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Mario Kart Wii with Wii Wheel

Mario Kart Wii with Wii Wheel


Other Views:
From: Nintendo

List Price: $49.99
Buy New: $39.99
You Save: $10.00 (20%)



New (142) Used (12) from $39.99

Rating: 4.5 out of 5 stars 397 reviews
Sales Rank: 4

Platform: Nintendo Wii
Genre: kart_racing_and_flying_games
ESRB: Everyone
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 5 - 20 years
Operating System: Nintendo Wii
Shipping Weight (lbs): 0.4
Dimensions (in): 0 x 0 x 0

MPN: WI-RVLRRMCE
Model: rvlrrmce
UPC: 045496901004
EAN: 0045496901004
ASIN: B000XJNTNS

Release Date: April 27, 2008
Availability: Usually ships in 1-2 business days

Customer Reviews:
Showing reviews 6-10 of 397



3 out of 5 stars Ruined by exclusively single-player unlockables   July 11, 2008
J. Crowley (NYC, NY)
29 out of 34 found this review helpful

I feel really torn about this review, because there are elements of this game that are really, really fun and elements that are the bland, boring results of some horrifically awful game design decisions.

Let's start with PROS:

The maps are well-thought and nicely implemented, and there's a reasonable amount of variety, especially when Mirror Mode becomes available.

Controls aren't terrible, even though the wheel can be a bit annoying at times, and the vehicles are all pretty nicely balanced. I can see the merits of using any one of them, really.

It's pretty addicting. My fiance and I play this all the time, and haven't really gotten tired of it yet. Though the Battle modes aren't the same as in earlier games, they're still quite a lot of fun.

In fact, multiplayer in general in this game is a lot of fun (though more than two players requires a TV of at LEAST 50 inches, and sometimes the network can be a little spotty if you're playing online, especially when playing with someone on the other side of the continent). It's a great game to play with other people.

Which leads me to the CONS:

As with the offerings of most developers these days, the game is designed such that over half the playable content is locked, and you have to spend hours or days of your time unlocking it all to actually be able to play it. The concept in itself isn't really that terrible, and if implemented intelligently can add hours or days of fun and enjoyable gameplay. Unlike with, say, Super Smash Bros Brawl, however, Nintendo seemed to be in a frantic gallop to implement unlockables in Kart in the most annoying fashion imaginable.

See, in Brawl, there are multiple options for unlocking characters and content. That is, you don't have to sit there grinding for hours and hours by yourself -- you can play with one or more friends and all have a good time with the game while incidentally unlocking various things in the process. Not so with Mario Kart Wii: Unlockables are an exclusively single-player experience. Of course, since Kart seems to have always been oriented toward multiplayer -- and the Wii seems no different in this respect -- it just gets boring and annoying and frustrating to have to SIT THERE FOR HOURS BY YOURSELF UNLOCKING THINGS.

And this is my biggest gripe with the game. I adore playing it with other people, and like I said, it's a great multiplayer game. But whenever I sit down for a lengthy grind session to unlock the last few bikes and karts and characters, I can feel my interest in the game drain away and my frustration and rage explode like some kind of nuclear doomsday device.

It's not that I suck at video games, but the random chance that makes multiplayer races fun (like getting hit with FIVE BLUE SHELLS IN A SINGLE RACE) can result in your having to play the same sets of courses ten times apiece to unlock some bike. And when you're playing on your own, the whole "SKILL DOESN'T MATTER - RANDOM LUCK WILL EVEN THE SCORE" element of the game just becomes infuriating. It's fun when your friend does it, but when some computer does it, all they're doing is forcing you to ceaselessly replay the same courses by screwing you up and keeping you from placing first or whatever else it is you need to do to unlock whatever random object.

It quickly stops being fun when it's just AIs being jerks and needlessly robbing you of your time -- time that could otherwise be spent playing with a friend instead of marrying yourself to unlocking over half the game's content and in the process becoming so skilled a player that your friends don't even want to really play with you anymore because you always win.

In summary, good game, but really, really a step in the wrong direction with the unlockables. Next time, Nintendo should really consider throwing in some multiplayer alternatives.



5 out of 5 stars Just plain awesome   April 28, 2008
N. Durham (Philadelphia, PA)
21 out of 27 found this review helpful

Mario Kart has just about always been a safe bet in terms of video game fun, and the eagerly anticipated Mario Kart Wii is certainly no exception. Mario Kart Wii features a large selection of tracks, of which are brand new and remastered tracks from previous games in the series to boot; all of which are well designed and fun to race, albeit the classic tracks aren't nearly as stylisticly designed as the new ones. The addition of motorcycles surprisingly works well, and despite a change in some of the game's old mechanics (drifting has never been easier to perform), the game works and races very well. Most notably is the use of the included Wii Wheel, which surprisingly responds quite well and feels very good as well. Though it may take some getting used to at first, Mario Kart Wii also supports just about every controler available for the Wii, which in itself is a big plus. The game as a whole is easy to get into, the online play is well done, the items (while more unbalanced than ever) are imaginitive, and of course, the multiplayer is spectacular fun. All in all, you really can't go wrong with Mario Kart Wii, which is yet another spectacular triple-A title to come from Nintendo, and another essential pick up for your Wii.


