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Call of Duty 4: Modern Warfare

Call of Duty 4: Modern Warfare


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From: Activision Inc.

List Price: $59.99
Buy Used: $25.99
You Save: $34.00 (57%)



New (5) Used (38) from $25.99

Rating: 4.5 out of 5 stars 426 reviews
Sales Rank: 125

Platform: Xbox 360
Genre: military_and_espionage_action_games
ESRB: Mature
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 17 - 20 years
Operating System: Xbox 360
Shipping Weight (lbs): 1
Dimensions (in): 7.5 x 5.4 x 0.6

MPN: 83079
Model: 83079
UPC: 047875830790
EAN: 0047875830790
ASIN: B000TG530M

Release Date: November 5, 2007
Availability: Usually ships in 1-2 business days
Condition: No Tenn. orders please disc has a few light marks plays great case with artware & instruction booklet has a little wear is not a rental fast shipping with free tracking!!!!

Features:
  • Intense action thriller with stunning next-generation graphics and amazing special effects
  • Play as both a U.S. Marine and British S.A.S. soldier fighting through an unfolding story full of twists and turns
  • Enter treacherous hotspots around the globe to take on a rogue enemy group threatening the world
  • Use sophisticated technology, superior firepower, and coordinated land and air strikes on a battlefield where speed, accuracy, and communication are essential to victory
  • Depth of multiplayer action providing online fans an all-new community of persistence, addictive, and customizable gameplay

Accessories:

  • Renegade, The Ultimate Video Game Chair

Similar Items:

  • Assassin's Creed
  • Mass Effect
  • The Orange Box
  • Tom Clancy's Rainbow Six Vegas 2
  • BioShock

Editorial Reviews:

Product Description
Call of Duty 4: Modern Warfare, the new action-thriller from the award-winning team at Infinity Ward, the creators of the Call of Duty series, delivers the most intense and cinematic action experience ever. Armed with an arsenal of advanced and powerful modern day firepower, players are transported to treacherous hotspots around the globe to take on a rogue enemy group threatening the world. As both a U.S Marine and British S.A.S. soldier fighting through an unfolding story full of twists and turns, players use sophisticated technology, superior firepower and coordinated land and air strikes on a battlefield where speed, accuracy and communication are essential to victory. The epic title also delivers an added depth of multiplayer action providing online fans an all-new community of persistence, addictive and customizable gameplay. ESRB Rated M for Mature


Customer Reviews:   Read 421 more reviews...

3 out of 5 stars A non-fanboy's review (of the single player game only)   November 9, 2007
Prometheus
312 out of 423 found this review helpful

This will be a review of the Xbox game Call of Duty 4 - and only of the single player part of the game. I don't have Xbox Live so I can't comment on the multiplayer experience.

After seeing all the 5-star reviews I've decided perhaps a little level-headedness is in order to offset the rave reviews from folks who seem to be unable to see anything wrong with this game. No doubt that very statement (and this review's title) will garner a few 'unhelpful' votes, but what the heck, I'm doing this to help folks, not to be popular.

Now don't get me wrong - I like the game very much, BUT I feel that a review has to point out potential drawbacks with a game if it's to be any use to readers. Often we have to wade through tens of reviews that don't mention a single drawback - those reviews aren't helpful because they don't really tell players anything about the game. After waiting in vain for any truly helpful reviews on Amazon or elsewhere I decided to buy the game anyway and I've decided to post here in the hope that my review can help people like me who have been sitting on the fence.

So here's a critical review so that other potential buyers can know what the game truly offers and where it has problems. After all, if a buyer is forewarned he can't be disappointed when he gets the game. So what I'm going to do here is tell people all the stuff - good and bad - so that they will be able to make an informed choice. I think warning people about the bad stuff will help them to like this great game even more. Anyway, on with the review...

