|
Mega Man Battle Network 5 Team Protoman | 
| From: Capcom
List Price: $19.99 Buy New: $9.98 You Save: $10.01 (50%)
New (22) Used (11) from $3.20
Rating: 21 reviews Sales Rank: 10533
Platform: Game Boy Advance Genre: Role Playing Games ESRB: Everyone Media: Video Game Autographed: No Memorabilia: No Number Of Items: 1 Operating System: Game Boy Advance Shipping Weight (lbs): 2 Dimensions (in): 5 x 5 x 1
MPN: 28026 Model: 28026 UPC: 827307904370 EAN: 0013388280261 ASIN: B0007WWYMI
Release Date: August 7, 2006 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: Brand new, factory shrink wrapped. Sorry I don't ship to TN.
| |
| Features:
| • | Acquire and use up to six distinct Navi allies to survive this new adventure | | • | Work as a team with specialized cohorts from previous installments of the series | | • | Plug into flashbacks of stored digital data and images to uncover information | | • | Master the Soul Unison system that allows Mega Man to transform and use these powers during battle | | • | Chaos Union system allows players to control the power of the darkness by uniting with a Dark Chip |
|
| Accessories:
|
| Similar Items:
|
| Editorial Reviews:
Product Description Mega Man Battle Network 5: Team Protoman brings back more handheld cyber battle. Emancipatethe Internet once and for all, from the cyber-menaces that await Mega Man and Lan. A month has passed since the Dark Chip Syndicate was beaten -- but a new danger calling itself "Nebula" has risen. Team up with other cyber heroes to liberate the Nebula-controlled areas of the internet and stop this malevolent organization. Features a sister game, Mega Man Battle Network 5: Team Colonel, with different enemies, characters, souls and battle chips. Separate storylines in each game, with enemies unique to each title
|
| Customer Reviews: Read 16 more reviews...
Time to pick teams June 23, 2005 wmmcfadden 13 out of 13 found this review helpful
This new game is incredible. There are six net navis (net navigators) per cartridge. The stories on Team Protoman are diffrent from Team Colonol. The new Soul Unisons (or Double Souls) are Proto Soul, Gyro Soul, Medi Soul, Search Soul, Magnet Soul, and Naplam Soul. You can also use the Soul Unison System with Dark chips to create Chaos Unisons. Be careful, the dark power of Chaos Unisons might overload and become MegamanDS. (Megaman Dark Soul) Will you control the darkness or will the darkness control you. All will be decided at the tips of your fingers. You also get a Mattel PET Battle Chip free.
Tis game is great ! June 29, 2005 M. Aviles (h, tx United States) 10 out of 10 found this review helpful
i started playing like a weak ago and i really like it so far. im trying to fight cloud man right now . wellthis game is awesome i really give it 5 stars on everything and 10.0 *****. so far i have one soul and that is magnet soul . 1 question when do you get protomans soul ???????? review : This is one of the best megaman games ever for the gba than the other ones on this one your sent out to do missions(libaration missions) to fight nebula and you fight as a team you also gain allies along the way .if you beat a mission you can you unite with them thats called dublsoul same like soul unision . these are the allies you have: LEADER : PROTOMAN megaman , magnet man gyroman, searchman napalman , and medi souls are :proto soul, magnet soul, gyro soul, search soul, napalm,soul, and medi soul...
