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Lego Indiana Jones: The Original Adventures

Lego Indiana Jones: The Original Adventures


Other Views:
From: LucasArts Entertainment

List Price: $29.99
Buy New: $19.95
You Save: $10.04 (33%)



New (27) Used (10) from $15.28

Rating: 3.5 out of 5 stars 22 reviews
Sales Rank: 791

Format: Cd-rom
Platforms: Windows Vista, Windows Xp
Genre: adventure_games
ESRB: Everyone 10+
Media: DVD-ROM
Batteries Included: No
Operating System: Windows XP
Shipping Weight (lbs): 0.2
Dimensions (in): 0.1 x 0.1 x 0

MPN: 33318
Model: 33318
UPC: 023272333188
EAN: 0023272333188
ASIN: B0012DS470

Release Date: June 3, 2008
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: Factory sealed excellent condition. Ships usually within 1-2 business days. E-mail Confirmation.

Customer Reviews:
Showing reviews 6-10 of 22



5 out of 5 stars Another FANTASTIC Lego Game!!!   June 11, 2008
The_Digital_Dude (USA)
7 out of 8 found this review helpful

Wow, this is another amazingly well done Lego game! Although I have the Star Wars games for the Gamecube and have played them on the Wii, I decided to try the new Indy Lego game on the PC, and I am REALLY glad I did. It installed with no problem and plays perfectly on my Vista SP1 Quad 2.4Ghz PC with nVidia 8800GTS and 4GB RAM. Connected to my 60" Sony HDTV, it looks and plays great, and the HD gaming at 1920 x 1080P just blows away the low-res 480P Wii. At about half the cost of the Wii game, this is quite the deal!

The game works just fine with two Logitech Cordless Rumblepad 2 game controllers. Setting up the button assignments in the setup screen is very straightforward and obvious; just copy the buttons shown in the manual for the XBox 360 PC controller. Only drawback is that you seem to have to assign the second controller every time you start the game (e.g. after a PC reboot/powerup), but it's a minor point.

My kids and I have gotten through the first several levels with no major problems, although it can be challenging at times, but not too much so. The play is very similar to the Star Wars Lego games, along with the occasional humor thrown in just for fun.

This game is so good, I may actually get the Lego Batman for PC when it comes out, although I had not really considered it before.

This one's a real winner for all ages!!! :-)



4 out of 5 stars Dispenses with some of the more tedious activities in Lego Star Wars   June 10, 2008
JBT (Reality, USA)
6 out of 7 found this review helpful

I'll be drawing a lot of comparisons to Lego Star Wars OT in this review. I figure most people that are interested in this title are already familiar with the Star Wars titles.

First and foremost, you are going to want to make sure that your computer can handle the system requirements. This game requires a graphics card with shader model 2.0. Most GPUs in computers these days meet that requirement, but it is best to check beforehand. If you are unsure, a demo of the game is available online. If you can run the demo, you can run the full version of the game.

The game allows the use of the keyboard to control the game, but the controls become somewhat cumbersome during the jumping puzzles. I would also recommend using a gamepad. The game fully supports the X-box 360 controller and many others.

Lego Indy has one commanding plus over Lego Star Wars (L:SW), it is far less tedious. In L:SW, if you wanted to unlock everything the game had to offer you had to revisit each level multiple times. You also had to play all of the levels in story mode all over again one after the next to complete the Super Story mode.

Lego Indy has removed the Super Story mode and the minimum stud collection requirement in Free Play (known as "True Jedi" in L:SW, and "True Adventurer" in Lego Indy). Lego Indy has also lowered the cost of all the unlockables. This makes the game feel much shorter, but also removes some of the more tedious elements found in L:SW. This ends up being a mixed blessing. On one hand I've found that it makes the game very short, on the other hand the game wouldn't be more enjoyable by making stud collection a drawn out process or by making you repeat the same levels over and over again.