The game is very fast-paced and feels like the previous CoD titles. It looks and feels very realistic, so players of previous CoD titles will not be disappointed. As in previous titles the player is thrust into a number of different personas - in this case a British and an American soldier (and a little vignette at the start where the player plays the president of an Eastern European nation). The controls are exactly the same as in previous CoD titles, but there are a few more controls to get used to for planting Claymore charges and for using night vision and other tools of the modern battlefield. While these extras make the game a bit steeper in terms of the learning curve their use is relatively rare in the single-player part of the game and the game tells the player what to do when their use is necessary so I think most players will be able to handle this with little frustration.

The graphics seem better than CoD3 - it all seems to be in higher definition and it looks great on my 61" widescreen TV. CoD2 and 3 looked a little bit pixellated but this one is just fine. We're not at photorealism yet though, so some images are a little bit off in terms of shading (especially in the intro movie) and characters' faces are a bit cartoonish, but this is not really an issue - after all it's only a game and the characters' faces aren't really that much of an issue when you're hopefully going to kill most characters while they're a hundred yards or more away.

The game experience is very fast-paced and the difficulty is about the same as CoD3, but in this game the save points seem to be much closer together so we don't have the same frustrations of nearly getting through a level and then having to go waaay back if we get killed. The developers have done an excellent job here - I wish the people who made Rainbow Six Vegas had instituted a save point system as good as the one in this game - that would have stopped me from throwing that game's disc across the room in frustration and vowing never to buy another Rainbow Six game.

Now for a really tough criticism: the single player game is very short. I'd say it's quite a bit shorter than the previous CoD titles - or at least it feels that way. As a player who does not have Xbox Live this is a serious flaw. However, the game is very fast-paced and involving so I guess it could be that the game just seems to go by so very fast because of the involving storyline. Anyway I timed my first play-through at around 6 hours - I think that's a bit short.

Another harsh criticism: no co-op mode. To me it is astonishing that so many modern console games don't have a split-screen co-op mode. I want to play this game with my wife but we can't. Too bad! I realise that CoD games don't usually have co-op mode but can we not evolve?

Another issue is that although the game is extremely involving and exciting with some key moments that will live in the memory for years, it doesn't seem to have the historic feel of CoD2 or CoD3. I suppose that's to be expected from a game set in a fictitious modern day setting, but nevertheless I did feel a little something was missing due to this issue. Also, although the setting IS original it SEEMS a little unoriginal. I've played a lot of modern warfare games and this one seems much like them - Full Spectrum Warrior comes to mind and although CoD4's storyline is a bit more complex than FSW the general situation seems very much like deja vu: we keep nearly catching the bad guy and he keeps just eluding us. But then again with a game like this that's based on modern day terrorist warfare maybe that's always going to be a drawback - after all the game has to keep us thinking that big things are at stake, and this game manages that very well.

On a more positive note some of the scenes in the game are amazing - a couple of times I just stood in awe at the stuff that was happening, and to the developers' credit they allow you enough time (but not too much) to appreciate these awe-inspiring moments. Without giving too much away, the last part of the film had me impatient to get the mission done - it really draws the player in and gets him committed to an extent that I haven't felt since I played Knights of the Old Republic a few years ago. This game doesn't have any amazing surprises like the one in KotOR, but some moments come close in that "Oh my God that is AWESOME!" kind of way.

As I've mentioned before I can't comment on the multiplayer aspects of this game, although judging by the single-player experience I'd say it would have to be as good as or better than any other similar game. The player is realistically bound to a real-world movement speed so I expect this will make the game more realistic in online play. On the other hand, there's not much cover to be had, and the cover there is seems to be very easily shot through, so it may not be as good as Rainbow Six Vegas or Gears of War in that regard. But anyway, as I said, I shouldn't really comment as I haven't played in multiplayer.

