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| From: Eidos
List Price: $39.99 Buy Used: $3.77 You Save: $36.22 (91%)
New (43) Used (31) from $3.77
Rating: 166 reviews Sales Rank: 2673
Format: Cd-rom Platforms: Windows Vista, Windows Xp Genre: adventure_games ESRB: Mature Media: CD-ROM Batteries Included: No Age: 17 - 20 years Operating System: Windows Vista Shipping Weight (lbs): 0.4 Dimensions (in): 0.1 x 0.1 x 0
MPN: SAGECPUS00 Model: SAGECPUS00 UPC: 788687100670 EAN: 0788687100670 ASIN: B000RZPW9W
Release Date: May 20, 2008 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: NEXT DAY FIRST CLASS SHIPPING! Box has some wear, but contents look great! Guaranteed to play perfectly or your money back!
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| Customer Reviews:
Showing reviews 21-25 of 166
Not a WOW killer but something new May 21, 2008 Ships (Kokomo, IN) 11 out of 32 found this review helpful
Entertaining but... Takes a while to figure out movement. Movement is frustrating because it is jumpy and you can get stuck a lot. Memory requirements and system requirements are large. I found holding down mouse buttons is much smoother than arrows. I died at least 25x in 1st day so soloing is not very friendly but I didn't mind too much. Camping an issue in PVP area rez points w/ no chance to rez. The help page says you can petition a game master and this type of camping will be punished. I logged out for a while and they were not there when I got back on. No crafting or auction hall / trading post in early levels (negative). Parents be warned there is nudity and lots of blood (Mature rating). Good game but WOW is better. I will update review after some more time (level 9).
Poor Customer Service & Alpha Bugs Render AoC a 2/10 Overall July 16, 2008 Jessica R. Clark (Sacramento, CA) 11 out of 15 found this review helpful
Concept 9/10 - The Conan stories and lore make for a great game idea. Funcom did manage to implement many interesting storylines fans of Robert E Howard, Clark Ashton Smith, and HP Lovecraft will easily recognize. Graphics 10/10 - There is alot of eye candy and beauty in Age of Conan. Content 3/10 - Content across all the levels is lacking, but levels 50+ it gets downright pathetic. Crafting 0/10 - Crafting was quite obviously an afterthought. It's buggy, it crashes people, it's clunky, it's worse than poorly implemented (if thats even possible!). I craft in every MMO I have ever played. I would rather have root canal than craft in AoC. Funcom Customer Support 1/10 - It's next to non-existent. They change things so often your head will spin and the character you roll up today will be nerfed into oblivion tomorrow. Constant core class changes, broken feats, broken skills, and never a word from the developer on long term goals of any of the classes. YOU must pay for your own skill respecs (very expensive!) everytime the developer patches, which is once a week (currently). Class/World Stability - 2/10 - Constant game mechanics changes, constant class "re-balancing", broken feats, incomplete and/or broken skills, alpha bugs (bugs that should have been fixed by beta testing and are considered game breaking), server instability, frequent crashes, and frequent restarts needed to address graphical glitches or lock-ups. This list is not inclusive. Machine Needed to Run - Only the newest and shiniest rigs will run AoC somewhere near where it was intended. However, constant server-side instabilities coupled with poor overall performance (aka "red 10k ping"), will greatly impact even the most beefy of machines. If you purchase this, beware that Funcom are not currently supporting their own product. Pay and play at your own risk.
Getting worse by the day July 24, 2008 E. Metcalf (United States) 11 out of 17 found this review helpful
The game is a pile of absolute rubbish, and the developers are working hard to set it on fire as well. Frequently unplayable, always unbalanced, and rarely fun past level 40 or so.