Team of ProtoMan Review July 5, 2005 SearchManUNO 8 out of 8 found this review helpful
This is one of the best installments of the series thus far! The storyline is exactly the same in each game, just which Navi appears and why they appear is different in each version. You use your battle chips to fight viruses and other navis on the internet. During the liberation missions, you take control of 2-5 navis and try to liberate an area by destroying the Dark Holes and getting to the back of the area to fight the Dark Loid. The soul unisons for this game are: MagnetMan: Electrical soul. Activated by sacrificing an electric chip. Allows paralyzing attacks and electric chips can do double damage when charged! Charged shot is a magnet that draws enemies in your row to you! GyroSoul: Wind soul; activated by sacrificing a wind chip. Uses wind chips to spin the propeller on ur back. The next null or wind element chip does double damage, but null elements will stop the propeller, while wind chips don't! Charged shot is a tornado that reaches out 3 panels in front of you! Also, panel types don't affect you in this unison. NapalmSoul: Fire soul; activated by sacrificing a fire chip. All fire chips do 40 extra points of damage, but if you charge them, they become a lobbing attack that homes in for double damage! Stepping on a lava panel adds more power to ur next fire attack. Charged shot is a vulcan that fires 3 times. SearchSoul: Calculating soul; activated by sacrificing a targeting chip. With this soul, enemies and navis that have used invisible chips are no longer invisible! Also, you can shuffle the chips in your custom menu to get the right combination of chips you want! The charged shot is a vulcan that targets the enemy anywhere and fires 5 times. It can even hit them if they are invisible! MeddySoul: An assist soul; activated by sacrificing a healing chip. In your custom menu, you now get capsules that you can attatch to your chips to have them have added effects, such as paralysis and blindness and even heal you! Your charged shot is a capsule that's lobbed 3 squares ahead and exploding in the direction it lands. ProtoSoul: A sword soul; activated by sacrificing a sword chip. When you charge a sword chip, you will step forward two spaces and slice the area of the chip for double damage! Also, you can press back + the B button to put up a shield. If the enemy's attack hits it, it sends a shockwave back doing 50 damage, although some attacks can't be blocked. The charged shot is a wide sword, slashing the column ahead of you! The souls are obtained in that order. The souls in Team of Colonel are: KnightSoul: Breaking soul; activated by sacrificing a breaker chip. Breaker chips can be charged for double damage! Also, when using a null or breaker chip in the front row of your area, you are invulnerable for about 1 second! Your charged shot is a wrecking ball that circles around you! ShadowSoul: A ninja-esque soul; activated by sacrificing a invisible-type chip. Press back + the B button right as you're about to be hit to activate anti damage, which strikes your would-be-attacker for 120 damage! Also, you can charge up sword chips to have Mega leap behind teh closest for to slash them with that sword. You're also not affected by panel types and you're much quicker. Your charged shot is a long sword, hitting two panels in front of you! TomahawkSoul: A wood soul; activated by sacrificing a wood chip. Upon activation of this soul, all panels turn into grass. If you use a grass-type chip on a grass panel, it doubles the damage, but the grass panel disappears. Grass panels also gradually restore your HP! You're also invulnerable to status effects. Your charged shot is a very large Tomahawk Swing that hits two columns ahead of you! Very hard to dodge! NumberSoul: A math soul; activated by sacrificing a variable chip (+/- symbol). All of your normal chip attacks gain 10 damage! And instead of having to choose between 5 or so chips in the custom menu, you can now choose between 10! Your charged shot becomes a dice bomb that explodes in a 3x3 area, although the damage dealt is all about luck of what number your dice lands on. ToadSoul: An aqua soul; activated by sacrificing a water chip. All the aqua chips you use gain 30 points of damage. You can also charge them up to do doule damage! If you move over a water panel in this soul, you go into hiding, rendering you invincible until you move, attack, or the panel goes away. Your charged shot is an electrical note that homes in on the enemy! ColonelSoul: An obstacle soul; activated by using an obstacle chip. In the custom menu, you can make any normal chip you're charged shot! Also, obstacles can that either you or your foe place on the field work in your favor, attacking with either a vulcan or sword depending on the opponent's position to them (in front or behind). Your charged shot (assuming you haven't used a normal chip for it already) is a v-shaped slice hitting the first enemy ahead of you or 3 panels ahead! Very useful. That's the major differences between the versions. Hope that helps you decide which version you'd like to buy. Also, beward of the dark chips, as they cause you to lose 1 HP permanently and cause glitches! That is, if you use them on their own. If you use them to Soul Unison... I'll let you find out.
