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| From: Nintendo
List Price: $49.99 Buy Used: $26.49 You Save: $23.50 (47%)
New (84) Used (43) from $26.49
Rating: 303 reviews Sales Rank: 33
Platform: Nintendo Wii Genre: fighting_action_games ESRB: Teen Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 12 - 20 years Operating System: Nintendo Wii Shipping Weight (lbs): 3 Dimensions (in): 0 x 0 x 0
MPN: WI-RVLPRSBE UPC: 045496901103 EAN: 0045496900397 ASIN: B000FQ9R4E
Release Date: March 9, 2008 Availability: Usually ships in 1-2 business days
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| Customer Reviews:
Showing reviews 21-25 of 303
Glorified gamecube version March 21, 2008 HD 13 out of 73 found this review helpful
Doesn't use any of the wii's features. I was expecting so much from this game and it did not deliver. Would have been a fine game 5 years ago.
1 star, because Nintendo faulty equipment March 20, 2008 Faulty Logic (Phoenix, Az) 12 out of 82 found this review helpful
Sure, I'd love to give this 5 stars, Hell I'd like to play it. After several months of teasing us with hope of there first exciting release since Twilight Princess came out at launch a year and a half ago, Nintendo disappoints. They have pulled a Microsoft, releasing defective hardware, to an unknowing public. The lasers in the original Wii's are defective and too weak to read their first release of a dual layered disc. You would have thought Nintendo could have tested this out before they released their most anticipated release. Overall, Wii have given up on this system.
Brawl: 7 years in the making... really? Seriously? March 28, 2008 John W. Budesa 11 out of 19 found this review helpful
Super Smash Bros. is the title that allows us to use great characters who usually never interact in video games, let alone fight one on one, or in a free for all to see who is the victor. Smash Bros. for the N64 introduced us to this title, and Melee set the new standard. I read another review titled Super Smash Bros. Melee v1.1. That is a really fantastic title for this game. It's fun when you first get it, but it gets fantastically old. Here is why you should wait until the price goes down if you feel compelled to buy this game. No.1 - When using the Wii Remote you can even use the normal function of pointing the remote to the screen to activate menu's while in the Brawl game channel. It's absurd. This game is for the Nintendo Wii, and it doesn't use the most basic Wii function - pointing at the screen. Sure you can shake the controller to smash, but the Wii Remote really isn't that fine tuned to accurately smash an opponent with the exact move. Stick to the Gamecube controller. No.2 - The Subspace Emissary. I heard so much on the DOJO! before this game came out about the Subspace Emissary would be the single player adventure game everyone's been waiting for. It's honestly just busy work. You have to fight each boss twice, and there is a TON of backtracking towards the end (The Great Maze, the level is called - more like great waste of anyone's time). It takes too long, and the videos are terrible. Why are they terrible - there is no dialogue, and you cannot discern what the hell is going on. Since I couldn't figure out what was going on, I really got taken out of the "Emissary" very quickly. Something about the Subspace and robots working for some non-existent character the Ancient Minister and Tabuu. Also, those bombs that seem to destroy areas of the world and the robots are all sad - well they shouldn't be, because when you go into those bombs (which you spend probably 5 or 6 levels simply running from) there is the other world where the final boss lies. No.3 - Unlockables gallore, to the point where its annoying and ridiculous. Beat the 100 man brawl under 4 minutes, unlock a trophy. Beat it again under 3 minutes and 30 seconds, get another trophy. Beat it with every character (there are 35), how tediously appropriate for a trophy. My beef with the trophies, is that the information supplied is purely basic. In Melee, when you won a character trophy it at least described the players special moves and what they were good at. No.4 - Items. I didn't realize that more items was supposed to mean more awesome-ness. I didn't get that memo. In Melee, my favorite levels were plain stages - Battlefield, Final destination, even Corneria and Pokemon Stadium - and I always played with items to appear, umm, NEVER! Melee didn't really have an item addiction, but this game has final smashes, which are gimmicks much like Mario Power Tennis (which ruined that game as well) and the Dragoon. Items which offer instant kills. Oh, and there's a golden hammer, which is