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Advance Wars: Days of Ruin

Advance Wars: Days of Ruin


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From: Nintendo

List Price: $29.99
Buy New: $13.98 (On sale from $16.75)
You Save: $2.77 (17%)



New (29) Used (12) from $13.98

Rating: 4.5 out of 5 stars 39 reviews
Sales Rank: 1668

Platform: Nintendo Ds
Genre: Military and Historical Strategy Games
ESRB: Everyone 10+
Media: Video Game
Batteries Included: No
Operating System: Nintendo DS
Shipping Weight (lbs): 0.3
Dimensions (in): 0.1 x 0 x 0

MPN: DSNTRPYW2E
UPC: 045496739447
EAN: 0045496739447
ASIN: B000XJNTMY

Release Date: January 22, 2008
Availability: Usually ships in 1-2 business days

Customer Reviews:
Showing reviews 21-25 of 39



5 out of 5 stars Excellent Game   March 17, 2008
Oliver (MS)
This is an excellent, yet very frustrating, game. Every level seems to be designed around one or two of the many, many different types of units in the game. Once you have beaten a level and mastered the use of a unit, using the same strategy in the next level usually doesn't work. You are constantly exploring the best unit use in different situations, and because there are dozens of combinations in the game and a wide variety of situations, this will be challenging and time consuming.

I've spent three or four days working on single levels. I'm about half-way through the game. You might need to put it down for a few days in between levels. The game is fun, but it can be tedious at times. When you start getting to the stages with huge maps and multiple AI opponents, the game takes a sadistic turn to destroy you any chance it gets.

If the AI is this hard, I'm scared to play against the geniuses who roam the game online.



5 out of 5 stars 100 Hours In, I'm Still Addicted   April 4, 2008
Adventure Fan
I have played all the AW games, usually 300 hours per game. I do miss the War Room. I do miss the Hard Campaign. I do miss the old CO Powers. But this is still a five-star game for me. If you've never tried this video game, but like chess, or other strategy games, give Advance Wars a chance to hook you.


5 out of 5 stars Ds Game   April 6, 2008
Scott Z. Lewis
Great game came in no less then one day and might I add a fun game.


5 out of 5 stars Best GameBoy game I have played so far.   April 11, 2008
Amazon customer
I have always enjoyed wargames from hex maps to computer based. This game is clearly the best of this genre that I have played on any version of the GameBoy. I am even considering buying a second DS just so my son and I can play head to head.

The fog of war is very well done. The amount of chance involved in battles does a good job of requiring good strategy but keeping outcomes from being completely deterministic. The relative strengths of the units keep the game well balanced and make good use of mixed forces a powerful advantage.

In short, this game has cost me too much sleep already and I love it!



5 out of 5 stars A step back from Dual Strike, but still excellent   April 29, 2008
N. Wall
This review is geared more toward people who have played previous incarnations of the Nintendo/Advance Wars series. If you haven't played any of the previous games, then start now! Even if you only have a middling interest in strategy games, you'll probably enjoy this game (as well as its predecessor: Advance Wars: Dual Strike). The Advance Wars series provides some of the most lasting games in the Nintendo portable library.

If you've played Advance Wars: Dual Strike, you'll feel like you're stepping back in time. Many of the features of the previous game are missing, but the core is still chock full of delicious turn-based strategy goodness.

Regarding COs: COs play a much more limited role in the game (and aren't even available until the second half of the single-player campaign), dual strikes are gone, CO selection is much more limited, and the CO powers themselves are not as balanced as in Dual Strike. That said, the new CO mechanic does add an interesting twist to the core gameplay. You can load a CO onto a unit at half of the unit's base price, which allows the CO to exert bonuses to selected units within a sphere of influence (it's a 2D grid game so the "sphere" is technically diamond-shaped, but whatever). The area of the CO's influence increases when units inside the sphere do damage. When the CO meter is full, you can use the CO's special power, which reduces the sphere of influence back to its base state. The loss of CO zone, combined with the fact that using the CO power wastes the CO unit's turn, often limits the utility of the CO power.

Regarding single-player replayability: There is no "hard campaign" option after beating the game. However, the plethora of trial maps, as well as the ability to download custom maps online, more than makes up for this shortcoming.

Regarding multi-player: Let's face it, I would probably buy this game even if it was single-player only. The Advance Wars game mechanics are just so addictive that I would continue buying map packs forever. However, the addition of Nintendo WFC multiplayer is what really makes this game shine. The ability to play with friends (or random people) online turns this game from maybe 30 hours of gameplay to 100+ hours of gameplay. Nintendo WFC is still a bit flaky, and disconnects are still somewhat common, but it's an acceptable price for playing with others across the world.




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