Dynasty Warriors 6 | 
| From: KOEI Corp
List Price: $59.99 Buy New: $47.99 You Save: $12.00 (20%)
New (32) Used (4) from $45.99
Rating: 12 reviews Sales Rank: 2359
Platform: Xbox 360 Genre: Action Games ESRB: Rating Pending Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Operating System: Xbox 360 Shipping Weight (lbs): 2 Dimensions (in): 7.5 x 5.3 x 0.6
MPN: 0179 UPC: 040198001793 EAN: 0040198001793 ASIN: B00104KJ56
Release Date: February 20, 2008 Availability: Usually ships in 1-2 business days
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| Features:
| • | Developed from the ground up for next-generation platforms | | • | Fighting techniques motion-captured from some of Asia's leading stunt performers | | • | Enemy unit AI adapts to player combat tactics | | • | New Skill map feature allows players to determine how a character develops | | • | New "Renbu" attack system for lightning fast moves and combos |
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| Editorial Reviews:
Product Description Dynasty Warriors 6 will deliver the massive scale and realistic atmosphere that players have come to expect from the series, but will redefine the Dynasty Warriors' Tactical Action experience. With a new fighting system and entirely new action and motion, players can string together fighting moves and experience gameplay that closely resembles the action of a kung-fu movie. These changes The new combo system, tentatively called the "Renbu" system, requires specific button presses to unleash a variety of dazzling moves that will mimic the fighting movements seen in a Chinese martial arts movies. The system uses a Combo Gauge, which as it fills up, increases the Combo Level, which in turn allows the character to unleash even more powerful attacks and moves. The objective of this "Renbu" system is to add more visual stimulation while providing a sense of control over the action on screen. Famous events of the Romance of the Three Kingdoms such as sieges and large-scale ship battles were previously shown only through event scenes. Now these exciting moments will be portrayed in real-time, with in-game action sequences. Players will not only see these events, but also live them, thereby recreating the feeling of actually being on the battlefield in ancient China.
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| Customer Reviews: Read 7 more reviews...
Lay waste to 1000's on your way to victory February 23, 2008 P. G. Keller 6 out of 8 found this review helpful
Dynasty Warriors returns with it's 6th installment and for fans of the series, it doesn't disappoint. There have been many versions of 3,4 and 5 but 6 is the first actually built for next gen systems and it shows. Dynasty Warriors has been a very successful franchise (especially in Japan) that uses actual historical battles and figures from chinese history. The game has you re-enact these battles and largely pits you in a 1 vs 1000 role to decide which clan will dominate the land. You choose a soldier that's part of a clan, each with their own story lines, and even though there are other officers and soldiers at your side, you are the one to decide victory or defeat. Success of the clan depends on your skills, which improve with every battle. Life, strength, weapons, horses, combos and special attacks will all see dramatic change as you power up by defeating officers and claiming treasure left behind. These are huge scale battles that can take up to 45min to 1 hr. to complete, depending on how you go about victory. The accessable thing about DW is that it doesn't take itself too seriously. There's no blood or any of the other horrors of war to make us believe we're simulating reality. It's really the best way to go for a game like this. Many criticize this series for it's AI which, in reality, doesn't really seem that intelligent. Most enemies and allies seem to stand around the battlefield while you do all the work. DW6 hasn't changed that much. There's a seems to be some more activity and chaos but not much over past iterations. Your fellow soldiers charge in and out and set themselves up for battle, but upon watching them, you see that they do very little to increase your chance of success. While foot soldiers are largely inactive, the officers are much more aggressive on both sides. Some are quite challenging. Lu Bu is a beast and more dangerous than ever. There are some new additions here that are noteworthy. There are some new characters, new move sets for older ones, and new abilities like swimming and climbing ladders. I also like that you can start out with a selection of horses so you don't have to run everywhere like in previous versions. Not only that, but at anytime, you can hit the D-Pad and your horse will find you so you can ride to or away from any situation that