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Clive Barker's Jericho

Clive Barker's Jericho


Other Views:
From: Codemasters

List Price: $29.99
Buy New: $18.95
You Save: $11.04 (37%)



New (22) Used (19) from $16.83

Rating: 4.0 out of 5 stars 18 reviews
Sales Rank: 1414

Platform: Xbox 360
Genre: Horror Action Games
ESRB: Mature
Media: Video Game
Batteries Included: No
Age: 17 - 20 years
Operating System: Xbox 360
Shipping Weight (lbs): 0.3
Dimensions (in): 7.5 x 5.3 x 0.6

MPN: 40167
Model: 40167
UPC: 767649401673
EAN: 0767649401673
ASIN: B000R0SR9E

Release Date: October 23, 2007
Availability: Usually ships in 1-2 business days

Features:
  • All-action FPS combined with darkest horror, modern weapons & paranormal powers
  • Squad gameplay that adds tension and action and switch between & play all seven squad members
  • Control over a dozen supernatural weapons and abilities at a time through squad mechanics
  • Each character has unique paranormal abilities
  • Horror and action like nothing you've seen before

Similar Items:

  • Assassin's Creed
  • Call of Duty 4: Modern Warfare
  • Timeshift
  • BioShock
  • Mass Effect

Editorial Reviews:

Product Description
Jericho is a squad-based action/horror game based on an original concept and story by acclaimed horror writer and film maker Clive Barker. The most ancient of evils has broken through into our world and is threatening to spread its taint across the whole of the earth unless it's stopped. At ground zero lies the Middle Eastern city of Al-Khali, a modern city built atop the ancient ruins of a dozen previous conquerors. All attempts of contacting the citizens of the city have failed. With tensions already running high in the region, this is just the sort of thing that could trigger the apocalypse. In Clive Barker's Jericho, players assume the role of the leader of the Jericho Squad - a seven man Special Forces strike team that protects U.S. interests against paranormal threats. Each member of the squad is an expert in modern warfare as well as their own different para-psychological disciplines, including clairvoyance, alchemy, blood magic, exorcism, etc. Players must lead the Jericho Squad into the flaming ruins of the city, moving block by block towards the dimensional rift tearing away at its heart. Along the way, they encounter the horrific armies of hellish denizens that now rule the city and corrupt everything they touch. As players incrementally approach the source of evil, they will have to rely less and less on traditional weapons and instead focus on the combined psychic talents of the Jericho Squad.


Customer Reviews:   Read 13 more reviews...

4 out of 5 stars a supernatural Killzone...a squad based Painkiller...   October 29, 2007
Psycho Zombie Cheerleader (Hell)
17 out of 19 found this review helpful

Jericho is getting bad reviews in the magazines, and it's a shame because a lot of fps gamers are going to miss out.

To sum it up shortly,.. I would say Jericho is like a squad based Painkiller,.. or a supernatural Killzone. It's got great graphics,.. a freaky supernatural story,.. a cast of interesting supporting teammates all with special powers and unique weapons,.. and insane Silent Hill-ish enemies.

The game slowly opens up all the gameplay in the beginning. Each character has two attacks (either one gun with two ammo types, or two guns, or a sword.) and a special ability which can be offensive or defensive. Your team is split up into alpha and omega squads. You can order each team to different points or have them all move together. You can tell your entire team to stay put and they will untill you get out of sight. Once you leave their sight, they come catching up. The AI is nice,.. but if it was any better than there would be nothing for the player to do. If a teammate is "killed" you can walk up to them and bring them back just like in Gears of War.
About four or five levels in, you get the ability to posess and control any teammate at any time. Just aim at them and hit the posess button (or go into a menu and select one to posess.) Different situations in the game require the different abilities of your teammates.

The levels are linear,.. but with different paths to get to the same areas. The monsters usually spawn in groups and rush you. At first the enemy variation is low and you will mostly fight only two types of monsters. But a few levels in all kinds of other freaky as hell monsters start showing up. I started having flashbacks to the original Quake. (remember that classic?) All the enemies take a LOT of ammo to put down,.. but since you have a squad of six teammates it balances out. Some monsters have weak spots.

Seriously,these are inhuman nightmare abomination monsters from hell , do you expect them to take cover and use strategy? It's a nice marriage of old-school Quake and Painkiller monster rushing with some new-school squad based teamwork.

It has some RE4 style interactive cinemas in which you only have a spit second to hit the correct buttons. They'll happen unexpectedly and you'll die repeatedly,.. BUT when you fail them they immediately repeat for you to try untill you pass so you don't have to reload a savegame or restart at an earlier checkpoint. (and one of the cheats eliminates the button mashing from the specific cutscenes if you can't stand them.)
The cinemas are all played in first person.

There's really nothing wrong with Jericho. It's fun and freaky. It all depends on your personal taste. If you liked The Darkness or Painkiller then you should give Jericho a chance. At least it's something other than a WW2 or Halo fps.



2 out of 5 stars Linear, linear, linear   November 26, 2007
Freeman (Ranger, Georgia, USA)
12 out of 17 found this review helpful

Jericho sports wonderful graphics, a decent storyline and some sick, sick thinking, all of which I like. This is offset by the horrible linearity of the game, which destroys suspension of disbelief and the ability to lose myself in the story.

If I want linearity, I can read a novel. Video games are supposed to offer choices - that is why people play them. A video game should not herd you from location to location, but Jericho does. I found the feature where you switch between characters fun for about two minutes, and then it became irritating as I was herded into doing so multiple times. Again - the game was making the choices instead of me. That's bad design, in my opinion.