All-in-all from a single-player perspective this game is excellent in terms of fun value, but overall I knock off a couple of stars because the game is just too darned short and there's no co-op mode. I toyed with knocking just one star off for this, but the game does seem annoyingly short - I'd say it needs at least another hour of play, and maybe two or more in order to be really satisfying. Added to this, the lack of co-op mode is infuriating. Still, I'm definitely glad I bought the game - after all I got much more fun than I'd get from a great movie on DVD, but I got about three times more fun time for only twice the cost of a DVD. After reviewing my review maybe three stars is, after all, a bit harsh. Sadly I can't adjust my initial rating without deleting the review and resubmitting it. Ah well, maybe it serves to offset all the fanboys' overblown 5-star ratings.

So, I advise people who have Xbox Live to run out and buy this game right now! Those who don't have Xbox live might want to consider their purchase a bit more. But if they don't find my review daunting I don't think they'll be disappointed - I've pointed out all the bad things that I can see in the game, so no one can say they haven't been warned about the bad stuff (which is mainly the game's short length and the missing co-op mode).



5 out of 5 stars Forget FPS's... this is one of the best games EVER, for ANY console/PC. Period.   November 7, 2007
V (California (Air Force), USA)
81 out of 95 found this review helpful

When it comes to FPS's, and any other shooter for that matter, you have your current kings, namely: Halo, Rainbow Six (and all of it's "spawns", like GRAW) and Gears of War (still). Throw BioShock in there if you want... whatever. You get the point. Now - take from each of those games the best aspects... throw them together, and you have Call of Duty 4: Modern Warfare.

Simply put - you'll love this game, even if you don't like military or first-person shooters. If you're the type that strictly plays the single-player mode, then I'd rent first, just to be sure it's for you. For me, even the story mode keeps me coming back. This game is a BEAST, and it's a BEAST on every platform it's on - 360, PS3 and PC.

Infinity Ward understands FPS's - their absence was noticed immediately in Call of Duty 3, which sucked. They're back. This game is a few MINOR elements away from absolute perfection, in my opinion. And you don't get better than perfection.

I'll get the little gripes out of the way:

1. No Co-Op campaign. As frantic as every stage is, coupled with the fact that there's really no point on the game where you're not at least with ONE other player - usually more - I thought this should be available. It's pretty much standard now in the next-gen FPS's, but surprisingly absent here. Hmmm...

2. The whole 'friendly-fire' thing... I realize that this is realistic, but it's pretty frustrating sometimes - moreso here than in a game like Rainbow Six, simply because there's no easily identifiable icon or marker. I don't need THAT level of realism in a game - just my opinion. Yes, your recticle is red if it's on an enemy and green for a friendly, but during all of the fighting, that's really hard to see. Coupled with the fact that a lot of the enemies are wearing uniforms pretty similar to YOURS, you may end up accidentally shooting your squad more than you'd care to admit, especially on the Veteran difficulty level.

(That's really it for the 'gripes' - the other is more of an personal preference for me. I'd rather have more gameplay modes available in the multiplayer right off the bat, but I can also see how starting off with just the initial two works.

You may notice that I haven't complained about the duration of the story mode... while short, I doubt that any of the other reviewers that are slamming it have "breezed through in a few hours" on any difficulty higher than Sick Infant - that's before Rookie, if you're wondering. The story is compelling; there are actual moments where your chest and heart actually POUND - tell me the "All Ghillied Up" stage didn't have you holding your breath in real life, I dare you. Other games, while significantly longer, don't always fill their time with substance. A game like BioShock doesn't have an online mode, so it's story HAS to carry it entirely. Halo 3 is longer, sure... but most of it is retracing your steps back through previously played boards. No thank you. Apart from an effective story mode, this game's "bread and butter" is in the online multiplayer. Just like Halo 3. Just like RB6: Vegas. Just like Gears of War. Online play is what will keep this game, and others, being played for years to come.)

...and that's it, folks. Nothing else bad here. AT ALL. Period.

