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Clive Barker's Jericho

Clive Barker's Jericho


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From: Codemasters

List Price: $29.99
Buy New: $16.80
You Save: $13.19 (44%)



New (26) Used (15) from $15.23

Rating: 4.0 out of 5 stars 18 reviews
Sales Rank: 7433

Platform: Xbox 360
Genre: Horror Action Games
ESRB: Mature
Media: Video Game
Batteries Included: No
Age: 17 - 20 years
Operating System: Xbox 360
Shipping Weight (lbs): 0.3
Dimensions (in): 0.1 x 0.1 x 0

MPN: 40167
Model: 40167
UPC: 767649401673
EAN: 0767649401673
ASIN: B000R0SR9E

Release Date: October 23, 2007
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: This video game is brand new, never opened and never played! Buy today to be one of millions of satisfied B-Logistics customers.

Customer Reviews:
Showing reviews 6-10 of 18



4 out of 5 stars Horror Game   November 1, 2007
Soul Eater K (Tampa, FL)
2 out of 2 found this review helpful

This game didn't get enough credit. Clive Barker is an awesome horror director and now has me sold on game plots. The graphic's were good, the story was good, and the game wasn't short. It was a little slow getting going, once you get into using your teams power's, its a blast.


4 out of 5 stars Something a little different   November 6, 2007
Mesus
2 out of 4 found this review helpful

I found Clive Barker's Jericho to be quite a good game. Something a little different from the typical shooter, you will need to make use of all the Jericho team to complete the game. You may find one character suits your style the closest, or you may enjoy bouncing between a few favorite persona's. This game, though it has some creepy moments, is more about the grotesqueness of the world you become trapped in.

The plot takes you through different slices of time in which you confront different and terrible enemies.



1 out of 5 stars This game sucks   November 8, 2007
M. M. (L.A. CA.)
2 out of 9 found this review helpful

This is by far the worst game i've played in a long time. The graphics are at best decent, the story line is cool but the game play is terrible, i don't see what other players see in it or what games they have played lately but this game is not exciting at all.


4 out of 5 stars Raising Hell   December 28, 2007
Daniel Ballesteros Jr. (Dickinson, ND USA)
2 out of 3 found this review helpful

I don't know that I've ever played a game that inspired such mixed feelings. It seems like for every reason that I could give the reader to buy this game, there would be a counter-point not to buy it:

First of all, the game has beautiful graphics. I found the intricate costumes, talented voice-acting, character depth, and spine-tinging levels were created with attention to detail in mind. On the other hand, concerning the layout of the levels, here their are some seemingly massive layouts where the first thing that I wanted to do was explore but I didn't actually have that option. A lot of the scenery was background that was unreachable by any path. And whenever I wanted to explore every nook and cranny of a particular level, I would end up feeling cheated by dead ends and trails that led to nowhere. Yes, there were different paths to take but they all led to the very same place that the developers of the game wanted the player to follow. And maybe this is due to the fact that there are no power-ups or ammunition to seek and find, but the option of free exploration would've still been nice. This will be even more apparent if one decides to play the game a second time, which I'm attempting to do on a harder setting. I'll probably whip through the game that much faster because I already know where to go and I know that I'm not missing out on seeing anything else in the process. Furthermore, sometimes battles where made unnecessarily hard just because there wasn't enough room to move around within the narrow corridors.

Another feature that set this game apart from others was the fact that after a short while into the game, the player will have the option of switching from character to character on whim and taking full advantage of each soldiers magical abilities and weaponry. Conversely, and I don't know if I would describe this as a true counter-point, some characters will be more useful or weaker than others. Some people made a really big deal out of this but I've played many games where this is the case. Sure, maybe it's not the fairest or most practical way to develop a game, but that's just the way it is, so Jericho is not setting any precedence in this respect. For example, many people complained how Fr. Rawlings and Jones seem to be practically useless. Not so, I felt. Sure, Jones powers didn't exactly make him an offensive powerhouse, but they had their place throughout the game and within battles. Sometimes through Jones, I was able to attack enemies that were out of reach of the other soldiers. And as for Jones's gun, there is another character in the game with the exact same weaponry. And although this might make Jones's attacks seem redundant, an event takes place where the other character is eliminated, leaving Jones the only character in the game utilizing the gun that he has. All of the characters in the game are this way, in that the weapons themselves are unique and operate and fire differently (and in the case of Black's character, imaginatively, thanks to her telekinetic powers).

The enemies in the game are very gruesome and rival anything seen in the "Hellraiser" movies, of which Clive Barker created. But at the same time, there isn't much of a diversity as far as the majority of enemies that a player will find throughout the game. Although, there are some stages where there are new, fearsome enemies exclusive to that particular level, a lot of the opposition in the game will consist of the same recycled villains throughout.

I really enjoyed the plot of this game and it was one of the main reasons why I bought it in the first place. I mean, having one of the masters of horror (Clive Barker) writing Jericho's story is a definite plus. But along the way, the player will find some plot holes that never get fully resolved, and the ending of this game was nothing less than a massive disappointment. Granted, I played the game on "normal" setting and perhaps the ending might be different on "hard" setting, but somehow I doubt it. I really was left with the cliched "mouth open, trying to figure out what the heck just happened" look on my face. The story did such a good job at keeping my curiosity piqued all throughout, but seemed to totally unravel at the end. Perhaps, this was intentional as far as leaving the tale open for a sequel, but if that's the case, Jericho's plot isn't enough to stand on it's own.

Lastly, Jericho doesn't have the online multi-player option (or cooperative option) that seems all too important to today's gamers. For me, not being able to take on my friends and utilizing each unique characters' gifts and talents upon one another wasn't too big of a loss...but I admit that it still would've been wicked fun to see. And as is, is another strike against this game, in some players' minds, as far as replaying the game is concerned. Sure, an interesting game will hold one's interest the first go-around, but it's those extra tidbits and options that keep a person coming back for more. And with games like "Call of Duty 4" and "Halo 3" that have hundreds of thousands of players battling each other online on any give day, this could be considered another nail in the coffin for Jericho.

So, ultimately, I will leave the reader with this. I cannot give a clear answer as to whether this game is worth buying or is best left as a rental. And I'm sure that one will sense my mixed feelings just from having read this review...but I will say this. If you are a fan of horror games with equally shocking and breath-taking stages, "flesh and blood" characters and background stories,symphonic spookiness, and blood-curdling sound effects, Clive Barker's Jericho will not disappoint. On the flip side, if a player is looking for a video game to rank up there with the likes of Halo 3, Call of Duty 4, or Bioshock, this is probably not the game for them. I can see myself replaying this game (which I am) just based on the heart and soul of the characters and their story, but the overall feel of the game has left me feeling that the overall potential of this game was not fully realized. Which leaves "Clive Barker's Jericho" at the mercy of its players and fans (and critics) to fill in the spaces.




2 out of 5 stars Si no fuera por las Imagenes   December 12, 2007
Manuel S. Guerra Mena (Mty Mexico)
1 out of 6 found this review helpful

Este es un juego solo para fans de Clive Barker,honestamente al juego le falta mucho, lo rescatable son las imagenes, y los demonios sacados de la mente de este escritor tan famoso.


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