5 out of 5 stars Great Family Game   April 27, 2008
A. John (Brooklyn, NY)
19 out of 25 found this review helpful

I picked up this game on the 26th (yesterday) from my local game store and right away the entire family started playing. The game is very simple and not much different from the other Mario Karts of past except of course for the onlilne play which we haven't tried out as yet. There are a few characters to choose from, adult and baby alike and steering is pretty easy. You race against your chose characters and your Mii's are also included in the races. You just might see your Mii pass you by. We did it without the wheel (since we only had 1) and was surprised at how easy it was. The graphics are also pretty good. You go forward by using the 1 and 2 button to go forward or reverse and B to use your special. All in all a very good game and it was well worth the wait.


5 out of 5 stars AMAZING   April 27, 2008
D. Swanson
18 out of 21 found this review helpful

So at first I was a little skeptical about this game because I have played every other version of Mario Kart and the Wii Wheel worried me because it seemed like it would be hard to control and gimmicky. After having played it, I actually find it to be the most fun out of all the mario karts. This version is very similar to Mario Kart 64 only with additional features such as

*12 racers in the grand prix
*Online racing (This morning I raced 12 people from around the world and there was no lag and hardly any wait time)
*Tricks (that can be done with the flick of the wii wheel, although I noticed occasionally the tricks are unresponsive if you don't shake it hard enough)
*16 new courses and 16 retro courses.
*You can play as your mii

I love the courses, they are very colorful with great music and range from piece of cake to challenging
There's a ton of items you can use to "attack" opponents with such as that horrible blue shell that attacks the racer in first place. It's also great from any age range. In my opinion someone as young as 5 and as old as 50 could enjoy this game. All in all its a great game!!!

9.5/10



4 out of 5 stars a solid title, but there are balance issues   April 28, 2008
goldentoaster (Los Angeles, California)
18 out of 24 found this review helpful

Before i begin the review, a brief preface is necessary:

I am not a fan of mario kart, nor am i a hater. I am writing this review as an objective review. If you are a die hard fan of the series, you probably will buy this game, and if you hate nintendo games you will most likely avoid it. This review is not for you people, it is for those who are interested but undecided. It is not particularly biased, but it is still an opinion. My only aim is to help, so treat my review as such.

For anyone who has not played a mario kart game, here is the skinny: pick a Mario mascot, pick a wacky kart, and race across various themed tracks, and achieve victory or failure by utilizing the various "items" (power ups and weapons). The mario kart franchise popularized the item-based kart racer, and each previous version was successful at doing so by balancing items and racing that utilizing both driving and weapons was key to winning. Mario kart has always been a "party game" which means it is best played with friends, and is accessable for all ages and skill levels, while also appealing to vets. Mario kart Wii is the latest and arguably the best mario kart to date, but that does not mean that it is without problems.

Mario Kart Wii sticks with the the old formula and should feel very familiar at first. This is a good thing because previous mario karts were very fun. The most drastic change is the inclusion of dirt bikes into the mix. They offer a alternative way to race, while also adding a new tricks system. The mechanics work quite well and go hand in hand with the other big change, the steering wheel included. The steering wheel includeded in the game's package encourages play with the wii-mote, allowing players to steer the controller to produce the desired effect in the game. It works well, but it is apparent that it is a novelty, luckily there are plenty of other control options for playing, including the gamecube controller.

But back to the bikes. Thanks to the new tricks system, nintendo decided to design the tracks with the tricks in mind. The result is a lot of half pipes and jumps; the tracks look like a mixture between a skate park and a rollercoaster. It is a very fun, and it works well until items come into play. The items were designed for kart racing and not biking and tricks. biking becomes unenjoyable with items constantly hindering you. this leads into the games biggest problems.

Items appear way too frequently and will hurt you more than they will help. There are too many items now that are impossible to defend against, many of which affect everyone playing. Items in previous mario kart games required more thought to execution and the target could defend himself, this coupled with the fact that items are more frequent and there are now 12 racers instead of 8, means a racer will be a victem much more often. While an element of luck has been a part of every mario kart game, players will go from first to last within a matter of seconds. A lot of skill has been drained from racing, making victory a matter of who happens to get the best items closest to the finish line.

Another issue is that single player grand prix mode, (the meat of the single player experience), suffers from horrible "rubber band" AI. This means that the game is designed so that there will always be computers on your tail. even if you should be leaving them in the dust, the computers when falling too far behind will go faster than technically possible to catch up to keep close to you. It keeps the game chaotic to an unnecessary level and leaves you feeling cheated.

Fortunately, most of the issues are alleviated in multiplayer mode. There are no computer issues in multiplayer, and items can be regulated in the settings menu to keep things a little more balanced. Multiplayer is the real draw of this game, it is fun and stimulating with friends, and is best enjoyed in a social manner. Online multiplayer is an even bigger feat. Online is seamless, offering great quality matches with almost no lag or hitches. Online comes complete with its own chanel, allowing you to track scores and tournaments for you and your friends. The ranking system, integration, and sheer depth of the online aspect is unheard of so far in a Wii game. It pushes the bar for Wii online content, doing it better than any game has in the past.

Otherwise, Graphics and sound are kind of crappy and kiddy, but they are clean, and get the job done. To be honest, graphics do not play a huge role in this game, but nothing is to offensive, nor should anything be an issue.

So what is the verdict? It is a tough choice. If you are hoping that you will be playing mostly single player and occasional multiplayer to get by, this is probably not the game for you. The single player is weak, and the system itself is plagued with imbalance issues, which can only be alleviated by the distraction of other people. If you plan on playing a lot of multiplayer or online, this game is much more valuable in terms of quality content.

Over all it is a solid 4 out of 5 thanks to spectacular multiplayer, but imbalanced single player and game mechanics



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