As far as puzzles go, Lego Indy uses a combination of digging, repairing, high jumping (the jedi double jump in L:SW), exploding silver barriers, thugee (limited character entry only in L:SW), hieroglyph solving (limited character entry only in L:SW with the added caveat of solving a quick memory game), entering small tunnels (as in L:SW), using the whip to access areas, and guard stations (limited character entry only in L:SW). Power bricks are replaced by finding parcels and a post box to mail them in and there aren't any pure vehicle levels like there were in L:SW.

All the standard cheats that were available in L:SW are also present in Lego Indy. Lego Indy also has many characters that can be unlocked, but this time around they feel more generic, as the Indy universe has less unique characters to work with.

Some of the jumping puzzles are a bit tricky, as the controls are often inconsistent when jumping off ladders and ledges. A few jumping puzzles become frustrating, especially in story mode, as the distance that needs to be jumped is right at the character's jumping distance limit, meaning you'll probably have to try several times before you make that jump. This is especially frustrating in areas where you make several jumps just to miss that last one and have to go through an elaborate sequence to arrive at your next attempt.

There are a few kinks. I found myself in situations where my character would spawn over pits or other obstacles resulting in an endless cycle of dying until you revert control to the other character. Lego Indy also employs a new feature where one character remains stationary, like on a switch or movable block, while the other completes a puzzle or moves the block the other is standing on. The CPU controlled character often has problems staying put and doing what you would expect them to do. In most cases this is just an indication that you are solving puzzles out of sequence, but in some cases it's an obvious bug.

All in all this is a great game, one that shouldn't be missed. Lego Star Wars has the slight edge as far as variety goes, but this game makes up for it in avoiding much of L:SW's tedium.



1 out of 5 stars Another Non-installer   June 10, 2008
LLS Mom
5 out of 12 found this review helpful

I pre-ordered this at least a month ago (and what's up with Amazon not sending out pre-ordered items for at least a week after release now?), but we got so impatient we finally picked it up in the store (plus the guidebook). Brought it home and are having flashbacks to Lego Star Wars I - it won't install. SW I finally installed on one of the three computers in the house (and of course it's not the kids' computer), we've only tried Indiana Jones on the one with Vista so far. Note it says this works on Vista, but there are no requirements listed here on Amazon. We'll keep searching for a fix I'm sure, but this may be going back.


3 out of 5 stars Standard USB gamepads won't work   July 4, 2008
Casual Gamer (USA)
5 out of 6 found this review helpful

The standard USB gamepads most people already own for use on their PC will not work with Lego Indiana Jones. For some reason (bad programming), a basic USB gamepad like the Logitech Precision gamepad, which has 10 buttons and an up/down/left/right stick is not sufficient for this game. This doesn't mean that you can use the gamepad, but just miss a few functions; it means you CANNOT actually play the game at all with this gamepad, it won't let you start. Read the official LucasArts forums for more details. Here are a couple good responses from Lucasarts: remember that this is a basic game, not a flight simulator or WoW.

"That controller does meet the minimum number of inputs required for LEGO Indiana Jones."

"The game supports dual-analog gamepads,

Required number of controller inputs:

2 analog sticks (4 axes) and 11 buttons
or
1 analog stick (2 axes) and 15 buttons
or
19 buttons."



1 out of 5 stars Thinking about buying? Read this FIRST (controller can't "map" to game)   June 26, 2008
arisrocks
4 out of 9 found this review helpful

What a piece of junk. I have a Logitech Precision controller that played PERFECTLY with Lego Star Wars 2. All i had to do is click on it once, and it worked by default. No problem, no maintenance. But not on Indy. Turns out you can't use your controller unless you "map" it onto ALL the possible controls MANUALLY. Come to find out, I run out of buttons on my controller to assign to functions in the game. And so it won't let me "accept" my settings because i have 2 empty slots. I read on some forums that you can assign those useless slots to the keyboard. I tried, you can't. So i can't play the game with a controller. I have to use keyboard. That's stupid. LucasArts, you guys suck. Thankfully I was smart enough to not purchase the game and feel ripped off, i used the demo. LucasArts, you did not and WILL not take my money. I strongly recommend that anyone thinking about buying, play the demo and see if you can use your controller.


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