Customer Reviews:
Showing reviews 31-35 of 39
Best strategy game on the DS so far May 29, 2008 Roland (California, USA) DoR is a traditional turn-based strategy game set in post apocalyptic future. The game has a lengthy single player campaign (15+ hours, depends how good you are) and a versatile map editor. Also included are some nice multi-player and online modes but to be honest I couldn't care less since I play strategy games for the single player campaign. Don't get me wrong these are a nice addition and I've even used them. The real gem of this game has to be the map editor (Design Room). I've spent most of the 60+ hours that I've put into this game in creating my own maps and then beating them. This has to be one of my favorite strategy game of all time. Before wrapping this review up, I just want to address what others have said about DoR not being as great as Dual Strike. First off I want to make it clear that Advance Wars: Dual Strike is a good game that should also be played. While both games are almost identical in many ways DoR is better balanced. In AW:DS CO powers were often too powerful and could turn the tide of battle. Besides being over powered they were a hassle to obtain since you had to remember to switch CO's after each turn to fill their gauges, that is if you wanted to use their dual strike. You might think you could just ignore the COs but the problem was that the AI opponent would use their dual strike against you. While CO powers are still present in DoR they are more difficult to pull off since you actually have to place your CO into a unit that can be destroyed. When you take into account that COs often buff the stats of surrounding units as well as fortify the unit they travel in, the strategic possibilities are greater. Even if the AI uses their CO you can easily have your units destroy it before it can unleash its full power. In the end all I'm trying to say is if you want to try a portable strategy game then you should make DoR that game.
Awesome game, story June 16, 2008 Raj Seshadri (Sunnyvale, CA United States) The game is a bit more complex now, but still pretty simple (for a strategic wargame). The story is gritty, and much more realistic. The stupid "bombers stopped by pipeline" idiocy is gone. The mechanics of the game are more realistic, balanced and dynamic. The only thing I miss about the older Advance Wars DS is that they've seriously toned down the CO powers in Days of Ruin (now the CO has a CO "zone" and only one CO power ... some don't have any power). Also the replayability is a just a tad less (the "free battle" games don't rate your performance, and you don't gain rankings or medals for completing the missions). I haven't tried wifi gaming, though. I hear that's greatly improved.
Addictive and challenging July 2, 2008 Marcus B. Seiser (Fort Stewart, GA USA) This game is tactically challenging, requiring use of terrain and the right units to defeat the enemy, rather than building a massive amount of tanks and charging across the battlefield. The resource system makes you take objectives instead of set back and build a super base and launch attacks from the rear. Great turn-based strategy for both long sessions and pick up and play. The excellent in-battle save feature requires very little waiting after you turn on your DS.
Much less of an SP experience than Dual Strike July 14, 2008 Erik H. Reppen (Chicago) It's not bad. It gives Advance Wars fans something more to chew on I guess. But what happened to all to all that totally awesome unlockable content and all the level-up stuff from Dual Strike? Why is the list of commanders so much shorter? How come the powers just don't seem to have as much impact on the game? The serious plot was interesting at first but they really didn't make enough changes to the overall look and feel of the game to keep it going. The first few levels had an apocalyptic feel but then it was right back to happy sunny war times on the first naval mission where everything is bright and gleaming in spite of the fact that the atmosphere is supposed to be so choked with debris that you can't even see the sun. And I missed the music of Dual Strike. A lot. Basically more of the same minus a lot of the really good things.
Not Better, Not Worse, Just Different August 12, 2008 sinc the first thing you should know about this installment of the series, is that it is not the kiddy go-lucky advance wars you knew. the changes, whether for better or for worse is debatable. advance wars, days of ruin, takes place in a time of ruinous days, a meteor has struck earth, wiping out a lot of humans. but some survivors form a rag tag army to try to keep other survivors civillized. if you have a 6 year old who was smart enough to comprehend and enjoy the previous installments, you might want to think about this one. there is stuff some people might not particularly enjoy, such as savage murder, and ominous plant related desiese. But dont decide against this because of that. im only talking minimally. days of ruin takes on a new art form, more realistic. many people may islike the fact that there is a cast of completely new charactars, and that fact that the famous "shop" has been removed. destipe all these catastrophic differences, there is some hope: co powers have been toned down, they can no longer change the tide of battle in mere seconds. A very nice story line, which rarely gets too hard or too easy. and the stage builder is here, with 50 slots to save unique stages. i reccomend buying this game, just remember, dont expect too much of dual strike to be here.
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