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Crisis Core: Final Fantasy VII | 
| From: Square Enix
List Price: $39.99 Buy New: $29.99 You Save: $10.00 (25%)
New (24) Used (17) from $22.16
Rating: 41 reviews Sales Rank: 546
Format: Cd Platform: Sony Psp Genre: role_playing_games ESRB: Teen Media: Video Game Edition: Standard Autographed: No Memorabilia: No Batteries Included: No Age: 12 - 20 years Operating System: Sony PSP Shipping Weight (lbs): 2 Dimensions (in): 0.1 x 0 x 0
MPN: 90722 UPC: 662248907222 EAN: 0662248907222 ASIN: B0014X7SQ6
Release Date: March 25, 2008 Availability: Usually ships in 24 hours
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| Features:
| • | Complete the FINAL FANTASY VII experience and reunite with the most recognized RPG characters created by world-renowned character designer Tetsuya Nomura | | • | Witness stunning graphics, inspiring visuals, and gorgeous CG cut scenes coupled with top-notch voice acting in a 16:9 widescreen presentation, made possible by the PSP system hardware | | • | Innovative D.M.W (Digital Mind Wave) system enhances the action-packed, engaging, real-time battle system, allowing players to unleash special attacks or call upon iconic Final Fantasy summons | | • | Take on challenges with the all-new “Hard Mode” developed exclusively for the North American audiences | | • | Acquire unique accessories made available through 300 side missions to further enrich the gameplay experience |
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| Editorial Reviews:
Product Description You are a young SOLDIER 2nd Class who aspires to become a 1st, those who are strong enough and who are respected and idolized by the citizens. SOLDIER is a group of skilled combat operatives within the Shinra Company, who is rapidly increasing its influence through its monopoly on mako energy and military might. A large number of SOLDIER members have gone missing during an operation in Wutai. You are charged with finding them, along with your 1st Class mentor Angeal, and the 1st Class superhuman hero Sephiroth. A cruel and fateful struggle waits?
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| Customer Reviews: Read 36 more reviews...
A Great Prequel April 24, 2008 G. Lindquist 27 out of 28 found this review helpful
I can't believe I am the first after weeks of this game being released to make a review! Nonetheless, here we go. This game is amazing for a portable game. The graphics and sound are just far above what you expect when you think portable gaming and they actually tied the story to the original well too. Gameplay: The Gameplay is top notch. Not only do you explore towns, talk to NPCs and have the Final Fantasy experience you would expect, but there are also side missions that act as a quick fix incase you don't have enough time to actually focus on the story. You can play these whenever you find a save point and they serve as a nice way to get you some extra potions and experience. Interactivity is similar to what you would find in the classic game as far as finding items by exploring the environment and seeing unique sights because you were curious enough to explore every nook and cranny. There are even side missions like having professor hogo making you face huge monsters in an attempt to kill you because you disturbed him. The Story is what shines the most in this game, and it is by far one of the most engrossing stories of the series. Graphics: This game seriously looks like the first Kingdom hearts on the PS2. Their facial expressions and animations are the best you can find on a portable system to date. This game could be ported to the PS2 and considered to have gorgeous graphics. The CG scenes are on par with Advent Children. Sound: The Voice acting is actually pretty good, and the music from Final Fantasy VII that was redone for the game isn't bad either, but the new music to the game is pretty forgettable. I honestly can't stand the shinra building's theme, which feels like it is 10 seconds long and just set to loop. This is one of the game's biggest strengths and downfalls at the same time. Replay Value: You could speed through the story and still expect hours upon hours to be spent doing side missions. The story itself takes a good amount of time to beat. Expect to invest maybe 30 hours into this game. This game is a fantastic deal. Expect to have a blast with it and you wont be disappointed. SPECIAL NOTE: There are some things to this game that you might want to take into consideration. I started playing this game on my old PSP then early into it bought the new model. The difference is HUGE. The load times on the new PSP are cut not only in half, but takes the load time from up to 18 seconds at some points to maybe 3-4 tops. There is also a very low amount of blur when Zack is running around on the screen on the new one compared to the old one. The new screen is brighter, higher refresh rate and the load time on the new one is way shorter. The new PSP is almost a must for this game otherwise load times will destroy the experience.
Crisis Core May 5, 2008 T. Paslay 13 out of 13 found this review helpful
Since the other review is very lengthy, and covers pretty much everything, I'll keep this short and sweet. If you're a fan of the Final Fantasy series (particularly VII) then you should buy this game. If you don't have a PSP, this game is worth buying one for. I didn't have a PSP, this game came out, I bought a PSP to play it, I am extremely happy with my decision. I do recommend playing through Final Fantasy VII first as you will appreciate the characters, environments, and cameos a little more. If you do happen to play this first, I can almost guarantee you'll be shopping for a copy of VII when you're done.
Spectacular May 31, 2008 N. Durham (Philadelphia, PA) 13 out of 13 found this review helpful
I was never too fond of RPG's when I was younger, no matter how much I loved video games. Final Fantasy VII changed that, along with how I looked at the genre, as I, like many others, became addicted to the game's emotional storyline and well-rounded characters. Since then, we have seen a number of tie-ins, spin-offs, and even feature films based on the Final Fantasy VII universe, and now, Crisis Core has finally arrived. Crisis Core: Final Fantasy VII is a prequel to the game, where you play as Cloud's old friend and partner Zack, and uncover secrets and revelations that are full of surprises, and lead up to the events of Final Fantasy VII. First off, the game is is simply gorgeous to look at. Not just the cut-scenes, which themselves are beautiful and stunning, but even the in-game graphics look great, making this undoubtedly the best looking RPG to hit the PSP, and the game's voice acting is even better. The game's combat system is also worth mentioning because it isn't quite turn based, and isn't quite real time. Instead, it is a fast moving system that is quite fun in itself, even if it may come off as a bit too easy for some. Leveling up and performing Limit Breaks is now determined by the slot machine-esque DMW system, which is a fun little twist as well. There are familiar characters abound as well: Cloud, Aerith, Tifa, and of course, Sephiroth. The game's story wonderfully weaves into FFVII mythology, and offers some new perspectives on Zack and Sephiroth, and those respects alone, Crisis Core is worth picking up. All in all, Crisis Core: Final Fantasy VII is a stunning achievement that is an absolute essential addition to your PSP library, and needless to say, if you love everything Final Fantasy VII and you own a PSP, you have to pick up Crisis Core.
