|
Mercenaries 2: World in Flames | 
| From: Electronic Arts
List Price: $59.99 Buy New: $44.89 You Save: $15.10 (25%)
New (36) Used (11) from $37.40
Rating: 36 reviews Sales Rank: 178
Format: Cd Platform: Xbox 360 Genre: Shooter Action Games ESRB: Teen Media: Video Game Edition: Standard Autographed: No Memorabilia: No Batteries Included: No Age: 12 - 20 years Operating System: Xbox 360 Shipping Weight (lbs): 0.3 Dimensions (in): 0.1 x 0.1 x 0
MPN: 15729 UPC: 014633157291 EAN: 0014633157291 ASIN: B000QCU9I0
Release Date: August 31, 2008 Availability: Usually ships in 1-2 business days Condition: BRAND NEW - FACTORY SEALED - ORIGINAL PRODUCT
| |
| Features:
| • | Profit from chaos in this explosive, open-world action game | | • | Take on only the assignments you want | | • | Jam-packed full of colorful characters and environments | | • | Jump in and out of the game at any time | | • | Play solo or in cooperative multiplayer mode |
|
| Accessories:
|
| Similar Items:
|
| Editorial Reviews:
Amazon.com A Mercenary's Rule: Everyone Pays Mercenaries 2: World in Flames is an explosive open-world action game set in a massive, highly reactive, war-torn world. When a power-hungry tyrant messes with Venezuela's oil supply he sparks an invasion that turns the country into a war zone. But for you, international crisis is all upside: You are a mercenary, and you profit from chaos. You are not a soldier. You don't have to play by anyone's rules. You have your own code: you will fulfill the terms of the contract, no matter what. If you see it, you can buy it, steal it, or blow the living crap out of it. Play your own way, or play with the help of a friend in the new co-op multiplayer mode. And remember rule #1 for mercenaries: EVERYBODY PAYS. |
Product Description Mercenaries 2 features the latest and most dangerous in civilian and military tech, everything from shiny new sports cars, to the future-tech satellite-guided bunker-busting mini-nuke. Tanks, APCs, boats, or luxury automobiles, you can have it delivered to you in real time. If you run out of cash you can always acquire the gear you need in the field. Build Your Own Private Military Company - Recruit other mercenaries to build out your arsenal and options until you have the ultimate array of options to play with Playable Water - Fly over it, swim through it, race across it in boats - water is an active part of the game Landing Zones - Go to one of your captured drop zones and instantly get transported to the next hot spot and right back into the action
|
| Customer Reviews: Read 31 more reviews...
Not a $60 Game September 6, 2008 Fred H. (Pittsburgh, PA USA) 9 out of 14 found this review helpful
EA apparently released this game before it was finished. The graphics really are last-gen and the games has bugs that interfere with completing missions. Remember how in the first game you could capture certain well-guarded characters, detain and helicopter them out? I was doing one where I couldn't knock the guy down to detain him. I struck him from every direction and he didn't fall. The only thing that worked was shooting him. I've encountered similar problems in other parts of the game. They also seem to have designed this game to attract GTA fans -- there are missions that involve driving a car to a given destination within a certain time. Such missions were not part of the first version of this game and that was fine with me. I liked its straightforward approach. You can have some fun with this game but for what you get, this should have been priced $20-30 less than it was.
Buggy Beta Software September 4, 2008 wildchair (Tucson) 7 out of 12 found this review helpful
Mercenaries 2: World in Flames is a game in flames! The bugs on the 360 version are too numerous to list, it's ridiculous to pay $60 to beta test products for companies. Thus far, I've encountered countless lockups, corrupted saves, clipping issues with video and enemies disappearing into rocks trees and buildings while still being able to shoot at you, endless loops for resources that you pickup (just leave and come back and viola it's respawned), invisible boats, buildings appearing and disappearing, flashing "police car" lights at random places, inability to shop at merchants, inability to pickup or even use resources like C4 and grenades, stop outside a building you can enter with a vehicle that is trashed and enter/exit the building and viola your vehicle is 100%, buy a vehicle/copter at the villa save your game after and return to find the vehicle is MIA but you still paid for it. These are just the bugs I can think of off the top of my head! The story line seems pointless, exact revenge on someone that didn't pay you and shot you in the butt. Missions lack variety and are basically the same, with few exceptions, for each faction. Pickup, dead or alive, X number of "high value targets" and blow up X number of buildings and take over designated areas to establish bases, rince and repeat. Many of the glitches will prevent or limit completion of the missions as well. Enemy AI is very poor. In many instances you can walk right up, undisguised, to an enemy without being attacked. When bored with the missions, one can accept "challenges" from the support crew that are made up of silly timed races involving shooting, driving, or moving objects with a helicopter. Graphically, in HD, the game isn't even last gen never mind next gen. If you haven't played the first Mercenaries buy that or any of the other vastly superior sandbox games available before spending your hard earned cash on this. Wait for Merc's 2 to hit the bargain bin, maybe there will be enough patches and updates by then it will actually be a finished product.
