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Street Fighter Anniversary Collection | 
| From: Capcom
List Price: $19.99 Buy Used: $17.96 You Save: $2.03 (10%)
New (5) Used (14) from $17.96
Rating: 17 reviews Sales Rank: 5016
Platform: Xbox Genre: Action Games ESRB: Teen Media: Video Game Autographed: No Memorabilia: No Number Of Items: 1 Batteries Included: No Shipping Weight (lbs): 2 Dimensions (in): 7.5 x 5.3 x 0.6
MPN: 29013 UPC: 013388290130 EAN: 0013388290130 ASIN: B0002B90BW
Release Date: September 28, 2004 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: game only no artwork no manual
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| Features:
| • | Go to back to the arcade without leaving the house, by playing Hyper Street Fighter II | | • | Play a complete version of the arcade smash, Street Fighter III - 3rd Strike | | • | Have your dream matches as you take on characters taken from SFII, Champion Edition, Hyper Fighter, The New Challengers and Super Street Fighter II Turbo |
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| Editorial Reviews:
Product Description Street Fighter Anniversary Collection is an all-encompassing fighting, bringing home the classic 2D side-scrolling action you went nuts for in the arcades. This collection has multiple characters and character variations found throughout the series.
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| Customer Reviews: Read 12 more reviews...
NOT the same game as the SNES version. Dissapointing to Vets April 9, 2005 C. Johnson (Lawrenceville, GA) 9 out of 23 found this review helpful
Maybe it's my fault for expecting the exact same game from the good ole SNES days. The previous reviewer is correct, I came in taking this game lightly and we shell shocked when the game did not play as I had expected and remembered. However, I did not get this game to learn a brand new fighting game, I got it solely for the reason for the times when I just want to kick some a** after having a bad day. However, on this game, the CPU is usually the one that does most of the a** kicking! I put this game in expecting the same amount of fun I had with SFII on the SNES, but the game is NOT the same. The graphics and sounds are the same, but the main difference is that the CPU does not play like they used to. This game is too damn hard even on Medium. On the old SFII I was able to beat the game on very hard without losing a round. While I wasn't expecting to be able to do the same on here right away, I at least expected to be able to complete it on Medium with no problem. But that is not the case, Medium on this game is just has hard if not harder than Very Hard on the SNES version. I moved it down to very easy and STILL had problems advancing. I finally was able to beat the game, but this game is just to frustrating to keep. The CPU plays a lot like the CPU in Mortal Kombat; the same cheesy moves over and over and over again. That is exactly what turned me off from the MK series, but now this game does the EXACT same thing. The CPU does impossible things, like throwing you while they are being kicked or punched, they can even throw you then they are dizzy. The only way I was able to advance in the game, was to do the same cheesy moves as they do. It worked pretty well, but it made the game boring. Old heads like me who are very familiar with this title on SF2 may be disappointed in this one. Sure with more practice I probably could get real good at this game as well, but I do not have the time or patience to be sitting at my TV hours and hours each day just to be one character. Maybe if I was a teenager again, then yeah I would enjoy the hours needed to master and enjoy this game like I did on the original SF2. But being 28, there are not enough hours in the day to dedicate to just one game. Besides I spent hours and hours mastering SFII on the SNES, why should I have to go through that again? I bought this game expecting a fun fighting game that I can just pick up and have fun with. Instead I got a game that is ridiculously hard and frustrating with all the cheesy moves and what not and requires you to re-learn almost everything. Having to relearn nearly everything for a game I have already mastered in the past is not my idea of fun. Take Ninja Gaiden for the XBOX for example. I also played and beat the NG games on the NES. And while the XBOX version of Ninja Gaiden is VERY hard, I enjoyed it a lot and played it all the time until I beat it, mainly because it was a NEW game! In fact I still occasionally pop it in and go through the game again on HARD difficulty! Where Street Fighter Anniversary messed up is that the kept the visuals EXACTLY the same, but changed the way it played on the backend. To salvage some old time memories, I finally did beat the game with my favorite characters, Ken, Ryu and Guile, but after that I did not want to play anymore. The game is gone now; I sold it on EBAY a few nights after I bought it. Perhaps its new owner will have more fun with it than me. Not recommended unless you have the time to master this game or are expecting the EXACT same game from the SNES. I suppose if you NEVER played SFII on the older gaming systems like the SNES, then you would more than likely enjoy this game, because to you its NEW!
I love it April 7, 2005 Matthew Smith (Pelham, GA) 6 out of 7 found this review helpful
My fond memories of playing Street Fighter II at the arcades, but I would probably still say that I love Street Fighter Anniversary Collection even if I hadn't played Street Fighter II before. The game includes Hyper Street Fighter II(a blend of a number of Street Fighter II versions) and includes Street Fighter III. Both of these games are good on there own, and the fact they are together makes this game a must buy. This is a very good port.