The June 11, 2008 D. Andruss 7 out of 10 found this review helpful
Graphics: 5 out of 5. Apparently the entire production budget went into this. I've never seen such amazing visuals out of a handheld, especially in the full-CGI cutscenes (summons, etc). As anyone who's been holding a controller for more than a few years can tell you, though, epic graphics do NOT make an epic game. Music: 3 out of 5. There's more than one remix of previous FF7 themes, and some of the new music is kinda catchy. Doesn't hold a candle to the original FF7 soundtrack, however - somehow Nobou Uematsu did more with the midi format in FF7 than with CD-quality mp3 in Crisis Core. Less is more, I guess! Game Mechanics: 2.5 out of 5. The DMW system is definitely new, and somewhat fun if you can get past the fact that "summons" aren't really summons if you can't.. summon them. Magic is mostly useless (Quake, Firaga and Ultima are the only spells that are really worth casting, Ultima only in a few rare cases). Ultimately, you don't need anything other than your basic attack to advance the story. Easy mode is too easy. Haven't tried Hard. There are WAY TOO MANY MISSIONS that all feel exactly the same, no one but the most hardcore of completionists could ever endure it. Materia Fusion is useless, unless you're playing Hard Mode I would assume, but for the basic game it has no real place. Looking into some of the mechanics behind fusion on GameFaqs, they couldn't have made the system more complicated if they tried. It amounts to a lot of mindless grinding that's (for me at least) difficult to tolerate. But if you're into that kind of thing, more power to you. Characters/Plot: 1 out of 5. This is where the game seriously falls short. Zack is the stereotypical hyperactive RPG protagonist, yet strangely the only male character that's voice-acted even moderately well. For some reason, the writers saw fit to include new characters such as Genesis and Cissnei, both of whom fail to capture one's imagination like the original cast of FF7. Genesis is obsessed with a play and seems to have a pathological compulsion to recite it, Cissnei hints at a mysterious past but nothing is ever revealed, and pretty much all of the characters are one-dimensional. Aeris gets a few scattered scenes, but nothing like what a long-time fan of FF7 might hope for. She also comes off as a bit unhinged (fear of the sky? talking to flowers? Riiiight). Not only that, but the ENTIRE GAME'S (indeed the entire series') plot can be summed up in the following phrase. "Hojo is a [...]". I was kinda hoping for more than that. Either Square Enix's localization team has really downsized in recent years and the original Japanese version of CC:FF7 is far more involving, or Crisis Core was simply produced just to cash in on the swarms of rabid FF7 fans. The problem with this kind of business strategy is that only the most hardcore of fans (the ones who dress up as their favorite characters and go to conventions) will continue buying anything with a FF7 label on it, whereas the rest of us operate on a "once bitten twice shy" basis. Crisis Core falls completely short of being a respectable prequel to one of the best-selling (if not THE best-selling) RPGs of all time. Much like Xenogears and the Xenosaga series that followed it, a story that was once carefully and lovingly written has been essentially turned into an empty attempt at capitalization. The VERY few plot developments revealed in Crisis Core could've easily been condensed into a 90-minute movie a la Advent Children, which would've been far more preferable than wasting the money and time spent playing through CC. I'd like the week or two I spent playing through this game back. tl;dr version: If you liked Xenogears but hated Xenosaga, you will hate Crisis Core.
Just barely short of perfect! July 18, 2008 C. R. Swanson (Phoenix) 5 out of 5 found this review helpful
Ah, the Final Fantasy series. Who can forget fine games like Final Fantasy VI, Final Fantasy X and Final Fantasy XII? Of course no one can forget Final Fantasy VII. This is largely because Square-Enix won't let us forget it. We have games like "Before Crisis" and Final Fantasy VII: Dirge of Cerberus, and of course the incredibly well-done movie Final Fantasy VII - Advent Children (Limited Edition Collector's Set) (go find my review of it and vote it helpful! Please? I'll be your friend! ^_^ ). Now into this fray of Final Fantasy fantasticness, we have "Crisis Core: Final Fantasy VII". Now, I never played "Before Crisis" (though neither did anyone else), and I haven't played "Dirge of Cerberus" either, so I can't compare this to those. What I can do is say that this is one hellishly good game! The graphics are amazing. The music reminds one of the music from the original game without directly copying it (except for in a few places). The plot, at least so far, is compelling and interesting. Further the game really opens up the world we were introduced to way back in 1997. The game isn't perfect. I still haven't found away to remove the annoying subtitles, and I do have to join in the complaints about how all you really have to do to win is press "X" a lot. Plus having the DMW screen pop up every few moments gets old. I'm also really sick of "Active Combat mode activated" message you get when you go into, well, active combat mode. That said, this is, without a doubt, one of the finest games on the PSP, joined in competition only by God of War Chains of Olympus (which I also enjoyed). It's probably one of the best RPGs I've ever played. Overall, if you like good action, great graphics, nice music and a plot you can chew your way through, then buy this game! If you don't like those things, well, heck, why would you buy ANY Final Fantasy game? :)
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