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| From: Eidos
List Price: $39.99 Buy Used: $3.77 You Save: $36.22 (91%)
New (43) Used (31) from $3.77
Rating: 166 reviews Sales Rank: 2673
Format: Cd-rom Platforms: Windows Vista, Windows Xp Genre: adventure_games ESRB: Mature Media: CD-ROM Batteries Included: No Age: 17 - 20 years Operating System: Windows Vista Shipping Weight (lbs): 0.4 Dimensions (in): 0.1 x 0.1 x 0
MPN: SAGECPUS00 Model: SAGECPUS00 UPC: 788687100670 EAN: 0788687100670 ASIN: B000RZPW9W
Release Date: May 20, 2008 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: NEXT DAY FIRST CLASS SHIPPING! Box has some wear, but contents look great! Guaranteed to play perfectly or your money back!
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| Customer Reviews:
Showing reviews 31-35 of 166
Worst waste of $50 June 2, 2008 Ele (Chicago, IL) 9 out of 22 found this review helpful
So I wasted 50 bucks on this game, that was touted to be "revolutionary". They can't even get their updater working properly. You waste an hour and a half installing the game, then run the updater... I'm now past 72 hours of installing updates, and the server is officially down for MORE updates, which I'm not even past 50% of the original ones. You can not get technical support, if you go to the forums you're told by the most immature community I've ever seen that you're completely wrong and the updater works just great, (of course there's no actual suggestions on how to fix it), and how dare anyone criticize the game. FunCom kept this game in beta for almost 3 years, it should have stayed there.
Not worth $50 June 3, 2008 Raverous (California) 9 out of 22 found this review helpful
This game sucks after tortage, the storyline goes poof and the beautiful voice acting follows. end game content doesent exist yet, hopefully it will in the future, siege battles suck because the walls.. your able to walk right through them. player buildings are useless, World pvp doesent exist. Every zone is instanced, theres no open world every area is very linear which leaves little room for any kind of organized tactics.. so far pvp is a mindless camp fest. Combat fails.. its just a button mash like a single player action game, think pirates of the carribean legend of jack sparrow or that old lotr game.. I bought it on newegg for a few dollars less..most of the classes are so bugged they nearly arent playable.. i actually feel like im playing a no budget cheap asian mmo. This game is not worth $50 I think funcom ran out of money thats why they released this.. its still like playing a game in early beta. Now now.. i know wow was pretty empty when it was first out.. but at least it had world pvp.. it was playable it didnd feel like i was playing an early beta game. It takes along time for npcs and textures to load too. i might stand there for 5 minutes before the game will load the npcs so im able to finish a quest etc. I just built this computer with top of the line parts theres no reason for this. In Crysis with all settings maxed out 1280x1024 res my fps never goes below 35 in the heaviest combat.. in AoC im lucky to get 25 fps just standing around and 15 during combat. This game is a train wreck that should not have been released for at least another year. Seriously spend your $50 on mass effect pc or assassins creed, give this game a few more months, if it hasen't been shut off by then it might be patched enough to be playable. Let me just say im forever grateful i came to my senses before buying the collectors edition... Iv canceled my account before they had a chance to swipe away $15. Im still using my free 30 days.. Once that runs out im gone. I may return in a few months to see if anythings changed.. but honestly id be surprised if AoC is even still online by then and funcom isen't bankrupt. Waste of $50, 3 hours install time, 2 hours patch time, 30gb hd space.
Absolutely wretched June 5, 2008 Locke 9 out of 22 found this review helpful
I'm sure this would be a fine product, if it were to load. The game doesn't run for a large percentage of people who meet and exceed the recommended specifications, and Funcom is completely nonresponsive. The fans have tried extensively to fix the bug on their own, and some have reformatted their computers to get into the game - it generally doesn't work. At least with SWG the devs told us the bugs didn't exist. Here we don't even get a response. Don't buy this until it starts working and Funcom starts having actual customer service.