an awesome game (but cud have toned up boss difficulty lvls) August 13, 2005 7 out of 9 found this review helpful
this was one of the better installments of all the megaman bn games but thay could have upped the difficulty levels on the bosses alot more i beat all the omega navis untouhed even bass omega nebula gray omega and dark megaman omega (darksoul omega version) the 2 main things that stand out the most in this game are these 2 .chaos union a new double soul feature in which you perform a soul unison with a dark chip thus the name "chaos union" i will list the cons and pros to this in a min pros .megamans soul is not tainted by darkness yes you heard me this is why i use chaos union your soul is not tainted at all when you use this unlike the normal use of normal darkchips (shivers(i never use dark chips i hate them i only use chaos union as needed)) .dont lose 1 hp permenantly yes another pro to chaos union you dont lose a single hp permenantly another reason why i use this .use the power of a darkchip with out losing an hp or being tainted your charge shot becomes the dark chip you united with except no soul tainting or hp loss (whoopeeeeeeeeeeeeee!!! =D) cons .only lasts 1 turn chaos union only lasts 1 turn you can guess why since you have the power of darkness on your side with no side effects (well almost none just 1 prob) .green charge BAD!!! purple charge GOOOD!!! when you use a dark charge shot if its a small green dont shoot or your dark soul will leave you and fight you if big and purple your attack is a success but it gets faster te more times you use it ive never gone past 3 charges... *sigh* .never use in liberation missions you never have a chance to use a charge shot especiall since your custom screen pops out automatically ================================================================ new souls there are new souls ill tell you about the 1s in tp including chaos unions team protoman souls ================================================================= search soul an oldie from bn 4 as usual you can shuffle your chips and your charge becomes a sniper search chaos i havnt tried this 1 myself i think you still have shuffle and your charge becomes a darkcirc attack ================================================================= napalm soul absorb lava panels to add fire power to fire based chips and your charge a botton attack when using fire chips becomes a flame thrower your buster is a vulcan napalm chaos absorb lava panels like the other i think and your charge shot becomes a darkmeteo ================================================================= meddy soul you gain capsules of 5 verietys in your cust screen to mix with yourchips 2 per turn in wich your using this soul. .black capsule adds blind to chip attack (best used with wide range chips like bighook and d.pheonix) pink capsule recover when chip is used unknown how much purple adds bugs tochip attack white adds paralasys to chip attack (freezes) yellow adds confusion to attack meddy chaos i still think you mix but your charge becomes a dark recover ================================================================= proto soul charge a sword chip with a botton step 2 forward and slash cuz u got a built in stepswrd b + <--- = proto shield charge shot becomes wide sword proto chaos your charge becomes a dark sword and i think you still hav charge step sword ================================================================= megnet soul charged elec chips do double damage <----- + b = all enemies in same row paralyzed except guarded 1s charge becomes magbolt draw in enemy and shock away! thunder chaos your charge becomes a dark thunderchip ================================================================= gyro soul can walk on cracks and lava panels no dmg wind chips doubled as long as proppeler is spinning (windchips do this) charge becomes tornado arm and goes ahead 3 spaces gyro chaos your charge becomes a dark tornado ================================================================= overall tp is a good game but a little on the easy side reccomended for game begginers and huge megaman fans
Great Series in need of an Evolution July 12, 2005 E. David Swan (South Euclid, Ohio USA) 6 out of 7 found this review helpful
Over the years the Battle Network series has slowly lost favor with professional reviewers and probably deservedly so. The series has been tweaked and tuned (generally to its detriment) but it has yet to really evolve. The fifth edition continues the tradition of slight adjustments. The beauty of the Battle Network series is in its subtlety. It took me four Network games before I really felt like I was getting the hang of things and with five it's time to take the game even further. Players can either plow through the game with heavy hitting chips or work towards a strategy. Strategizing takes time, patience, research and testing and THAT is what truly makes the game enjoyable. Disorganized Folders will only take you so far before you find yourself being smacked around by random Viruses. Capcom does not make Folder tuning easy. There is such a wide variety of viruses with different strengths and defenses that it takes some serious mental calculations to come up with a Folder generic enough to handle anything while staying strong and quick. To complicate things even more Capcom includes program customizers leaving player to weigh the cost benefits of defense versus offense. Players will find themselves working towards the perfect Folder and settings only to have Capcom ratchet up the difficulty and it's back to the drawing board to continue tuning. It used to bother me that the in-game descriptions of chips were often woefully inadequate to describe their actual function but over the years I've become accustomed and now find it fun to research chips on the internet (the real internet). There are a so many hidden aspects of the game that players could literally spend months learning the ins and outs. For instance, there is no mention anywhere in the game or the manual that program customizers can be compressed with button combinations but they can. There is nothing that mentions that fire attacks do double damage to viruses standing on grass but they do. You can find all sorts of Battle Network theories including why chips that cause flinching should be avoided and the best ways to cause row locking. You'll learn that all the great Folders include some core chips like Invis and FastCustom. This is definitely a game where the more players put into it the more they get back. If you're a point A to point B, kill the final guy and move on with your life type of player you'll probably be disappointed. If you're a strategist who loves delving into the nuances of a game the Battle Network series will likely be a winner.
|
|
|
We'll be adding even more exciting features to assist you in the coming year.
Thank you for shopping at the Depot.com online shopping depot.
©2008 Depot.com | |