still a milestone in gaming, with fans playing it religiously, even to this day. Dirge of Cerberus didn't exactly make a big splash in the Final Fantasy VII fandom. However, Crisis Core not only succeeds in the places where Dirge of Cerberus did not, it also helps to fill in many gaps found in the original storyline.

Crisis Core is a prequel to the main game and centers on Zack Fair, a member of Shinra's SOLDIER Unit. He dreams of one day being a hero, and he gets his chance when a member of SOLDIER 1st Class suddenly goes missing in Wutai and Zack is sent to investigate. This sets the stage for the events leading up to Final Fantasy VII in an amazing, detailed story that helps to answer a few lingering questions from Final Fantasy VII, and helps us see Zack as much more than a mere plot device. The story is told through some CGI cutscenes that look as though they were ripped straight out of Final Fantasy VII: Advent Children. Needless to say, the story sequences look spectacular. Throughout the story you'll get to know some new faces and you'll see other characters pop up from Final Fantasy VII and even Dirge of Cerberus. Any devoted fan to the original Final Fantasy VII will be absorbed and enthralled by the storyline.

Crisis Core is, first and foremost, an action RPG. At first the combat can be slightly confusing. As you traverse through areas you'll enter Combat Mode where you'll fight many enemies at once. You'll mostly be mashing on the X button to land attacks but you can also block attacks and dodge attacks. The L and R buttons also let you cycle through your attack, items and materia. Battling is very similar to Kingdom Hearts. Including the button mashing experience. The game isn't too hard to get into, but some of its other mechanics concerning battling can be a little confusing at first.

Crisis Core utilizes what's called a Digital Mind Wave (DMW). The Digital Mind Wave is a slot machine in the corner of the screen that is constantly spinning. At first this may just seem like something to give you a little boost in battle. From time to time you'll find that in a battle you can use Magic without losing MP, or you'll get a bonus that keeps you from being knocked down by attacks, or even a moment of temporary invincibility among other things the DMW can do. However, as you'll soon discover, the DMW is also responsible for increasing levels, performing limit breaks, and leveling up your materia. You have no control over the slots, but much of the system actually works in your favor. You'll come to realize you get level ups and perform limit breaks quite often in battle. In short, the DMW in no way interferes with combat itself. The learning curve to Crisis Core is relatively simple.

Final Fantasy wouldn't be Final Fantasy without sidequest. When not going through the main story, Zack can undertake missions for Shinra. If there was anything that Crisis Core lacks, it's creativity in its side missions. While there are literally hundreds of them, they all simply send you off to dispatch more enemies. While some of them are fun (particularly boss battles) it can become repetitive rather fast. On the bright side, however, they yield some great rewards and they often go by quickly.

Graphically, it's needless to say that Crisis Core is arguably the best looking PSP game out there. You'll be amazed at how detailed everything is. You'll also revisit areas from Final Fantasy VII and they look almost exactly the same, only being given a huge face lift. Even some Playstation 2 games don't look as good as Crisis Core.

Musically, the game actually sounds pretty good. A lot of the battle themes grow on you and become catchy after a while. The music presented in many of the areas is also really good. There are also some tracks remixed from Final Fantasy VII that sound really good.

Does Crisis Core have any real problems? Yes, but they're not huge problems by any means. For starters, the voice acting isn't the greatest. There are some good voice talents, but there are also a couple of wooden voices here. In addition to that, you can't skip any cutscenes, which can serve as a major problem if you happen to lose a tough battle. You also can't control the camera in battle which would really help the player out when the enemy clouds your vision (you can, however, control the camera outside of battle).

The biggest problem with Crisis Core is that you spend much of your time just mashing on one button throughout the game. Even worse, the game's combat system is a little too easy to take advantage of. It's a great combat system, but it is also a combat system that doesn't really challenge the player enough.

At the very least, however, the story is more than enough to make up for the shortcomings. Fans of the original game will more than likely be overcome with nostalgia when they reimmerse themselves within the world of Final Fantasy VII. If you loved Final Fantasy VII, by all means pick up Crisis Core. It's a treat for any and all Final Fantasy VII fans. Needless to say, if Final Fantasy VII wasn't your cup of tea, then Crisis Core is most definitely not for you.



2 out of 5 stars Rushed, repetitive, and uninspired   April 2, 2008
Denzel Lockheart (Edmonton, AB, Canada)
7 out of 27 found this review helpful

IF you could play FF7 the game or then watch FF7AC consecutively without any interruption, I don't think you'll have the same here. I have always loved FF7, it has been a good ride. I loved the original game, and I loved Advent Children. I can't say I liked Dirge of Cerberus, it just felt like they made a game just for the sake of making a game.

And then there's Crisis Core...

As soon as I started playing the game, I felt it was going to be just... OK. And sadly, my calculations were true. This is just as bad, if not even worse than Dirge of Cerberus. Sure, the graphics are good but that's about it. Need proof? I'll give it to ya:

-Watch out for invisible walls! There are a few places in the game where you're trying to go to other places but you can't.

-The battles are so easy and predictable, you can do them while in a deep sleep. All you need to do is just hit the X button several times. It looks like Squeenix didn't put any thought into it.

-The gameplay is VERY repetitive. You can care less halfway through, which brings me to my next reason...

-The game is WAY TOO SHORT! About an hour in, I was already on Chapter 4. Just an hour later, I had finished the game.

-The music. It sounds like leftovers from Halo 2. The music doesn't fit and at times they repeat the same song over and over, it's like hearing a guy's cell phone ring for 2 hours.

-As usual, the voice acting...

-The ending. Enough said.

This game had so much potential, but wasted it. I really am sad to say this, as I used to LOVE FF7 to death. Overall, skip it.



5 out of 5 stars Pretty Cool   March 26, 2008
joepeezy4sheezy (California)
5 out of 7 found this review helpful

I just picked up this game today and have only played for about an hour. If you are like me and have been put off by the "so-so" spin-offs that many games seem to be emulating these days, this one seems to regain some notoriety.
First, the cutscene graphics are simply amazing. If you liked Advent Children, this game emulates the same standard that that film had set. The gameplay graphics are similar to that of Dirge of Cerberus. For the PSP, they are stunning (imo).
The only qualm with the game that I have after an hour of gameplay, is the gameplay. The cutscenes are where this game shines. You basically run around hitting the X button killing guys and monsters and little numbers shoot out all over the place, which by all accounts are basically meaningless in this type of game. To put it bluntly, it is as if Square took the crappiness of Dirge of Cerberus with the awesomeness of God of War; the end result of this combination is mediocrity personified in a game that is derived from a classic.
I think that if you liked FFVII, then you will like the story aspect of this game. To me, it is worth the mediocre gameplay to see the amazing scenes that follow.
All in all, it is not that bad.



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