Gameplay - the game is phenomenal. Even if the campaign is rather on the short side (took about 6 or so hours playing on Normal - Veteran or Hardened will probably double that time, plus some) it is undeniably entertaining. While it may not necessarily be breaking new ground as far as plot, it STILL is far more engaging that Rainbow Six: Vegas's campaign mode, which is great, as well as Gears of War and even the mighty Halo 3. (just my opinion) (A+)

Graphics - arguably the best on any console, period. I give it the nod over Gears of War and BioShock - this is the best looking game I have ever played, and it runs (with all the chaos going on) at a smooth 60 frames per second is 1080P HD glory. The word gets thrown around alot with these newer systems, but this game is truly Photo-Realistic. The only thing I've seen comparable would be Crysis, another military shooter -and that's (not surprisingly) a PC-only game at the moment. It absolutely does not get any better than COD4. (A++)

Sound - as good as anything out now. The musical numbers are all spot-on, and the dialogue and combat chatter is phenomenal. Top notch all the way around - no "forced" sounding acting here. This games sounds like it was recorded during actual combat. (A+)

Multiplayer - time will tell if it will stand up to the insanely deep Halo Multiplayer mode, or the ridiculously addictive multiplayer modes on GoW or RB6, but even in this early stage COD4 is more than holding it's own. Choose from a preset variety of classes - sniper, assault, heavy gunner, etc. and get to killing. Kill enough and eventually unlock the ability to create your OWN class - and that's where the fun really gets going. There's a rank structure, but with there being absolutly ZERO offical multiplayer achievements, hopefully this will minimize people's tendency to cheat. (big problem on RB6) Ranking up does have it's privileges, however... different weapons, customizations for those weapons (scopes, skins, etc.) How new players feel about playing months from now when the majority of their combatants have superior equipment remains to be seen... balancing could be an issue there. The way it's set up though, if you're good at FPS's (and you know who you are), you will be alright. There's some work to be done with the team balancing... and I would prefer the ability to choose which maps I play on during ranked matches, but all in all, pretty solid. (A)

Replay Value - extremely high, even with a relatively short campaign. All of the achievements for the game come from the Campaign mode, yet over half of them require you to beat the game on one of the two harder difficulty levels. (not recommended for first-timers - frustration WILL ensue... as well as bullets, grenades and dog bites) Hell, even the TRAINING MODULE is fun and gets replay - Halo can't say that. This game is ridiculous. Even as varied as multiplayer is by nature, the Prestige Mode adds a new level to it. Make it all the way to Level 55, then you have "a tough decision" to make... (A+)

Overall - Dangerously Good. I give it an A+, or a solid 9.9998 out of 10 (I stand by the fact that a co-op campaign would render a potential Call of Duty 5 pointless) This is one of the best games ever. After playing the Beta earlier this year, I proclaimed that this could be a sleeper for Game of the Year, while everyone else was obviously sold on Halo... maybe a few for BioShock. This has them both, hands down. The only surprising part is how convincingly better this game is than the other GOTY frontrunners. All other FPS's (particularly military FPS's) need to take notice - this is BY FAR the best ever. (Note to Tom Clancy and the folks at UbiSoft: you have work to do for that next Rainbow Six. The bar is WAY up there now... don't disappoint)

A definite must own, especially for XBox Live subscribers - this is the best for this year. No not Halo - Call of Duty 4. Period. The only thing I see that could pull people away from this even for a moment would potentially be Grand Theft Auto 4.