Finally, I was extremely disgusted to see the reemergence of a horrible programming technique from the SuperNintendo days - being forced to play little games where you tap a series of buttons and die over and over in a loop until you get them right. For instance, a corpse suddenly rises out of the ground and grabs you. Tap A to punch it in the face. Now Tap B to push it away. Tap Y to kick it in the crotch. Quick! Tap B again to smash its head with your hammer. You get the idea. Boring.

Bottom line - I cannot stomach being herded from point to point despite the interesting storyline. I'll never finish this game. Four hours into it, I've grown bored of tapping various button combinations in response to prompts on the screen and running down pathways that don't branch at all.



4 out of 5 stars "And the walls kept tumbling down.." Killer High concept FPS   October 31, 2007
Jeff B (Bayonne, NJ)
3 out of 3 found this review helpful

I don't understand why this game received negative reviews from IGN and a few other so-called Game critics, but Clive Barker's Jericho manages to live up to it's expectations. I find the plot and concept more interesting than that other FPS game FEAR as you command a supernatural squad to prevent the antagonist; The Firstborn from ressurection and taking over the world while using various powers to solve puzzles, take down enemies, that cannot be beaten with regular firepower.

Each charater has his/her own supernatural abilities: Father Rawlings can drain the health of enimes and channel it to his teammates, Delgado emits a homing fireblast for close encounters,The telekinetic Black's sninper rifle fires rounds that you can control in first person perspective, etc..
After playing for 40 minutes, it's hard to put this game down.With intense firefighting an intriging story aimed directly at horror fans and awesome graphics bump Jericho up a notch or two. It would have gotten a 5 star rating if there were a multiplayer option or even a much better ending.

The critcs got it WRONG, period!(especially EGM in particular.) Jericho was well worth the purchase, unlike The nausea inducing Darkness shooter game. However with more innovate FPS shooters like Bioshock and now Jericho, It's gonna be awhile before this genre goes away.

PS the game is even better while playing the song "Break the walls down" (via Xbox 360's custom soundtrack)courtesy of Nu Metal band Sevendust.
crank the speakers and annoy the neighbors.



5 out of 5 stars Wonderful game, I must say!   October 30, 2007
Vadim Gromyko (bristol)
2 out of 2 found this review helpful

Full of suspense. The score ( meaning music) in the game is perfect. It adds so much to the environment. The stages are beautifully designed. The story is mysterious, just like silent hill 1 and 2. what also adds to the game is, you get too play with 6 characters. And believe me you need them. All the characters have their own special powers, which you need to use to get through the stages. I just love the whole midevil period with old orchestra music so dam, whoo gives me the creeps. Bottom line is forget about all the negative feedback and reviews from ign and all those other jackie's. This game is a good experience like bioshock. If you don't try it, your missing out on a great game.


3 out of 5 stars Dissapointed   November 1, 2007
W. Newberryr (st.simons.isl., GA United States)
2 out of 6 found this review helpful

To be blunt I didn't like Jericho. The textures are bland, the voice acting is pretty bad, the sound of the guns are very tin-can sounding,the friendly AI consistenly die and walk right into exploding enemies ,your spending most of your time healing them,the lighting is pretty bad, the contrasted black-light areas are washed out . Its basically a choridor shooter ,although that's not necessarily a bad thing . There's also constant mini-cutsenes that break the action way too often and include some load time. The enemies do look good though very detailed ,but the screen is so washed out in darkness and obscurity (even with the given flash-light) that you don't get to apreciate how cool they really look. The highlight of the game is the cool looking 'casper' character which looks quite creepy and dark, its one plot element I do like, but on the gameplay side Jericho is a very basic ,choppy,corridoor shooter. The graphics never really dazzled me and the gameplay is unfinished. Your squadmates love to die and you'll spend the vast majority of your time healing them. Also the command feature in the game is a useless feature since the enemies only do one thing which is charge at you and your squad will not hold position if you walk too far, so there's no squad tactics involved like taking cover or flanking since the levels are mostly linear, so the squad command options are pointless if the only thing the enemies does is walk-run or fly at you. I do like the secondary magic powers they're quite nice, but there split up between 6 people and not all given to one person like Bioshock or The Darkness. So your constantly micro-managing your squad like a kid in a toy store. So the game basically plays like this,enemies charge you-you shoot them-and/or-use a magic power-your squad always runs right into the exploding enemies and die-you try to heal them-rinse & repeat, that's Jericho in a nutshell,while not necessarily a bad thing but the emphasis unfortunatly is on healing or you could just shoot away at the enemies until the melee is over and your friendly AI will get up eventually without healing sorta like Gears does. It is nice to be able to switch between each member of the team, but given that your all standing together it makes little sense,except that you have to to use there given magic power, as some of the powers are better for certain enemie types, so your gameplay is riddled with healing dumb friendly AI because they'll never get the hint that the exploding enemies will kill them so they don't try to avoid the exploding enemies at all. This has nothing to do with tatics or player error its just game code and its inexcusable .There are some hi-lights of the game like some gory entrails and the typical gory blood stained walls and rooms full of human body parts, but allot of it is so washed out in bad contrasting dark/light areas that you'll be wishing you'd bought that $10,000 OLED LCD to enjoy it, but its more of a game programming error than TV inferiority . Im viewing it on 1080i 768p native LCDTV in which other games look spectacular on. As a game fan of all FPS, Jericho just doesn't quite do it for me, there's too many negatives for me too enjoy this game. I returned my purchased copy for a refund, Id rather spend that money on COD4. I myself don't always listen to the big named magazine/websites for their reviews of games, but in Jericho's instance, they were all spot-on right about this mediocre shooter.I expected a little more out of a Clive Barker game,like a deeper plot and better game-play mechanics but Jericho is just that 'mediocre'. Rent Only


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