This would have been a vastly different review, a few months ago July 29, 2008 Terry Mesnard (Bellevue, NE) 11 out of 16 found this review helpful
The funny thing about expectations is just how much it can ruin or promote a game. As an example, I was one of those annoying people who ended up not liking Fable as much as I'd hope to (and complained about it to deaf ears) because I had followed it from its first announcement to its eventual birth. In the same way, I have followed Age of Conan far longer than I should have. Four years. Longer than most engagements. Well, after finally "marrying" Age of Conan (and buying it a "fancy" ring by not only purchasing it, but dropping $90 on its shinier Collector's Edition), I can understand why the divorce rate in America is so high. It all falls back to expectations. For me, things started out wonderfully. We had our honeymoon in Tortage and for the first weekend or so, I was in complete heaven. The first twenty levels of the game are perfectly plotted and staged, with wonderment occuring around every bend. The story that plays out is small and self-contained but feels epic and truly feels like the start of something great. Then the honeymoon ends. Leaving Tortage, things start to sour. The story takes a complete backseat, with story-centered quests popping up every 10-20 levels or so, and instead you're treated to relatively empty environments that are stocked with creatures, sometimes with incredibly long respawn counters. So, you think..."wow, this is a huge change from the first twenty levels" but you keep on keeping on because new shiny skills keep popping up. Undoubtedly, you'll start to run into problems. Instances won't work as they should and some won't even let you in (half of my guild couldn't access the 40-80 level resource instances like Frost Swamp where some of the epic gear starts to drop). The ones that do let you in, you realize, oftentimes have quests that only one person per instance can complete. There you go, having to repeat a not-too-inspired zone five or six times just to complete a quest. This wouldn't be nearly as big of a problem, if the zones were interesting. But they're not; some of them are simply windy small passages resembling mazes that open into larger, empty rooms. Very boring. At about the level 60 mark, you start to realize that maybe you rushed into this relationship a bit quick. Maybe your friends were right and this person you find yourself waking up next to is a complete mystery. From here until the end, you start to wonder if the developers (Funcom, a group I have/had the upmost respect for--look at my reviews for Dreamfall and The Longest Journey) spent their four+ years of development on creating Tortage. I divorced Age of Conan last night. It wasn't as messy as I was expecting. There are some good ideas here. Tortage is amazing (the first few times you go through it, at least) and a lot of kudos should be given to the team as they crafted a story that could be told from four different perspectives. The combat system is an interesting take on a stagnant genre and I've discovered that it makes other MMOs feel slow by comparison. And the graphics are unmistakeably beautiful. But like that dumb model, once you strip away the beautiful exterior and the assets, you start to realize that there's not much depth underneath. I loved Age of Conan in the beginning. Now, I just feel annoyed. There's a lot more I could have discussed (the lack of customer support, petitioning for issues that took days to be resolved, the horrible online community, the horrible lack of community outreach, the boring zones, the broken content, the content that was originally promised then silently scrapped, etc.), but the point is that Age of Conan isn't what I was expecting. Some people might enjoy it, but there's not enough content here to keep me coming back. In the meantime, I'm getting back in the saddle. There's another one I have my eye on. I've seen Warhammer Online slyly making eyes at me from across the room. I've been thinking that maybe I'll saunter over and say hi. But this time, I'm going to take it slowly and get to know the game beforehand. This time, hopefully, I won't be burned.
Game is great but Amazon is disappointing May 21, 2008 X. Zhou (California) 10 out of 16 found this review helpful
The game is really great. Nice combat system that requires skill and practice. It has the potential to become a competitive MMORPG game without the pain of endless item grinding (if they are going to follow this path in the end-game contents). I am giving 5 stars for the game based on my current experience. However, Amazon has really disappointed me with their handling of the launch of this game. I pre-ordered the game almost two month ago through Amazon because I have been a long-time customer and satisfied with their services. Then it really went south. First of all, their pre-order bonus is a stupid lv 25 bow, which may not be useful at all for some classes, and will be ditched soon given that the max level is 80. Compared with nice mounts and bags offered by other venders, it is basically trash. Then the early-access emails were apparently sent out later than the other venders and gave those who ordered here less chance to get in. I was among the lucky ones that got in but I know quite a few guys did not make it. Now two days after the release, my game box is still not shipped yet. Without the box code I can not claim that stupid bow and I am already above lv 25. Worst of all if the box does not arrive before my early access expires (27th), my account will be frozen and I won't be able to play anymore. Guess what, just when I decided to get a box from local store instead, I found that it does not allow me to cancel this order now on Amazon.
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