Fun at first.. June 26, 2008 MMO Addict (Arizona, USA) 9 out of 12 found this review helpful
I enjoyed the first part of this game up until about level 30. Then I started to see things I could have ignored if there hadn't been so many of them. Cons: - Small doors that zone you to the next area that look like other doors that don't do anything. I dont know if there's only a few zones but it seemed that way. - no generally fun encounters. All I found were just cookie cutter creatures moreso than other mmo's. Everything just runs up to you and starts swinging and altering it's defensive directions in a totally predictable manner. Both dungeons I found just had 1 type of creature in each of them, and that was it. No named encounters or strange things. The most unique thing an enemy did was not change it's defensive direction in a predictable manner. They have a lot of potential with the active combat and defensive directions but didn't take advantage of it. - Annoying map that doesn't show other group members until you're right next to them. They should have separated the command for the world map from the local map so I didn't have to open the local map everytime I opened the map after closing it with Esc. Or at least remember which map I had out last time I pulled it out. Also, the map should show all zone lines (doors) no matter how far you are from them, since there's only 1 spot to go to the next area. - Annoying instancing. Give us the option to choose which instance we are going into since it's such a big (and obvious) part of the game without having to go into the instance first, then find a rez spot. IMO instancing should be as invisible to the players as possible, but since you can't do anything in a group if you form up in separate instances this would help newbies understand it better. Pros: - Awesome line of sight aggro. Creatures facing me will aggro from farther away than one not facing me. This could be a great strategy when separating enemies, but the call for help aggro is a little goofy. - Great combat system. I love that you have to be active in it and can't just turn on autoattack and go afk. The defensive directions was a nice touch too.
The potential is there, but... July 2, 2008 Eric Remy (Lynchburg, VA) 9 out of 10 found this review helpful
It's tough to sort through the various folks on both sides of the AOC fanboy vs. hater crowds, but here's my take after having played the first month and then quit. In a nutshell, AOC is like a St. Bernard puppy- it's probably going to grow up into something awesome, but right now it spends most of its time falling over and leaving messes on the carpet The good 1) The graphics require serious horsepower, but they do look good. The general feel works well for the mythos- a bit dark and dreary 2) The sounds and music are well done 3) The classes and combat have some nice ideas behind them- directional healing, combo moves, active shielding, etc. Combat is not simple button mashing 4) The initial storyline in Tortage is very well fleshed out with the nighttime quests, decent voice acting and the rest. 5) Writing- the quest dialogs are generally nicely done and some of the quest lines are quite funny. (Check out the early "What happened to my friend" quest in Khemi) The bad side of the game really comes in two parts: fixable and not-fixable. Fixable 1) Bugs, bugs, bugs. Some of these are near game killing, such as the female avatar attack speed bug. Female melee characters have different and slower animations than the males do, so they do less damage. Funcom took over a month to even admit this was a real bug, and now a month and a half into the game admits it's going to take at least a month to fix. This isn't the only issue, but it's a good example of how the game was rushed out the door. 2) Incomplete. Want to be an alchemist? Good luck- a lot of the materials simply don't drop yet. Interested in how your stats affect your performance? Well, they don't, at least they didn't while I was playing. (May have been fixed in a recent patch) Virtually all of the nice voice acting on quests goes away once you leave Tortage. 3) Lacking content. Compared to other MMOs, there's a shocking lack of stuff to do. There's exactly one instanced group dungeon (Sanctum) by level 40- compare to something like WoW or LOTRO which has quite a few by this point, and Sanctum is quite small. By the mid-40s you've probably run out of quests and are reduced to grinding 4) Very, very easy. Quest targets and areas are marked out on the map already. Virtually everything can be soloed. The few epic mobs in instances require no strategy at all- simply run in and start hitting them. There is so little penalty for death that killing yourself so you can resurrect on the other side of a zone is the preferred method of travelling. Non-fixable 1) Instancing. In retrospect, this is what really did it for me. Each area is a (rather small) instance that can only be accessed by a couple of travel points. Worse, there are multiple instances of each area that reduce the total population of the zone to 50-100 people max. This just kills the immersion- there's very little sense of a huge world that you can travel in or of crowds of people all playing together. When you want to group, you all need to run to a rez point and sync up so that you are in the same instance of the zone- you'll probably never see the people otherwise. Other MMOs simply "feel" epic in scope- Conan feels cramped. Even capital cities like Khemi feel somehow limited, especially since you know you can't really swim over to that island you can see in the distance- it's just scenery. 2) Crafting. The gathering portion of the crafting system is just horrible- a few, fixed resource nodes per zone that regenerate the resource slowly but have no indication at all of their status. There's nothing at all fun about running an entire zone to the four sandstone nodes and find that all of them have nothing in them. Worse, to level up gathering you have to get a "magic drop" of a rare resource which can often be impossible to find. Endlessly frustrating and not fun in any way. I'll probably re-up in 5-6 months to see what's happened. There's a core of a really good game here, even with the instancing, but right now it's just not worth the monthly fee.
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