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Call of Duty 4: Modern Warfare

Call of Duty 4: Modern Warfare


Other Views:
From: Activision

List Price: $49.99
Buy New: $34.90
You Save: $15.09 (30%)



New (6) Used (11) from $26.00

Rating: 4.5 out of 5 stars 239 reviews
Sales Rank: 992

Platforms: Windows Vista, Windows Xp
Genre: military_and_espionage_action_games
ESRB: Mature
Media: Video Game
Edition: Standard
Batteries Included: No
Age: 17 - 20 years
Operating System: Windows XP
Shipping Weight (lbs): 0.4
Dimensions (in): 0.1 x 0.1 x 0

MPN: 33169
UPC: 047875331877
EAN: 0047875331693
ASIN: B000TTFLS8

Release Date: November 5, 2007
Availability: Usually ships in 1-2 business days

Customer Reviews:
Showing reviews 21-25 of 239



2 out of 5 stars Bad disc   November 10, 2007
A. Biermans (Seattle)
5 out of 15 found this review helpful

Installed and played the demo only because the disc I got from Amazon gave nothing but read errors on 2 computers and a total of 3 different CD ROM drives. The 1305 read error turns out to be very common and is apparently due to a bad disc. I was unable to install the game. It is a hassle to ship back and it takes forever to get a refund.

From what I saw in the demo:

Good:
Graphics and effects are pretty good
Immersive game play
It feels like you really work with your squad
Not WWII for a change

Bad:
-Very very linear and overly scripted game play, I am 50 feet from my target but I have to take a 2 mile detour because my strong SAS soldier can't jump a 3 foot fence? Come onnnnnnnnn. Half Life 2 was scripted but they did a much better job of not making it seem ridiculous.
- switching characters makes it hard to 'get into it'



5 out of 5 stars Best Game Period.   November 12, 2007
SAM FRIEDMAN (Flushing, NY United States)
5 out of 6 found this review helpful

Infinity Ward's Previous COD Games focused on WW2. Well COD4 takes place in modern times with modern weapons and the results are amazing. First the graphics in this game are so good that you just want to look around but the constant action really does not let you take in the scenery too long. With Ferocious Firefights , Grenades And vehicles exploding your senses are tricked into believing your actually in this Battle. This game plays out more like a movie than a game. Most items in this game take damage and can play a vital role how you fight. If enemies are near a car you can shoot it to blow it up acting as a weapon itself. The Story is intense switching Back and forth from Russia to the middle east in a cohesive story plot that is all too familiar with todays greatest fears.
A russian nuke fell into the hands of terrorists. Needless to say this is as Dire as it gets. This game take you on various missions from you bombing from above, sniping, assasinations, and tank killing never letting the game get boring in just First person mode. The missions are also more open and less linear. You still have to accomplish certain goals but the order you do them and how you get there seems very open as many of the missions are outdoors and there are no closed in corridors like in the past Games. This game is a must have for anyone who enjoy FPS Gaming. The only negative is SP is only around 6 hours long , but the best 6 hours you'll ever spend .



5 out of 5 stars good learning tool   November 13, 2007
Talyn
5 out of 10 found this review helpful

COD4 is a good combat simulator,you will learn how to stay low,and kill the terrorists,this is just what America needs,a tool that will condition our children how to prepare for our childrens,childrens war.



4 out of 5 stars Singleplayer Shines, but Multiplayer Bores   January 2, 2008
R. L. Hodges (Seattle, WA United States)
5 out of 9 found this review helpful

COD4 fans are not gonna like me one bit after this.

COD4 is the best singleplayer-mode combat action I have ever seen in a game. But since all you're doing is basically participating in a militarized episode of "24", it comes off as very unoriginal. And it's aggravatingly short - if you're good, you can walk through singleplayer in 5 hours. A HUGE letdown is that you are led by the nose with zero wiggle room every step of the way through this game - "linear" doesn't even begin to describe it.

Yeah, great graphics, but Crysis stomps all over it. In fairness, COD4 gets human movement down much better than Crysis, and is equally as important as graphics.

Sadly, and very surprisingly, and despite all the hype, (you're gonna be shocked that I even say this) multiplayer is where this game really falls on it's face. You're never fighting in any other way than running around on foot with a rifle inside of claustrophobic, "sardine can" maps. If multiplayer was half as cool as the singleplayer maps, modes of combat and sheer capabilities, it'd be worth it. But the vast majority of what you see and experience in singleplayer is nowhere to be found in multiplayer.

As beautiful as it is for a DX9 game, this game is just COD2 with a graphics mod. Sorry, Infinity Ward, but you guys need to acknowledge that players like to operate vehicles and aircraft, and need maps big enough to actually use them. Faked, "called in" air strikes is beyond lame. Even lamer is that you have to earn X number of kills before you can call said fake air strike in. And what's the point of the sniper class (or rifle scopes for that matter) when the maps are so tiny that every one of the bad guys is close enough to take out with a grenade?