Could've been better July 30, 2005 D. Leach (Arizona) 6 out of 9 found this review helpful
I agree with the reviewer below who complained about the cheap@#$ A.I. in this game. On SFII mode, I had to set the difficulty to "easiest" to have a chance at beating the computer who does the same cheap moves like throwing hadoken fireballs or yoga fire over and over again faster than a human possibly can. The characters like T.Hawk who don't have fireballs or the equivalent just launch themselves at you repeatedly and steadily drain your strength. It reminds me of the jerk#$%$ who played M.Bison in the arcades and just kept doing the flying corkscrew headbutt deal over and over so that even if you block it, you lose bits of stamina and finally lose. Yuk. After 15 years, Capcom should have been able to improve on the arcade A.I., not make it worse which is what they've done here. Also, the announcer voice is terrible and is not the one from the old Street Fighter II arcade games, someone told me it's the voice from the SuperSFII. Whatever the case, it's sounds pipsqueaky and lame compared to the deep voiced anouncer from the days of yore. I also don't understand why they didn't put all the old versions of street fighter II on here to play separately. As it is, you can pick which era your character will come from but there's no authentic version of any of the old games, just a hybrid combination where you'll be at a disadvantage if you don't choose the super turbo characters bacause that's what the computer invariably chooses. Lazy and foolish since people would only buy this obsolete game to relive their memories of SFII, not to play some screwy hybrid version that doesn't improve gameplay but actually makes it less satisfying. SFIII Third Strike is better but still antiquated by today's standards. At least the A.I. on SFIII isn't quite as cheap. The animated SFII movie is included but it's retarded and will probably hold your attention for all of about 7 minutes before you get disgusted by how god awful the voice dubovers are. Capcom seems to have cut a lot of corners with this "collection" as the extras are few and far between and not really exciting anyway. The menu screens look crappy and Capcom probably saved a lot of money by just throwing this presentation together since it comes across like we're living in the super nintendo days. I guess what I mean to say is that certain little elements could've been spruced up since as it is, the SFII graphics and sound here look slightly worse than the 1991 arcade game; inexcusable for an xbox title 15 years later. The controller doesn't lend itself very well to this series either, though I guess you can buy an arcade style joystick if you wanna shell out 60 bucks or whatever they're going for. I got this game used for like 15 bucks and it's probably just barely worth it, but I don't see myself playing it as much as I thought I would. Xbox live gamers and people with friends to play the versus mode with might enjoy this game more than me who just plays against the computer. I don't really know anybody much into this kind of stuff anymore as I was rather on the old end of the spectrum for playing video games even when SFII came out in 1991. If you plan on playing the A.I. and not friends or live gamers online, you might want to give this one a miss or at least rent it first. The one good thing is you can get it used for probably 20 bucks without much problem; charging anymore would have been inexcusable, in my humble opinion.
15 years and running, still one of the best March 10, 2006 Joshua Whittington (Paso Robles, CA) 6 out of 6 found this review helpful
OK, quick summation of what this is: It has two games. One is Hyper SF2, which contains all five incarnations of SF2 rolled into one. The other is SF3: 3rd Strike, which is a separate and unique game that was overlooked by most gamers because of the advent of 3D fighters like Tekken. It also has the Street Fighter animated movie, for what that's worth (not much in my view but you might disagree). Hyper SF2 is just as excellent and playable as you remember it with only two problems. One, as other reviewers have mentioned, is that the AI opponent is very cheap/hard (and it only uses Super SF2 characters). The other is that most Xbox/PS2 controllers do not handle the special moves well. You're not limited by character version; that is, you can pit Original SF2 Dhalsim against Super SF2 Guile. That's 50+ character variations, and while there's not much difference between them, there are a few minor instances of imbalance. I really like SF3 because it's unique. The parry system is gutsy and helps remove most imbalances (only Yun and Yang are too fast). The characters are well designed, and the animation is the most fluid out of any 2D fighter ever. Sure, the last boss is too hard, but the single-player is not the selling point of a fighting game. In both games, I found online play pretty laggy, and had to wait a while to find someone to play, which was disappointing. I think that it's way more fun to bring people together physically to play these games, like they used to gather around the arcade machine. My only other complaint is that they could have included Street Fighter Alpha here, too, but didn't. The PS2 now has the Alpha Anthology, but for those looking for SF Alpha for Xbox or GameCube, your best bet is Capcom v. SNK 2 (but NOT the crappy Capcom Fighting Evolution). If you like fighting games, get this one. I recommend also getting the SF Anniversary controller (they're $15 and work great with all fighting games) to maximize the control tightness. Then get your friends over and party like it's 1990.
Classics with online play February 26, 2005 Simply Ravishing (Las Vegas, NV) 5 out of 5 found this review helpful
Well, it has finally arrived. Street Fighter: Anniversary Edition includes Hyper Street Fighter II: The anniversary edition, Street Fighter III: Thrid Strike, as well as Street Fighter II the animated movie all for a great price of 30 bucks. The movie version that is included with this game, however, is plain awful. Poorly dubbed ("Ryu, you are so, sen. si. tive!") and sometimes the scene is cut off before the character can even finish the sentence. ("How can I decline that invitat...) This game was released for the Sony Playstation 2 around summer of 04, but it did not have online capability like the Xbox version does. As soon as you get the game on Xbox Live, you are required to download something (I am being told that it fixes the rematch bug) as people who imported it earlier were having problems with rematches. Hyper Street Fighter II: Anniversary Edition lets you pick between five character versions of SFII that were released. (Note: this does not include all 5 versions of the actual game, just the characters of those versions). Capcom has yet to fix the dropping issue found in Capcom vs SNK 2 EO, which I will not get into here, but most people already know what it is. I was really hoping they would solve that problem, but evidently not. Add in Street Fighter III: Third Strike and this is an excellent addition to your game collection.
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