calls for it. Most noticably are the improved graphics. While not mind blowing as some of the newer games, they are much better than before. The character models look very good as do the menus and cut scenes. There's still some pop up from characters but the framerate seems smooth and didn't slow down when many were on the same screen. The landscapes are still a little bland but in the heat of battle, you don't notice them much anyway. I also still like the hard rock tunes that jam out on the menus and during battles. Why ancient chinese armies and metal go together, I don't know, but it's always worked for me. The character voice acting seems a little better this time too. I do wish we had been given more control over the armies. There are some tough battles where your officers are being killed and you have many squads sitting about on other places on the map. It would be great to be able to send them where they're needed the most. It's been a frustration in the series for years and I'd like to see it fixed. I'd also like to be able to charge my special attack while running. It was a great feature when implemented in DW4 but instead of having to stop and charge, I found many instances when it would've been alot more helpful to run while charging. I'm missing some of the variety from past titles too. Where are the native forces whith the elephant troops? Or the windmills that cause you to fight against the wind till you could destroy them? I'm not saying we need the same thing but I was hoping DW6 would give us more enemy and tactic types. Also, even though I know it'll probably never be done because it would take a ton of memory, I can't help thinking how cool it would be if all the bodies of the fallen from both sides stayed where they fell instead of disappearing. That would be very cool to see. Nevertheless, I've been a big Dynasty Warriors fan since it began this formula with DW2 and I'm not disappointed here as I kind of knew what to expect. Fans know that each year is a slight impovement from before but that there's never anything drastic. I think this is a bigger leap beyond others though and don't see any reason for current fans to be disappointed. They should feel right at home considering the formula is largely unchanged. There's alot of playing time here with Musou mode. Solo or co-op Free mode and challenge mode extend the games life and give it legs. For those new to the series, I'd suggest a rent, or aquiring an earlier installment on XBOX or PS2. This series may not be for everyone, but it's for me.
Finally! A Dynasty Warriors worth buying and playing through!! February 26, 2008 Xueqin 4 out of 4 found this review helpful
Finally, KOEI has done it! They've made a DW deserving a new number! (6) Keeping with the original Romance of Three Kingdoms (hai shi DW Three Kingdoms' new book The Greatest of Heroes) novel, they've made a game that brings incredible feelings of joy in playing through its characters in a totally new world to which say only Dynasty Warriors 3 can compare. The new fighting systems, graphical environments AND their details eg shape of the land and interactivity, and enemy AI, all make the game something we've been waiting half a decade for. It is truly beautiful - with 3rd gen console quality cutscenes (and real voice actors now!) the story is vividly retold, threading together the historical battles of ROTK (half the reason for the games' popularity and KOEI's success!). With this formula reinvigorated, KOEI should now win over millions more to its series with the Chinese story, which have complemented each others fame in recent years. The combo "Renbu" system is a nice change, allowing more powerful attacks as you show your skill rather than button mashing ability, and the game allows enough foes on screen for it to become worthwhile. Having a new skill system, although copied from other games, is one of the wisest ideas KOEI has had. The warhorse and weapon development are some of the ways that makes the games' time consumption feel more worthwhile, but the only critisiscm is still just that - time consumption. It's a long game (but based on a very long story! - ROTK is 3x as long as Lord of the Rings!) and with dozens of characters to play through and level up, its one that can accomodate the casual player but even better the DW/ROTK addict. So overall, an incredible game - the kind we've been waiting for. I'd give it 9/10 - the best since DW3. The chinese online version is still the kind we are waiting for however - where the mechanics and joy of Dynasty Warriors can be applied against HUMAN opponents - but until then this will suffice. In the meantime however, DW Three Kingdoms has also released their new book, based on the same story as Dynasty Warriors, and is a great compliment one of the best games of 2008.