like a better regular hammer. What happened to good old fashioned melee's and seeing who is the better fighter and player in the game? This game in it's single player modes becomes whether you or the CPU can get to the Rocket Propelled Grenade Launcher first. No.5 - Repetition and Re-Hashing. I don't really mind that Final Destination and Battlefield appear again with some minor improvements on the backgrounds, or that many other good and great Melee stages appear (I actually want to play on Saffron City from the original). But when this game creates new stages for DK that are exactly like Melee's Ice Climbers stage, that is only the start of it. Fox's final smash is getting in the Landmaster, his giant tank which fills up most of many of the stages. He can fire his cannon, fly into the air for a bit and spin to kill enemies. Guess who has the same final smash. Falco. Why? He's a bird. Wouldn't he jump in his arwing? The answer is that it was easier to make 1 final smash for 3 characters. I don't want to ruin who the final character from Star Fox is, but don't worry, it doesn't add anything to the game. By the way, Falco and Gannondorf are the two characters which they absolutely ruined for Brawl. I still don't know why Sonic is in the game. His B-Special moves are all the same. Spin dash this, spin dash that. Almost too fast to handle. Big Spoiler - instead of Young Link, you have Toon Link, who like Young Link is exactly like Regular Link except a little faster and has slightly different graphics. Pokemon Stadium 2 is a bad bad stage. The air field and the electric field ruin it completely. Why would you have treadmills at the edges spinning you off? It just doesn't make sense? Beat Classic mode with every character, all 35. Beat All-Star mode with every character. Beat Boss mode with every character. Beat Level 1 Target Smash with every character. Wash, Rinse, Repeat. Conclusion time: There aren't really any improvements to this game from Melee, and that's the simple answer. There is a lot of running around and doing the same damn thing, and the actually Brawl's aren't much different from Melee either. You have some different characters and some different stages, but everything is really there. Gimmicks are what sell this game. Just playing Brawl mode with friends is what this game is for, so if you want it for that, great. That's where the fun is. Not in the Subspace Emissary or Classic mode, or target smash. I still don't know why this game is for the Wii. Nintendo really missed the boat there. I rationalize the poor graphics of the Wii for spectacular gameplay and groundbreaking controller interface. I can't even use the wii remote to point to the screen? I have to use the D-pad?! The designer of this game is the creator for Kirby games. Big mistake. Wait until the game gets cheaper.
More of the same March 11, 2008 Sairen O'Reilly (Kansas City, KS USA) 10 out of 38 found this review helpful
I eagerly opened this game, started up - and was almost immediately disappointed by what became a theme of the game: it wasn't designed for the Wii. Don't get me wrong - it works on the Wii - but why are we back to using the analog stick on the Nunchuck for character selection instead of using the pointing abilities of the Wii remote?? As others have said here, it's a very slight improvement on Melee - if you own that and love it, just break it back out and keep playing. Save yourself $50. It reminds me a lot of the Madden franchise - slight changes every year, a little something new, but really not worth upgrading every single year. I'm thinking of trying to sell or trade my copy, too - total waste of money.
Absurdly Ridiculous March 25, 2008 Macaroona (San Diego) 10 out of 70 found this review helpful
This game is so bad. It's basically a 2-D walkthrough you play by repeatedly pressing A. I bought it thinking it was going to be as good as Super Mario Galaxy, but it's ridiculous. It's for seven year old boys. The game play is monotonous and confusing. Many of the actions and moves are counter-intuitive. What a huge disappointment. Everything moves too quickly to feel as if you have any real control over the game. It feels like you are playing on autopilot. Especially peeving is the constant onslaught of video interludes, which are supposed to trick you into thinking you are playing something actually engaging or exciting, but really just substitute for a real story or real challenges. It feels like some ridiculous arcade game from 1987. Skip this one, don't believe the hype. This game is among the worst Wii has ever produced. I would never purchase this for a child. Boring. Lame.
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