5 out of 5 stars The best Call of Duty game yet   November 11, 2007
N. Durham (Philadelphia, PA)
26 out of 30 found this review helpful

For the fourth installment of the series once set in World War II, the Call of Duty series moves to the present day (thankfully), and what results is by far the best Call of Duty game to see the light of day yet. Call of Duty 4: Modern Warfare may very well be one of the best first person shooter's you'll ever play on any system, as it features astounding production values and brilliant multiplayer modes on XBox Live. The graphics and visual presentation are simply gorgeous, as are the spectacular sound effects, which is something the series has always done particularly well. Controls are sharp and the multiplayer elements make Call of Duty 4 worth picking up alone, but there is one glaring flaw that is unavoidable to notice. The single player campaign is short, quite short in fact. You could probably finish the game's single player campaign in an afternoon if you so desired, which is a big time drawback if multiplayer gaming isn't your thing. If it is your thing though, you'll find it a blast here, and even though the single player campaign is lacking, Call of Duty 4 is still definitely worth picking up. All in all, Call of Duty 4 is by far the best game in the series yet, and if you're leary of the change of scenery, fear not, war shooters don't get any better than this.


5 out of 5 stars The Best Shooter Hands Down!   November 5, 2007
Craig A. Lee (Miami)
24 out of 26 found this review helpful

I was one of the Lucky ones to be part of the beta of this game. Ever since then I was totally addicted to the realism of this game. In this game you don't "get owned" as in halo. You always have a chance to have a good game because of all the options that make each player unique. Combining the right perks with the right weapons will be the key to this game. The graphics are just JAW DROPPING! The frame rate is FLAWLESS! You will not feel dizzy after playing this game, guaranteed! Most importantly this game is PURE FUN! Easy to pick up and just play without any previous experience. This is a MUST HAVE for Xbox 360 0wners!!! I promise YOU!


2 out of 5 stars Welcome Back Campers - online play review   November 17, 2007
DT (CT, US)
22 out of 38 found this review helpful

If you enjoy getting picked off by an unseen enemy, never even having a chance to fire back, if your game is to find some hidden perch, lie in the prone position and wait for some poor soul to walk in front of your crosshairs, if you loved COD2 because it rewarded your camp/sniping by making the sniper rifle far and away the most effective gun, if you were disappointed when COD3 made the sniper rifle's scope, smaller, cloudier and more difficult to aim, then you will love COD4 because Infinity Ward has put you back on top.

In an apparent fit of spitefulness for being snubbed on COD3, Infinity Ward has reversed all of the major improvements made by Treyarch in COD3, taking the franchise back two big steps. The online gameplay of COD4 is very similar to COD2. While COD2 was a remarkable game in many ways, it had one serious drawback, it encouraged camping out with sniper rifle, and discouraged moving about the map and trying to achieve the objective of whatever type of match you were playing. The field of view on the scope for COD2 was vast, the targets inside the field of view were enormous, and to place the crosshairs over target and fire was no challenge for even a novice player. A skilled sniper, on the other hand could make the game miserable for everyone else.

What was great about COD3 was that it leveled the playing field by making sniping more difficult. This was done in several ways. First, the field of view through the scope was much reduced. Transitioning from normal view to ADS through the scope was almost disorienting. If your distant target was not already in the direct center of your screen under normal view, it will likely be outside your field of view through the scope. Also, holding steady aim was made more difficult, and the glass of the scope was made cloudy and dirty--realistic changes. Lastly, and most ingeniously, you cannot camp anywhere on any map on COD3, without having the shine of your helmet visible to any targets in your sights. COD4 has restored the imbalance by bringing back the properties of COD2's sniper rifle and eliminating the tell tale shiny helmet. Once again snipers dominate.

Perhaps I have an unfair bias against the sniper but I don't really see the point of multiplayer gameplay when one party does not know the other is there. If you are a sniper, you don't really need to be playing with other humans. It is basically target practice--these players might be better off playing Duck Hunt on NES. They could get the same thrill of shooting an oblivious target, without wasting my time. I much prefer challenging another player or players head on, where we both know the other is there, both aim and shoot at each other and outcome is based on the reflexes, and skill of both players.

While there are many new features and improvements added in COD4 which I like, such as ranking system, and weapon unlocking, these are thoroughly discussed in the many 4 and 5 star reviews above. But for those of us in the anti-sniping camp, it is overall an inferior game to COD3 and does not have the same lasting power.



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