My annual fix has arrived! March 31, 2008 David Michaelides (Fresno, CA) 2 out of 2 found this review helpful
Before I get to the game, I'll first let you know where I'm coming from. I am a Dynasty Warriors junky. With the out of the way, on to the game! First, let's get the bad out of the way. There are only 17 Musou. That means that there is a large likelihood that your favorite character has no story mode to speak of, and that the only way to play them, is to go to free mode, pick a board, and have at it. To make it sting a bit more, as far as I've seen, the spare characters don't even have unique events, as in earlier DW's. And, because having one wound isn't enough, I'll add another. Most of the characters are copies. In other words, Diao Chan and Zhen Ji have the same weapon and moveset. And they aren't alone in this respect. Since you are now holding both of your arm wounds, I'll go ahead and punch you straight in the face with this, some characters were taken out. Yes, even though the makers had no problem just copying weapons and movesets, they still removed characters. The ones I missed the most were the Nanman. I always liked their stages, because they were so different from the rest, what with the jungle setting, elephants, and enemies that actually dressed different, as opposed to just wearing distinguishing colors. I'm not really a fan of the Renbu system. Not that I'm against them trying something new, it's just that I don't really like what they tried. Essentially, you have a bar that builds up the more you attack. When it fills, you go to the next level, and your character gets a few more moves added to his/her chain. There's also a third level, and then an infinite level (or as I call it, level 4). If you don't attack, then the bar slowly depletes. Also, there are certain attacks that immediately lower the bar, such as rocks thrown at your head. The point of it, I suppose, was to keep you fighting. However, it comes off as an artificial way of doing it. After all, there is nothing else to do in a DW game, so why did they feel the need to force me to perform the only task there is to perform in the first place? Also, if you get a horse with the ability "Renbu Gait", then it's all irrelevant. As long as you're on the horse, your bar wont deplete. That sort of forced me to stay on the horse for all travel purposes. I guess I just don't like time limits (why there still is one for every level, I don't know), but there you have it. Now let's get to the good. Slow down is a thing of the past, and that's good, because I have never seen this many characters on screen at once. There are many times where I simply had no idea where I was in the crowd. Which is a good time to swing your weapon. Most of the characters have gotten major make-overs. Of course, whether you like them or not will simply be too subjective for any reviewer, but I personally liked a lot of them. One thing I don't see mentioned is that the game claims to have motion captured actual martial artists for many of the moves. I think this is a major cool point. It may take some (but not all) of the more fantastic moves out of the game, but it's a fair trade. Characters like Lu Xun make it feel like your in control of a kung-fu movie. Even though there are only 17 Musou, the ones that are there are much improved, with scenes before every fight, and sometimes after, as well. If/when they finally flesh out the rest of the cast (DW:7?) then going through the separate musous will be quite the experience. A couple more points I want to make before rapping up. In DW Orochi, you were given the ability to whistle for your horse, which was a HUGE quality-of-life improvement. That has been carried over to DW:6. So, if you hop off, and fight your way through half of the level, you can just press down on the d-pad, and your horse will run up in short order. And then there's the terrain. The landscape is much improved, and feels more alive. Now, if you go up a hill, you don't have to travel back down, you can just jump off the side. And if you ever wanted to jump from on high while riding your horse, and fall on the group of people unfortunate enough to be called "enemies", then now you can. They will also cower and scream about being ambushed if done right. Nice. In the end, the differences in this game are enough to check out if you're a fan of the series. However, if you are patient, I would actually suggest waiting for the next chapter, or to see if they add any downloadable content, as this game does feel like a trial run, before the fully fleshed out version, what with the lack of musou, copy-cat characters, and flat removal of characters. As for me, I enjoy it greatly, and will continue to do so.
6th game holds up to its name. February 25, 2008 Kuang Hou Justin Huang 1 out of 4 found this review helpful
Be prepared to spend hours upon hours with this game. If you have ever played a previous iteration of this series you will know what to expect. As an added bonus if you pay attention to the storyline you will learn alot about Chinese history.
Dynasty Warriors 6 March 7, 2008 Travis Lthomas (US Naval Station Guantanamo Bay) I don't have too much previous experience in the Dynasty Warriors series, but I can tell you that this game is pretty similar to the other DW games I have played. You start out with 3 choices of characters to play their story. More unlock as you progress. I've been playing the game on normal so far and you actually have to pay more attention to the whole battlefield more than I have in the past games. You have to watch out for other generals a lot. My coworker farted near me and I have to evacuate.
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