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Mega Man Battle Network 5

Mega Man Battle Network 5
From: Capcom

Buy New: $24.97



New (4) Used (9) Collectible (1) from $19.95

Rating: 4.5 out of 5 stars 7 reviews
Sales Rank: 2014

Platform: Nintendo Ds
Genre: role_playing_games
ESRB: Everyone
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 5 - 20 years
Shipping Weight (lbs): 1
Dimensions (in): 5.4 x 4.9 x 0.6

MPN: 32003
Model: 32003
UPC: 013388320035
EAN: 0013388320035
ASIN: B000B69EA0

Release Date: September 8, 2006
Availability: Usually ships in 1-2 business days

Features:
  • Infiltrate the the Dark Chip Factory in the Nebula Headquarters and destroy the Dark Chip production system
  • Features the original Team Protoman and Team Colonel -- choose Navis from both teams for the ultimate strike force
  • Advanced new features exclusive to the Nintendo DS including dual screen Pet access, cyber maps and wireless gameplay!

Accessories:

  • Electronic Gaming Monthly
  • Play
  • Tips & Tricks Magazine

Similar Items:

  • Mega Man Battle Network 6: Cybeast Gregar
  • Mega Man Battle Network 6: Cybeast Falzar
  • Mega Man ZX
  • Mega Man? Battle Network 5 Official Strategy Guide (Official Strategy Guides (Bradygames))
  • Mega Man ZX: Advent

Editorial Reviews:

Product Description
In Mega Man Battle Network 5, you've got to save the Internet! A mysterious Navi force has taken control of it, and it's up to Lan and his friends to infiltrate the the Dark Chip Factory and shut it down, to liberate the Internet for good.


Customer Reviews:   Read 2 more reviews...

5 out of 5 stars Double Team Fun   December 14, 2005
Reuben Gathright (United States)
20 out of 23 found this review helpful

After playing for 20 hours, I was surprised how much fun this game turned out to be. I found the "Internet themed" plot line very appealing. With loads of hidden "easter eggs" throughout this game, the curious gamer could play for hours.

Pros:
1) Dual screens are used effectively with touchpad controls that are easy to press.
2) Excellent tutorial and battle dialog help the player learn quickly.
3) 2D Graphics are sharp with emphasis placed on information display.
4) A mature title with no glitches in gameplay or battle mode.
5) Game can be controlled with the keypad, no need to use the touchpad.

Cons:
1) Game seems like it has a little to much useless character dialog.
2) This game is just an updated remake of earlier titles, but a great buy for a player new to this Megaman genre.



5 out of 5 stars the moment u been waitn 4   November 25, 2005
5 out of 42 found this review helpful

this is the 2 in 1 game . it just rules


5 out of 5 stars Battle Network 5: Double Team DS..   June 29, 2006
M. Wilson (New York, NY USA.)
5 out of 5 found this review helpful

I haven't played any of the Battle Network games since Battle Network 2 (My personal favorite out of the series..), but Battle Network 5 was a very fun experience; It wasn't as fun as BN 2, but it was fun nonetheless.

Double Team is the Team Protoman & Team Colonel games put together as one DS game, and they play exactly like their GBA counterparts. I also like the use of the double screen, where you can use either the Keypad or the Lower screen to access your pet (using the lower screen is fun, though.)

There's a wide variety of Battlechips, and a whole lot of action; A couple of puzzles I didn't like, but other than that, I enjoyed BN 5 a lot, and put in a good 25-30 hours. This is definitely a good game to have for Nintendo DS owners.



3 out of 5 stars undecided   October 11, 2006
C. Stilwell (Ca USA)
5 out of 7 found this review helpful

I read one review saying that there was "too much useless dialogue" and that the gameplay was "repetitve"
both of those things are pretty much par for the course in most any franchise game such as the megaman games (be it classic megaman which is still the champ of repetitious gameplay) and the cliche' dialogue is also standard for franchise games. what makes a good franchise game?
-enjoyable gameplay
-likable characters
about the former: I, myself loved the first megaman battle network game, just as i loved Megaman Legends (one and two) and the Megaman Zero games.
i loved them because they were a new-ish take on an old favorite.
I did not, however, enjoy the successors to the MMBN line nearly as much as i had enjoyed the first.
i will definately concede that the dialogue is kinda lame (both in this game and those which occurred between mmbn 1 and 5), but then you have to bare in mind that they are not even junior-high school students. these are like 2nd or 3rd graders we're talking about here, and the games are definately geared toward appealing to a 2nd/3rd grade audience who might not mind the dialogue being kindof bland.
as for the gameplay, well, same deal
as people grow up they generally look for increased complexity or innovation in their games as their tastes grow with them. these games, however, are not meant to grow or mature, theyre meant to be enjoyed by a set audience and by fans fo the franchise.
as such, i think that they, like most everything, should be taken with a grain of salt, as it were.

about this game specifically:
gameplay: as i said, its nothing new here, except that you can choose members of both teams, which is kindof neat. aside from that, theres nothing terribly fancy about it. as far as innovation goes i would give it a 1/5, but as far as over all enjoyable gameplay, for me personally, a 3/5 or 4/5 because this style of game floats my boat, when im in the mood.
over all gameplay score: 3.5/5 (not great but enjoyable enough)

Sound: same deal. nothing new here. the sound isnt horrible, but isnt great. same as it always has been in the series, which isnt a bad thing.too much change tends to frighten people off (haha)
over all sound score 3/5 (middle road, not great, not horrible)

plot: again, same deal as with the games before it: our heroes face off against what seems like unbeatable odds and win, yay happy endings, baddy gets beat heroes win. huray for our side. nothing new, but its still interesting, if it is to you.
over all plot score: 4/5 (I personally like it, but its probably not for everyone)

over all review:
basically, youve played one, youve played them all. if you like it, you like it, if you dont, you dont. if you expect something shiney and new, well, youre going to be sorely let down, but if you liked MMBN 1,2,3 or 4, youll probably like this one too.
3.5/5 overall
nothing what-so-ever new here, but its a formula game, and for me, it does okay. its a good time waster.



5 out of 5 stars Entertaining   May 7, 2007
Melvin L. Glover Jr. (Chesapeake , VA USA)
1 out of 1 found this review helpful

Ive played this game once before but had lost it. I had got it replaced here. its awesome the first time around


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