I stress that what is in the game is phenomenally well done and it looks great (and even gets human movement down better than Crysis) - but what really screws multiplayer up in this game is the sheer volume of elements that are missing due to embarrassingly and inexcusably tiny little maps.

I don't care if everyone on the planet was playing this game and I was the only one who wasn't - COD4 is as every bit the brainless, boring, "run-n-gun" jousting match that COD2 was, and I ain't falling for it.

So to put it all in a list:

* No driveable vehicles
* No flyable aircraft
* Yet another brainless "run and gun" jousting game on foot
* Crappy weapons choices
* Sniper rifles/scopes - why? All enemies close enough to use grenades in these sardine can maps.
* Persistent rank system means new recruits with crappy weapons will be up against seasoned pros with special weapons. If you've played BF2, you know what I'm talking about.
* Did I mention the claustrophobic, sardine can maps? Map sizes in this game is unexcusable in this days of gigabytes of ram and multi-processor systems. This is what you get when a game is primarily developed for wimpy little consoles that are always years behind PC technology and power.
* All that cool stuff you got to do in singleplayer (the stuff they used to market the game - like shooting bad guys from aircraft) is nowhere to be found in multiplayer.
* Beautiful use of DirectX9 technology, but it's still only DX9 - Why no DX10? Crysis has both. Putting DX9 up against DX10 is like a fly getting swatted with a Mack truck.
* Kill Cam. Sucks, doesn't it?
* Not enough can be said about the tiny, limited maps, which is CRITICAL to any realistic combat game. Due to map size, there is nothing "epic" about this game.
* Not enough can be said about the total lack of vehicles and aircraft in this game, which is CRITICAL to any realistic combat game. Due to zero vehicles, there is nothing "epic" about this game.

Feeling ripped off yet? You should be, and rightly so. And you will be again when COD5 comes out, which Infinity Ward has stated is just a repackaged version of COD4 (same engine with different maps). COD5 is also a WW2 game. That's right - yet another WW2 game from Infinity Ward. COD1, COD2 and COD3 were all WW2 games. COD5 is the COD4 engine with WW2 maps.

COD4: 4 stars for brilliant singleplayer.
COD5: You may now commence feeling totally ripped off in advance.



4 out of 5 stars ALMOST Flawless   January 23, 2008
Tony (CA)
5 out of 6 found this review helpful

This review focuses on the multiplayer aspect of the game. We all know the single player is amazing, pulls you in, and should be turned into a movie--but is just too short!

So on to the multiplayer:

The multiplayer part of this game is great. It keeps you interested with a quick way to rank up. Unlike Battlefield 2, where it took months sometimes to advance to the next rank and unlock items, this game keeps you interested with new challenges, ranks, weapons, weapons upgrades and even camo for your weapons. I still have not unlocked everything in Battlefield 2, nor will I ever because I don't have enough time to contribute weeks or months simply to unlock one weapon in a computer game!

With COD: MW, however, things are constantly unlocking and new challenges are always keeping you interested. It makes for a fun experience that doesn't get boring.

The creators also nailed the melee attack. Too often, this is squandered in games with a lame attack that almost never gets its target or is ineffective, think COD1 and Battlefield 2. In COD:MW, however, melee is an effective form of attack, where the player's character actually lunges forward a bit to reach his/her victim, making it easier to knife another person's online character.

Furthermore, with the ability to have custom classes, there is the chance for some real interesting game play that can change depending on which class the player chooses. By mixing and matching perks with weapons, the player really has the ability to develop exactly the kind of class he/she wants without being tied down to one of only four choices.

I do have one grip. It was time to include the ability to actually control the weapons on the chopper when you get enough kills to call one in during a multiplayer game. It could have been limited by when you were shot down, or when it was time for the chopper to "leave for refueling," thereby ending the air support.

Or perhaps, they could have worked in an ability to call in a C-130 that you would be able to operate for say 30 seconds before it had to "leave for refueling." In order to keep the player from just spamming the entire map, they could have put in negative points for every friendly killed during a C-130 strike, keeping the time limit way down, and allowing for only short bursts of shots.

The airstrikes are frustrating because the maps are relatively small, so by the time you call one in, the enemy has moved away. Although the airstrike present the opportunity to get a large number of kills very quickly, they usually get wasted. After all, nothing is worse than getting that 5-kill streak and then seeing absolutely no points pop up after calling in an airstrike!

The automated chopper is equally frustrating because often times it simply fires rockets into random areas where no enemies are located, or flies around to portions of the map that are unoccupied.

Nevertheless, calling in the right airstrike or the chopper at the perfect time is always great fun. It could have been better, but it's pretty awesome that that is probably the weakest part of the multiplayer of COD:MW!

Great game.



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