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Advance Wars: Days of Ruin

Advance Wars: Days of Ruin


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From: Nintendo

List Price: $29.99
Buy New: $13.98 (On sale from $16.75)
You Save: $2.77 (17%)



New (29) Used (12) from $13.98

Rating: 4.5 out of 5 stars 39 reviews
Sales Rank: 1668

Platform: Nintendo Ds
Genre: Military and Historical Strategy Games
ESRB: Everyone 10+
Media: Video Game
Batteries Included: No
Operating System: Nintendo DS
Shipping Weight (lbs): 0.3
Dimensions (in): 0.1 x 0 x 0

MPN: DSNTRPYW2E
UPC: 045496739447
EAN: 0045496739447
ASIN: B000XJNTMY

Release Date: January 22, 2008
Availability: Usually ships in 1-2 business days

Customer Reviews:
Showing reviews 36-39 of 39
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5 out of 5 stars Days of Ruin provides a much wider variety then Dual Strike   August 15, 2008
S. Logterman (Delavan, WI United States)
0 out of 1 found this review helpful

I bought DOR because I somewhat enjoyed Dual Strike. When I started Campaign i found it much more graphically satisfying as well as A better cast of characters for the campaign. Will Definitely has alot more personality then Jake and wants to rebuild instead of fight. He lets this be known after every battle instead of saying useless comments like "Oh man dude you got owned!" The campaign depth doesn't end there though, all the characters have much more depth, from strong and forgiving Brenner to Calculating Lin, Campaign is much better.

War Room has been simply replaced by Free battle and You can now hold fifty designed maps, this kind of replaces the shop because if you want a certain map, just design it. Battles are now more even. I do not get gunned down by 3 battleships the second i get my first cruiser on the water. If you like this kind of thing, use the designer. With a much wider variety of tactics you can decide whether to carpet bomb the enemy with numerous bombers, or soften them with battleships from the sea then storm the island with troops from landers under the cover of carriers seaplanes. It's because of these things i enjoy Advance Wars, Days Of Ruin more then it's predecessor





4 out of 5 stars Excellent addition to the Advance Wars library   September 11, 2008
Jesse G. Lopez (Phoenix, AZ)
I love when people take risks. Advance Wars has done that with both iterations for the DS. It was quite a leap to completely remove the story from the past 3 games and also go with a completely different tone. This game is not the upbeat, happy-go-lucky joyride of the past 3. Instead it creates a world that is bleak and desolate, starting the game off after a meteor shower has killed off most of the world's population. Now it is not just a struggle against an opponent, but also one of survival. I thoroughly enjoyed this setting, though I must say, not quite as much as the quirkiness of the past few games. Perhaps with a bit better writing it would have been fantastic, but it is still a solid story nonetheless.

This game also completely rebalances the units, bringing in different costs, changing abilities on some, removing others, and adding in new ones. This creates a greater balance so that just using 4 or 5 different units isn't always a great strategy. Along with the unit rebalance, the COs get a complete makeover in their capabilities. Gone are the overpowering abilities and in their place stands only one CO power per CO. The meter is now the same for all COs and you no longer build it faster, or at all, by taking damage. Each unit now counts the same and destroying 5 health to any unit raises your meter a bar. This is not global though, as the day-to-day abilities are not either. Each CO gets a zone around the unit you decide to put your CO in. Only the units within this zone get the added benefits, as well as your CO led unit getting a real nice boost. This zone will then grow up to two more squares in radius as you level up. This brings a great strategy into play. You can then choose to use your CO power and lose your greater zone, or not use it and keep your increased zone to effect more units.

After all is said and done, I don't think this game is as great as Dual Strike. It doesn't have the great war room anymore, though there are some maps you can play even though you don't get any rating on them. The greatest addition though is the wifi play, allowing you play anyone else around the world. Unfortunately, it is a bit limited in its design, but fun all the same. For some, this is a better game than its predecessors, yet for others, it is a very good game that could have used just a little more. In the end, if you enjoy strategy games, this really is a must buy.



4 out of 5 stars great game   September 15, 2008
Dan A. Camacho Oropeza (Tijuana Mexico)
i enjoy pretty much this game, i play this title since advance wars and it had more unit's a deeper story, more real like caracters in simple words "a great game"


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