Save your money and rent it. September 7, 2008 Shoyu 7 out of 8 found this review helpful
This game was postponed for over a year and in that time it appears EA did nothing to improve the game, but spent that time developing its sale's pitch. This game is bad (bad as in bad) Awful, not only does it play like a last gen X-box game, but the story (if you can call it that) is lacking. So let's pick it up from there, shall we? As a mercenary in Venezuela you are betrayed by a dictator and now seek revenge. Along the way you work with the Allied Nations, the Chinese government, some local rebels, and others to exact your revenge. With all these factions one might believe there would be some side quest/plots/missions, well guess what? There are none! So the story line fails, let's look at the game play. The only saving grace of the game is the game play, but don't expect any huge improvements from the first Mercenaries. Destroying buildings (which is the main selling point of the game has been enhanced) And you are given a lot of weapons to accomplish this: Tanks, explosives, air strikes... The destruction of the buildings and the havoc caused is the games best part. But watching people run around from a small nuke being dropped can get old after awhile. So what about the AI? Pathetic! I stopped counting the number of times the bad guys were stuck in a wall or just standing there waiting for me to shot them. Your teammates are just as bad. So I guess my final assessment is to save your money and just rent this game, you'll find it incredibly easy and the replay value is zero.
"All I need is one good nuke..." September 1, 2008 Frederick Meyer II (Peoria, IL) 6 out of 10 found this review helpful
Mattias Nilsson is back-- and Venezula is going to pay the price! The original "Mercenaries: Playground of Destruction" was a real surprise for me. I had initially passed on the game but a friend recommended it so highly that I found myself picking it up about a year after release. The "open nature" of the world and the variability of how to accomplish each mission hooked me almost immediately and I found myself playing the game time and time again. The point is that if you are a game player that loves an "open sandbox" world with all of the room for creativity and inspiration that entails, you're going to love Mercenaries 2: World in Flames. I'll admit-- it's not a perfect port of the original concept. The "Deck of 52" is gone-- in favor of a more non-linear "high value target" set-up. There are still four factions-- and making their acquaintance isn't as easy as it was in the last game. However, the free-roaming nature and the ability to call down air strikes, supply and vehicle drops, and evacs when needed is part of what made the the first game so much fun. I've logged about 20 or so hours on Mercs 2 thus far and I'm still enjoying myself-- sometimes just driving around the virtual Venezula exploring the environement rather than simply rushing from job to job. Graphically, it's a step up from the original but hardly something that I'd refer to as "next gen". Still, the graphics are sharp, the music is fun, and the voice casting is pretty spot-on. (The banter of the NPC's sometimes gets a bit repetitive but I find myself just tuning them out more and more.) The number of usuable vehicles is dramatically increased in this game-- including the addition of various watercraft including a few that were far larger than I would have thought for player-piloted craft. Also, boarding vehicles has now been "enhanced" by small mini-games rather than the direct approach but I have to yet to find this too much of a nuisance. My only real complaint with the interface comes in the somewhat clunky nature of how queued support items are called up. Literally a player must stop, call the queue, and then choose the item rather than queuing it up and then using it when needed. This has caused problems a few times when a pesky bunker needed tending to. However, aside from this I find that I'm enjoying Mercs 2 far more than I have any other game purchase in recent memory! I'd give it a solid 4 out of 5!
loads of fun but it needs more polish September 2, 2008 Raul Duke (Pittsburgh) 6 out of 11 found this review helpful
from the lush forests and jungles to the huge lakes and mountains, this game is huge. 99% of the world around you can be destroyed. you can level an entire city in a matter of minutes. as open world sandbox games continue to become more distinct we are seeing stronger subgenres within this type of game. while gta 4 offers a more detailed and intricate city with realistic gameplay, and Saints Row 2 will offer a more over the top approach to the urban open world, we see Mercenaries, the most underrated sandbox franchise combining those elements with a strong military/war backdrop to unleash the untimate weapon of mass destruction. controls are very similar to the original, aiming and driving feel almost identical. the physics engine does a fine job with all the flying bodies and rubble, which brings me to my next point, some objects in the remaining debris dont react the way they should (example- i kicked around a massive chunk of an oil tank, which was taller than my character) the game has a relatively large amound of bugs (i expected a lot more polish after a 6 month delay) the good thing is, the minorly annoying bugs are really the only real deterrant to the fun. although some missions are truly punishing. the co op has been a life saver on more than one occasion. one of the coolest additions to Mercs 2, drop in/out 2 player co op. and it works perfectly. theres actually a story this time around. basically one of your employers who also happens to be a hopefuly president of VZ refuses to pay you and attempts to have you killed. now you're low on resourses and behind enemy lines in an unfamiliar country. time to build an empire great enough to take down the new Venezuelan president. time for revenge. Sound/graphics are great considering the size and destructibility of the world. the textures/lighting effects arent Gow2 calibur and dont even begin to expect them to be. when a game consists of levels with load times in between and very little environmental interaction, it can produce those graphics. at the sacrifice of all sense of open ended gameplay. vehicles range from civilian cars/trucks/motorcycles to military jeeps/tanks, plenty of watercraft from jet skis to massive ocean liners, and close to 20 different helicopters to top it all off. you can carry assault rifles, shot guns, grenade launchers, RPGs and lots more. theres tons of different airstrikes for any situation as well. mmm.. nukes.. essentially what it all winds down to is how much you like to blow things up. its time to get paid.
|
|
|